From BelegarthWiki

Jump to: navigation, search


Find Us Online

Come talk to us Khajiits and our community! Join our Facebook group at:
Also, be sure to contact the current Mane to be added to our Facebook chat group!

Known Khajiit

Nea Spooky.jpeg

The Khajiit are a race of feline creatures hailing from the place named Elsweyr.

Physiologically, Khajiit differ greatly from the varied races of man not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well.


The children of our great mother Pissran according to some. The love children of Thanee and Iniabi to others. Our religions are as diverse any of the various races.

However, as we have previously stated... The Khajiit are a race of feline creatures hailing from the place named Elsweyr. That said the land existed a very long time ago. Most Khajjit do not remember their original home land, or know where it actually is for that matter... Khajiit are well-known for their keen intelligence and agility. While these traits give them the stereotype of being rouges and thieves, Khajiit are also fearsome warriors. Although they are seldom gifted with the skill to harness magical forces, this is not to say that Khajiit do not possess the ability but merely that it is either a rare gift or something that must be strenuously trained for to make wielding magic a serious option. Keeping all that in mind, it is not uncommon for Khajiit to have a tribe Oracle to speak with the ancestors and be a general spiritual guide, typically they are diviners and historians rather than combatants.

Culture, Garb, and Signifiers

Most Khajiit have spent some or most of their life as slaves to the point where Elsweyr is just a name. Khajiit often have influences from other places entirely, the humans would identify as, like the Silk Road, Asia, Russia, Romania, Egypt and the greater Middle East. Khajiit are often seemed as primitive creatures but they are often highly intelligent and have a taste for finer things. Although, every now and again sometimes simple is just more comfortable. They're characteristics are often playful, haughty, rambunctious, refined, paranoid, and lazy. As any cat their fur color and pattern as wellas their personality wildly differ. Khajiit being such a diverse race due to them often becoming traveling merchants, commonly due to racial distrust. They also ended up in odd sides of the world because they would even end up being captured and traded as "pets", servants or even to fight for entertainment. This life of hardship, plus their own natural grace and agility have left most Khajiit with at least some degree of mastery over thieving and lock picking. Khajiit tend to refer to each other by familial terms even when no blood relation exists because many Khajiit grew up without ever knowing who their family were. As a result of this there aren’t many Khajiit towns and instead Khajiit tend to live on the fringes of society. When Khajiit do form groups they tend to stay on the move, either to protect escaped slaves or wanted thieves who are part of their family. These wandering groups tend to resemble either merchant caravans or a mobile circus in much the same way that the Romani behaved in Europe. While some Khajiit are inveterate thieves and liars Khajiit would never think to steal from one another. Such an offense would make a Khajiit an outcast among their own kind, and then they would have nowhere to go.

The Khajiit Pantheon & religious beliefs are also very diverse and large as the race itself. Seemingly still growing as more Khajiit's are found across the realms, we are still recording the religions observed by the race as a whole. One thing known for certain, all Khajiit's find the heavenly bodies as scared in one form or another.

Khajiit garb tends to reflect their nomadic tendencies matching the garb of other nomadic cultures such as Bedouins, Romani or Arabian garb. Khajiits may be commonly seen wearing a vest and harem pants. the race typically prefers long, flowing garb which often includes scarves or sashes. Khajiit, as with many other monster races, have a love for all things that shine or jingle. As a result beads, jewelry, coin belts or other jingly items is commonly integrated into garb.

Khajiit’s as far as physical identifiers they sometimes have tails, claws and/or ears. Some (though not all) Khajiit can also be identified from their cat-like face paint. Khajiit’s hold skeleton keys as a very important symbol so most Khajiit will have a ton of keys either on their person, or easily available. They also find the Sun, Moon and Stars as highly important symbols often traced back to the Gods, Iniabi and Thanee. Finally most Khajiit can be found walking around with some skooma. Skooma varies from region to region so there’s no fixed formulation for it. For each Khajiit skooma means something different. Just know whatever it is, it'll be very potent! Khajiit can also be identified by their speech patterns. A Khajiit will rarely use a personal pronoun (I, me, etc) to refer to themselves when talking but will instead use "Khajiit", "this one" or their own name instead. This habit also means that sometimes they'll refer to another person without using a personal pronoun like "goblin thinks he's clever" instead of "you think you're clever".

Khajiit Alphabet

Khajiit use the following alphabet:


Khajiit Specific Titles


The mane is the spiritual leader of the Khajiit. Their job is to be there for anyone who needs help or has questions. Additionally it's their job to help build consensus and get buy in from all current Khajiit before decisions are made and culture is generated. Khajiit make decisions and govern by rough consensus rather then by having any specific overarching leader. To became mane one must first be democratically chosen (often voluntold). Then they are signed off on by the current mane who becomes responsible for training them and helping them transition into the next mane. When the current mane's 2 year period is up, the mane in training, Tuft, rotates into that spot for the next 2 years.


The Oracle's are the historians, lore keepers and mystics of our race. Keeping us in touch with the Gods, Spirits and our Ancestors. While it's up to the Mane to build out consensus for what we hold dear it's up to the Oracle to weave the tales about why we care for each of our cultural artifacts. They are the one's who explain how the cultural artifact came to be.

Current Oracle's:

  • Rift

Current Seer:

Iron Claw

The title of Iron Claw is given to Khajiit who have shown exemplary combat prowess. The holders of this title are our generals in battle and also help to train new Khajiit to be fearsome warriors. Tenderfoots are Khajiit working towards the Iron Claw title.

Current Iron Claws:

  • none

Current Tenderfoots:

  • Veithryn

Lore / Stories

Personal tools
For Fighters
For Craftsman