Timber
Fighter Profile
Fighting Name: Sir Timber Oakheart, The Iron Root
Mundane name: Tyler Palella
Realm: Dunharrow
Race: Honestly not sure at this point
Unit: Jester's Court
Fighting style: Anything I am currently having fun with
Lineage: Knighted by Ser Karr at Armageddon XXII in 2025 joining the Knights of Oldcastle
Fighting Since: 2015
Events
- 2015: Oktoberfest
- 2016: WPO, KGC, Oktoberfest
- 2017: WPO, Spring Wars, KGC, Obsidian Harvest, Oktoberfest
- 2018: WPO, Beltaine, Armageddon, K.G.C., Obsidian Harvest, Oktoberfest
- 2019: WPO, Spring Wars, Armageddon, Rhune in June, Morva Maelstrom, K.G.C., Osidian Harvest, Oktoberfest
- 2020 WPO
- 2022 K.G.C., Oktoberfest
- 2023 WPO, Melcaorme, Armageddon XX, Malcorme, Scars and Stripes, K.G.C., Abraxas: The Heretic Harvest Festival, Oktoberfest, W.A.R., Numenor Closer
- 2024 WPO, Olympics, Melcorme, Scars and Stripes, Abraxas: The Heretic Harvest Festival, K.G.C., Oktoberfest, W.A.R., Morva Maelstrom, Here there be Wolves
- 2025 Numenor Invasion, W.P.O., Numenor Spring Closer, Armageddon XXII
Lore
Timber was once a wanderer, struggling to find a place to truly call home. He drifted from place to place attempting to make friends but never truly making lasting ones until he stumbled upon another soul named Ink. They hit it off and grew closer as time passed and Ink later introduced him to another of his friends named Strife. From that point on there were years of friendship and shenanigans together until they encountered a traveler from a distant land. They informed the trio of a nearby group of fighters named Dunharrow, the dead men under the mountain. They were intrigued by the story of this group and made the trek to find these dead men to learn anything they could about them.
They found the settlement known as Dunharrow and were very quickly welcomed to the group. The members of Dunharrow were a ragtag group of oddballs who didn't hesitate to welcome us. A group of people populated predominantly by humans and goblins but spatterings of other monster races that while from the outside seemed strange, felt like a new home for Timber. He quickly made new friends and that small circle grew much larger.
In his new home of Dunharrow, Timber grew his fighting skills while having fun and growing the bonds with the locals with each passing day. As he grew he had taken a particular liking to a smaller group inside of the realm known as the Jester’s Court, a group of fighters who’s strengths were in their ability to not only fight but their ability to change the tides of battle with nothing more than their words. They told him of their friends who lived in a few other settlements but despite the distance they still remained a close knit family of friends. As he met more of the unit, especially the leader of the unit Sir Kaiu, a knight of Dunharrow who had ventured off on new adventures, he knew it felt right and asked to be let into the family not knowing that the trials and growth had only just begun.
Part of the leadership within the unit was a night goblin named Quickie, a tall skinny fellow who saw the potential inside of Timber and pushed him to grow even further knowing the trials that would come in the future. They trained and grew and so did the unit, becoming formidable fighters and pulling new, strange people into the fold growing the family. As time passed it was time for Timber to face down the various trials the court had to offer to prove himself as one of them. His new group of friends did not make it easy as they would heckle and poke fun to try to distract him but in the end the trials were conquered and Timber rose to his new rank within the unit with a smile on his face.
While the time had passed Timber had seen it as an opportunity to both grow and goof off at the same time. In this time he had met a knight named Ser Karr Wynesson , an outwardly facing noble and strong fighter but to those that he calls friends, a kind and loving individual. Timber had watched Karr as he visited Dunharrow and saw many amazing qualities that he respected and admired. Among Karr there was a group of knights that Timber had grown to admire and made him think about one day becoming a knight himself. In the process of gaining knowledge of what qualities knights look for in those they elevate to knighthood, Timber sought such information from Ser Karr. The two of them talked and instead of just getting information, Karr had seen something in Timber and decided to take him on as a retainer and much later, a squire. The two of them forged a much deeper relationship as time would pass but based off of a strong foundation to start. The first event Timber ventured as a retainer was unfortunately one Karr could not make, however a message was sent between the two that made the first step on the journey feel like it was the right choice and from then on. Timber never questioned his choices because the last time he felt a choice feel so right was when he chose to call Dunharrow his home.
After a bit of time had passed it was time for Timber and another of his unit mates, Wanderer, to face down the final 2 trials the court had to offer to gain full membership, at the heart of the trials they seemed like silly games but to those who have been through them know they are anything but that. With a sickly friend going through the trials at the same time they conquered the three leaders of the unit together and both rose to their new titles as full jesters in the unit with a final valiant push.
However, during the second part of the trial, what seemed like a simple game of capture the flag was anything but. During the fight the three leaders had immobilized Timber’s limbs and sat on him as a joke. While this was going on a skaven was watching not too far off in the bushes. It snuck over and ate Timber’s brain, gaining not only his skills but also his memories and a fair bit of his personality as well. While first unknown to him, within the keep of Dunharrow, a small clan of skaven had formed with a new kind of comradery amongst them. They would play games amongst combat training in Dunharrow that would add new levels of fun and silliness in a way that Timber had almost forgotten up to this point, almost refreshing his love for training. They all grew together and came up with small games to play amongst themselves, completely ignorant to clans outside of the realm of Dunharrow. This was partially to their detriment as they would later meet skaven that made them question everything they held true.
Regardless of what Timber would question he continued down his path and stayed true to what he knew in his heart, continuing his growth with a freshly renewed love in combat he would see a new king come to power in the lands of Dunharrow that saw some of the leadership qualities inside of Timber. Once in power the new king asked Timber to be his second in command which he graciously accepted and tried his best to deal with everything being thrown at him. The start of his time as the warchief of Dunharrow was definitely not an easy one as there was a great deal of inner strife that saw the new king quickly regretting his decision to ascend to power. He stepped down letting a new king fill his role while keeping Timber in his position, a position Timber would keep for many years to come.
As time would pass a great sickness found its way throughout the land, limiting gatherings out of fear, thus stopping any chances of combat training from proceeding. It was a dark time where many could only sit and contemplate everything in their lives and what they want out of it. Years passed and so too did the overwhelming fear of the horrible disease, new medicines were found and combat training was able to resume. This was a truly joyous time for Timber to once again go and see the friends and family had long missed and was able to continue his growth. He was also able to return from the great sickness no longer a retainer but as a squire to Ser Karr.
After the mass return to the battle Timber encountered a clan of other skaven who did not care for the comradery of the group within dunharrow and tried to turn them into the war hardened monsters that they had become. As a collective they began to turn on the greater clan and distance themselves from the race they technically belonged to, Timber even went as far as cutting his tail off to remove the greatest signifier of the ratfolk and leaving behind a small scarred stump in its place. Years had passed since the decision and after many long years amongst the dead men of Dunharrow, he joined them in death after a fatal blow on the battlefield. In death he was able to return to a form closer to the one he had years prior before that rat ate his brain and took his place, the only signifier remaining is the tail scar left as a reminder. Timber now gets to enjoy the afterlife with his friends in his homeland, occasionally venturing out to have fun in battle before returning to the keep under the mountain.
While enjoying the times the realm would get to venture to other lands, Dunarrow would regularly host an event open to all by the name of Kill, Grill, and Chill. What is usually a joyous day for all who attend is a labor that the realm gives and the head of the event passes year over year. As it came time for Timber to run the event he happily accepted the task and ran one of the largest events the realm had seen to this date. Soon after one of the knights of dunharrow, Sir Skydd, had approached Timber, in short Skydd had recognized Timber’s growth and was going to be nominating him for king. The election came and went and Timber was made king of Dunharrow where he had kept Khadine Quickie, the previous warchief and good friend, as his second in command with Ainsley as the designated money toucher. Together they hope to continue the growth and prosperity of the realm and lead it into whatever the future holds.
During his time as king it had come time for Timber to be knighted by Ser Karr. A collection of friends and family gathered at Armageddon to push Timber to his absolute limits both physically and mentally with an evening of all challenges followed by needing to best every challenger in combat matching their chosen kits. After fighting 138 times he was able to defeat everybody with the conclusion of defeating Ser Karr himself, completing the final trial and earning the right to be knighted. Everybody gathered to celebrate the elevation and it was a joyous moment for all concluding with a strong blow to the jaw. He took the name Sir Timber Oakheart, the Iron Root as his title and now continues on his journeys, exploring the lands and causing shenanigans where he sees fit for all of his days to come.

