Heraldry Overview and Gallery
A Brief History of Heraldry
Heraldry is the profession, study, or art of creating, granting, and blazoning arms and ruling on questions of rank or protocol, as exercised by an officer of arms. Heraldry comes from Anglo-Norman herald, from the Germanic compound harja-waldaz, "army commander". The word, in its most general sense, encompasses all matters relating to the duties and responsibilities of officers of arms.
To most, though, heraldry is the practice of designing, displaying, describing, and recording coats of arms and heraldic badges. Truly heraldic devices seem to have been first used in Carolingian times. Seals and banners confirm that they were being used in the Flemish area of Europe during the reign of Charlemagne (768–814 AD). Its origins lie in the need to distinguish participants in battles or jousts and to describe the various devices they carried or painted on their shields.
The emergence of heraldry as we know it today was linked to the need to distinguish participants quickly and easily in combat.
To "blazon" (or blazoning) arms means to describe them using the formal language of heraldry. The system of blazoning arms used in English-speaking countries today was developed by heraldic officers in the Middle Ages. The blazon includes a description of the arms contained within the escutcheon or shield, the crest, supporters where present, motto and other insignia. The focus of modern heraldry is the armorial achievement, or the coat of arms, the central element of which is the escutcheon or shield. In general, the shape of the shield employed in a coat of arms is irrelevant, because the fashion for the shield-shapes employed in heraldic art has changed through the centuries.
Traditional Parts of Heraldry
Escutcheon/Shield
In heraldry, an escutcheon, or scutcheon, is the shield displayed in a coat of arms. The escutcheon shape is based on the Medieval shields that were used by knights in combat. The shape varied from region to region and over time. As women did not go to war, they did not bear a shield. Instead, their arms were shown on a lozenge — a rhombus standing on one of its acute corners or a cartouche. This continues in much of the world, though some heraldic authorities, notably Scotland, uses ovals for women's arms. Noncombatant clergy also have used the lozenge and the cartouche or an oval for their armorial display.
Tinctures
Tinctures are the colors and patterns used in heraldry. In heraldic terms they are divided into standard "colors", "metals", and "furs". The Petra Sancta method was created in 1638 to render colors in black and white images of coats of arms: tinctures are indicated by a hatching convention where the dexter half of the shield is coloured and the sinister half hatched to denote the same colour. A new colour, Bleu-celeste, was introduced in the twentieth century Two "metals" are also used: Or and Argent. Certain patterns called "furs" appear in coats of arms. They are defined as tinctures, not patterns. The two common furs are ermine and vair. Ermine represents the winter coat of the stoat, which is white with a black tail. Vair represents a kind of squirrel with a blue-gray back and white belly. Sewn together, it forms a pattern of alternating blue and white shapes.
Tincture Specific Rules
Heraldry is essentially a system of identification, so the most important convention of heraldry is the rule of tincture. To provide for contrast and visibility, metals must never be placed on metals, and colors must never be placed on colors. There are also special exceptions to the rule of tinctures - generally for powerful individuals who wish to emphasize that ordinary worldly rules do not apply to them - usually using the two "metals".
Field
Another way of creating more variations is to vary the field. The field can be divided into more than one tincture. Many coats of arms consist simply of a division of the field into two contrasting tinctures. These are considered divisions of a shield, so the rule of tincture does not apply. The simplest possible arms consist of a plain field. The field can be divided into more than one tincture. Many coats of arms consist simply of a division of the field into two contrasting tinctures. These are considered divisions of a shield, so the rule of tincture does not apply.A line of partition may be straight or it may be varied. The variations of partition lines can be wavy, indented, embattled, engrailed, nebuly, or other forms. Each form of field division has a different name. A field divided in half vertically is called a "party per pale", where one divided horizontally would be a "party per fess".
The field of a shield, or less often a charge or crest, is sometimes made up of a pattern of colors, or variation. A pattern of horizontal (barwise) stripes, for example, is called barry, while a pattern of Vertical (palewise) stripes is called paly. A pattern of diagonal stripes may be called bendy or bendy sinister, depending on the direction of the stripes. In each case, there are always an even number of stripes, half of one colour and half of the other. Other variations to the field include the chequy (looks like a chess board), and the fretty (looks like lattice fencing. The Rule of tincture applies to all semés and variations of the field.
Honorable Ordinary
In the early days of heraldry, very simple bold rectilinear shapes were painted on shields. These could be easily recognized at a long distance and could be easily remembered. They therefore served the main purpose of heraldry—identification. As more complicated shields came into use, these bold shapes were set apart in a separate class as the "honorable ordinaries." Some heraldic writers distinguish between "honorable ordinaries" and "sub-ordinaries". While some authors hold that only nine charges are "honorable" ordinaries, exactly which ones fit into this category is a subject of constant disagreement. The remainder are often termed "sub-ordinaries", and narrower or smaller versions of the ordinaries are called diminutives. One herald says: "The first Honorable Ordinary is the cross," the second is the chief, the third is the pale, the fourth is the bend, the fifth is the fess, the sixth is the inescutcheon, the seventh is the chevron, the eighth is the saltire, and the ninth is the bar, while stating that "some writers" prefer the bordure as the ninth ordinary.
Charge
A charge is any object or figure placed on a heraldic shield or on any other object of an armorial composition. Any object found in nature or technology may appear as a heraldic charge in armory. Charges can be animals, objects, or geometric shapes. Apart from the ordinaries, the most frequent charges are the cross—with its hundreds of variations—and the lion and eagle. Other common animals are stags, wild boar, martlets, and fish. Dragons, bats, unicorns, griffins, and more exotic monsters appear as charges and as supporters. Animals are found in various stereotyped positions or 'attitudes'. Quadrupeds can often be found rampant—standing on the left hind foot. Another frequent position is passant, or walking, like the lions of the coat of arms of England. Eagles are almost always shown with their wings spread, or displayed. Few inanimate objects in heraldry carry a special significance distinct from that of the object itself, but among such objects are the escarbuncle, the fasces, and the key.
Motto
An armorial motto is a phrase or collection of words intended to describe the motivation or intention of the armigerous person or corporation. This can form a pun on the family name as in Thomas Nevile's motto "Ne vile velis." Mottoes are generally changed at will and do not make up an integral part of the armorial achievement. Mottoes can typically be found on a scroll under the shield. In Scottish heraldry where the motto is granted as part of the blazon, it is usually shown on a scroll above the crest, and may not be changed at will. A motto may be in any language.
Supporters and Augmentations
Supporters are figures placed on either side of the shield and generally depicted holding it up. These figures may be animal or human, real or imaginary. In rare cases plants or inanimate objects.
An augmentation is a modification or addition to a coat of arms, typically given by a monarch as a mark of favour, or a reward or recognition for some meritorious act.
Heraldry Within Belegarth
Within Belegarth, we see heraldry in the form of realm (location) heraldry, unit/house/orders heraldry, and finally personal heraldry. These are the three typical we will see heraldry in some form within the Belegarth community.
Realm Heraldry
Realm Heraldry is pretty straightforward. This is your realm symbol (charge) and colors (tinctures). You will find that with as many realms as exist in Belegarth. There is some intermingling of colors. For example, Thunder Guard and Wolfpack of the High Plains have black and red as their realm colors. If we look at it in the strict sense of what heraldry is, as listed above, you will quickly find that what we consider heraldry in Belegarth is not formally heraldry. But what we do have serves to identify the different realms, and quick identification was what traditional heraldry was built on. Below, you will find the heraldry for many of the realms. If yours is unlisted, please feel free to update this page with your realm heraldry.
Unit/House/Orders Heraldry
Unit/House/Orders heraldry is the next type of heraldry you find within Belegarth, This being the unit's colors (tinctures) and symbol (charge). There is some confusion around the different units due to the intermingling of colors. Still, with as many units/houses/orders that again exist in Belegarth, there is bound to be some intermingling of colors. Below are listed the heraldry of the units/houses/orders of Belegarth. If your unit/house/order is missing, please feel free to update this page.
Personal Heraldry
The last type of heraldry we see in Belegarth, perhaps the closest to traditional heraldry, is personal heraldry. This falls into two categories: Knights Heraldry and Non-Knight Personal Heraldry. In Belegarth, when a squire/apprentice gets elevated to the peerage, they take on their own colors (tinctures) and a symbol (charge). As the game grows, it becomes harder and harder to be creative and have distinctly personal colors (tinctures). Symbols (charges) are far simpler to make personal because we are not limited to the rules of traditional heraldry.
Some knights in Belegarth only have colors (tinctures). Sir Piper's colors are red, grey, and black. If we were looking at his shield in the traditional sense, it would be described as a party per pale of sable (black) and chequy in gules (red) and cendrée (grey).
Most knights have both colors and a symbol. Sir Par colors (tinctures) are purple and silver, and his symbol (charge) is an owl. If we were to look at his shield in the traditional sense, it would be described as a quarterly of purpure (purple) and cendrée (grey). The upper left quarter boasts an owl charge in argent (Silver) on a purpure field. The upper right quarter boasts a falcon charge in Sable (Black) on a cendrée field. The lower left quarter boasts a triple falcon charge in sable on a cendrée field, while the lower right quarter boasts a stylized flame charge in argent on a purpure field.
Where You Will Find Heraldry
In Belegarth, Heraldry is most often worn on a belt sash, seen on garb, or armor. It can also be seen in the form of a Standard/ banner or painted/appliqued on a fighter's shield. Many knights will have their squires wear their symbol (charge) on a white tabard for others to know to whom the squire is squiring. Some knights ask their retainers to wear a belt sash/war banner in their colors, and some have them wear both colors and symbol.
Gallery
Below is the heraldry of the realms, units/houses, Peers, and Non-Peer personnel for the Belegarth Community. It is the goal of Dragoon Antoinette of Thunder Guard to maintain this page so that everyone has up-to-date information when making decisions concerning heraldry within Belegath.
Realm Heraldry
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Gondor (legacy)
Unit Heraldry
Peerage Heraldry
Knights of Avalon
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Sir Forrest of Avalon
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Sir Tinman of Avalon
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Sir Luthien of Avalon
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Sir Galin of Avalon
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Sir Colister of Avalon
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Sir Slab of Avalon
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Sir Kaimalr the Dreamer
Knights of Oldcastle
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Sir Morisato Keiichi of Wolfpack
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Sir Dameon of The Fractured Lands
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Syr Argent Drakesoul, Nap Dragon, Knight of Tir Asleen
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Sir Ahlschwede Ugar, the Prince of Stench of Nan Belegorn
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Sir Nénharma Lavincolmo of Grond
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Sir Smiley the Uncompromisingly Forthright
Knights of Numenor
Thanks to Dame Volpin Rusc Ruin for the fantastic artwork and Squire Bronislaus for the Blazonry.
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Sir Kalvic Bloodstone of Numenor - Quarterly Sable and Argent in sinister chief a chaos star Gules
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Sir Kegg Westfield of Numenor - Sable in sinister chief a checky Or and Purpure quarter
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Sir Killian Sykkes of Numenor - Gules a waxing crescent Sable and Argent
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Sir Grishnakh the Jackal of Numenor - Per Purpure and Gules
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Sir Jacques Deathblade of Numenor - Sable a bear rampant Argent
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Sir Cerus Treethump of Numenor - Per Argent and Sable a capital T countercharged
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Sir Kyrian Hawksword, Patron Saint of Belegarth of Numenor - Quarterly, I, vair Gule and Or, II and III, Sable a phoenix issuant Or wings displayed and elevated, coming from her nest of fire, IV, Gyronny Or and Gules
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Sir Raymond Spikes of Numenor - Tierced in pale Sable Or and Sable three crosses hummetty in pale
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Sir Drizzt Do’Urden of Numenor - Tierced in pale Sable Purpure and Sable a spider en arrière Or
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Sir Zaknafein Do’Urden of Numenor - Quarterly Aquamarine Poly and Sable a winged sword Argent disjointed
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Sir Racter of Numenor - Quarterly Or and Gules
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Sir Nalfien Do’Urden of Numenor - Per Purpure and Sable
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Sir Martin Longbow of Numenor - Quarterly Gules and Vert
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Sir Baldric of Numenor - Sable an eye of Sauron Gules
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Sir Jarlaxyl of Numenor - Gules a dragon’s head to sinister Sable
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Sir Osmond of Numenor - Per Azure clair and Vert clair
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Sir Tybald Bladebane of Numenor - Sable a cross Orange
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Sir Artemis Entreri of Numenor - Azure flaunches Sable in chief a eye of Sauron Sable in base a sunburst Gules
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Sir Khanda Singh of Numenor - Gules flaunches Sable and Azure in chief a lion rampant Or in base a sun Or
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Sir Angmarth the Cruel of Numenor - Sable a Numenorean star Argent
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Sir Thorin Strongarm of Numenor - Sable three crows encerclé Gris
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Sir Darklax of Numenor - Tierced in pale Sable Vert and Sable Quetzalcoatl Argent
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Sir Jikanta the Dragon of Numenor - Azure a wyvern displayed to sinister Or
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Sir Argoth Nightfear of Numenor - Per Sable and checky Vert and Cuivre
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Sir V'hil of Numenor - Quarterly, I, Or, an eagle displayed Sable beaked langued and membered Gules, II, Gule an Uruk Hai skull Argent, III, Sable a Numenorean star Argent, IV, Or a trowel Sable
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Sir Soth Hellhammer of Numenor - Tierced in pale Sable Bordeaux and Sable two batons in fess palewise Or
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Sir Gradamere of Numenor - Quarterly offset, I, dexter, Vert a Numenorean star Or, II, in chief Sable a Tree of Gondor Or, III, sinister a snapping turtle Or, IV, in base a ship to sinister Or
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Sir Galin Ainadil of Numenor - Sable a double-headed eagle Gules
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Sir Diego the Goat of Numenor - Sable a goat’s head Argent affronté
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Sir Kennith the Lawgiver of Numenor - Azure a sword and scales palewise point downward Argent
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Sir Borric the Just of Numenor - Purpure an eagle Argent wings displayed and expanded
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Sir Fittle Fingolfin of Numenor - Brun
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Sir Cyric of Minas-Sarnas of Numenor - Per Vert and checky Vert and Gris a wolf’s head dexter Gris
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Sir Piper Sador of Numenor - Per Sable and checky Gules and Gris
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Sir Klawz Stonecutter of Numenor - Per Sable and Gules a personal rune Or
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Sir Meno Beleg Nadhor of Numenor - Sable a mouse Azure in chief and a star of Numenor Azure in base
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Sir Torrance Yrrot of Numenor - Quarterly Sable and Grey a bend Gules in sinister chief a falcon Sable to sinister
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Sir Hurin Turmananta of Numenor - Azure a double broken cross Brun
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Sir Sarif Rogash of Numenor - Sable a giraffe Rose
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Sir Rukus Sadorion of Numenor - Gris in pale wings displayed Sable and a collared wolf’s head Azure
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Dame Volpin Rusc Ruin of Numenor - Quarterly Vert foncé and Vert clair in chief foxes combatant and in base Roses Tudor Argent
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Sir Glass Umbarth of Numenor - Argent flaunches Gris an hourglass Sable
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Sir Orso Titus Magnus of Numenor - Quarterly, I, Azure clair a bear’s head to sinister Sable, II, Sable a Numenorean star Argent, III, Sable, IV, Azure foncé
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Sir Himmel Huan of Numenor - Tierced in pale Sable Azure and Sable a winged dragon’s head affronté Or between two batons in pale Or
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Sir Shroud Huan of Numenor - Gules a phoenix stylized Or between two batons Sable
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Sir Takus Haftir of Numenor - Per Gris and checky Azure and Gris a Tiwaz rune Sable dexter
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Sir Beak Istari of Numenor - Quarterly, a star in chief Argent, I, Azure a stag horn Azure foncé, II, Or a stag horn Azure foncé, III, Argent, IV, Azure
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Sir Swerve Enhelkanon of Numenor - Bordeaux flaunches Azure and Sable double, a snake coiled Rose
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Sir Misti Attaroquen the Brave of Numenor - Sable a rose Purpure in thorns Gris
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Dame Annika Calmindon of Numenor - Sable on a pellet Azure in pale a lighthouse Gris a sunflower Or
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Sir Kharylle Herdirioth of Numenor - Per Sarcelle and Brun on a chief embattled Or dexter to sinister Numenorean star crossbow and bow, horses combatant Brun
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Sir Rainbow Shark Recalan of Numenor - Sable a Shark rampant argent between the color spectrum and a shaft of light argent
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Sir Hubrius, Tar-Mirion Anarion of Numenor - Gules a faceless sun in its glory or.
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Sir Revelle Ostarim of Numenor
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Sir Bogun of Numenor - Sable, a candle enflamed surrounded in orle by seven roses argent; on a chief vert three oak trees or.
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Dame Elwing of Numenor - Murrey, two bows bent and arrowed addorsed and conjoined at the center, all or; within a narrow bordure of the same.
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Sir Larkin of Numenor - Per pale, dexter tenné; sinister tierced in fess orange, vert, and tenné.
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Sir Pippin of Numenor - Tierced in pale purpure, vert, and purpure (in pastel tones); overall a downward-pointing sword with an elfin-style guard, accompanied by fairy wings displayed.
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Sir Solaris of Numenor and The Gilded Tower - Sable, a sun Or issuing from a lotus flower Argent.
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Sir Plague of Numenor - Quarterly: 1st and 4th turquoise, 2nd and 3rd vert; in the first, a Numenórean star Argent and Sable; in the second, a wing Sable to sinister; overall a spear Sable palewise.
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Sir Fingolfin of Numenor - Purpure, a stylized sun Or surrounded in orle by four estoiles Argent, all within an interlaced annulet Sable; in base a triquetra of the same
Knights of Western Belegarth
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Sir Thane of the Highlands of Chaos
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Sir Cedric Winterbourne of the Highlands of Chaos
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Kaegan of the Highlands of Chaos
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Sir Par of the Highlands of Chaos
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Sir Necronos of the Highlands of Chaos
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Sir Ralimar of the Highlands of Chaos
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Sir Diomedies of the Highlands of Chaos
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Sir Spriggot of the Highlands of Chaos
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Sir Warghoul of the Highlands of Chaos
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Sir Leaf Autumnsong of the Highlands of Chaos
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Sir Rem of the Highlands of Chaos
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Sir Anastasia of Western Flame
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Sir William MacGregor of Ered Duath
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Sir Turin Adlerik of Ered Duath
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Sir Phira of the Mountain Mercenaries
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Sir Acrid the Scarecrow of Barad'Dun
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Sir Horati of the Frost Hills
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Sir Thiadric Thumbs of Stygia
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Sir Juggernaut of Grey Haven
Dragoons
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Dragoon Locutus of the Highlands of Chaos
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Dragoon Dopp of the Highlands of Chaos
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Dragoon Slate of Pyke the Iron Port
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Dragoon Antoinette the Moosewitch, Master Seneschal of Thunder Guard - Tenné, a moose copper; the field flanked at dexter and sinister by repeated bands of argent, tenné, and vert.
Knights of Dunharrow
Knights of Tir Asleen
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Sir Calarn the Black of Tir Asleen
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Sir Xipher the Oakheart of Tir Asleen
Knights of Minas Ithil
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Sir Kraken the Eldritch, First Knight of Minas Ithil
Knights of Rhun
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Sir Beauregaurd Brutus Elevo, the Implacable of Rhun
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Sir Peter the Quick of Rhun
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Sir Peregrine the Paragon of Paladins of Muxlovia
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Sir Sorcia Januri Alathea the Matriarch of Rhun
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Sir Frosty the Fierce of Rhun
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Sir Arczhidea the Impellent of Rhun
Knights of Arnor
Knights of Middle Earth
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Sir Dunaur ThoronMegil of Middle Earth
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Sir Rhaszel Uramora of The Slums of Shaolin
Knights of the Gilded Tower
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Sir Tempelhoff of Grond
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Sir Starling the Artist of Ruin of Thorondor
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Syr Havik Reaver, Harvester of the Crimson Gold of Grond
Knights of Dur Demarion & Knights Decendent of Dur Demarion
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Sir Elendiel of Dur Demarion
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Syr Talon of Dur-Demarion
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Sir Tandarr
Knights of Dragonspire
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Sir Var of Dragonspire
Knights of the Slums of Shaolin
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Sir Guts of the Slums of Shaolin
Knights of Skyreach
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Sir Heinrich, the Inquisitor of Skyreach
Order of the Drawn Sword
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Sir Piknic the Prolific
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Sir Daemon the Steadfast
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Sir Blademaster Aradin the Able of Albion
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Sir Grimm the Relentless
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Sir Avarice the Awakened
The Golden Swarm
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Syr Goldbug Brighthearted
Knights of Gwynedd
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Sir Gorg the Blacksmith
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Sir Ramoen, the Wolf of Albion
Knights of the Southern Marches
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Sir Broc the Broken
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Sir Wil Haldane
Recognized Knights of Belegarth
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Sir Paolo
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Sir Farix
Headhunters
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The Iron Halo, Headhunter Symbol
Khadines
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Khadine Kazi of Nan Belegorn
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Khadine Tonberry of Nan Belegorn
Warmasters
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Warmaster Soo Ma Tai of Stygia
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Warmaster Valas Hune of Stygia
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Warmaster Kord of Behemoth Grove /Blood Moon Bay
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Warmaster Bacchus
Blademasters
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Blademaster Sir Aradin the Able of Albion
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House Heraldry for all House of the Smoking Mirror Blademasters
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House Heraldry of Raging Storm - Artist Raphael Mervailles
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House Heraldry of Silver Eclipse - Artist Kida of Kotos
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House Heraldry of House Death's Grasp
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House Heraldry of Burning Juyo - Artist Raphael Mervailles
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House Heraldry of The Iron Grin - Artist Raphael Mervailles
Kensman
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Kensman Haldor "Iron Wolf" Halvardson of Northlands
Personal Heraldry
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Hawke
Other Information
This page is currently maintained by Dragoon Antoinette the Moosewitch, Master Seneschal of Thunder Guard. If you have any symbol you feel needs to be added to these galleries, please feel free to add it and format it the same way as the rest or contact Antoinette at antoinette@belegarth.com, and she will be more than happy to assist you.



























