Magic

From BelegarthWiki

Overview

What is magic within Belegarth? The Book of War has no rules regarding it, so it is only referenced in a purely cultural or roleplaying sense. Even then, how majikz manifest themselves, as well as their sources, vary widely depending on the race you are speaking about.

Sources of Magic

How a race obtained their magic varies. Some examples include:

  • Innate ability, ex: any number of fae beings or Elves, depending on source material
  • Divine blessing, ex: Ogres
  • Forbidden or stolen knowledge, ex: Goblyns
  • Pacts with evil or chaotic deities, ex: Tieflings, or the few Gnolls dedicated to Ankha
  • Finally, there are races who do not use majik at all, such as the Kobolds, although if you ask one, they'd certainly claim to have "invented" it.

Types of Magic

The category of magics, as well as the application used, varies greatly as well. Some examples include:

  • A Bugbear's arm. It would be considered magical, or at the very least "divine", yet there is no known usage of this latent power, beyond easy recognition. And really, if you see a Bugbear, you'll know.
  • Ogre gods are directly tied to the four elements, so that is how ogre majik manifests.
  • Goblyn majik is rooted in myth and legend, for Witchdoktors are scattered and few in this Age. As such, they are feared for hexes and curses, but the true depth of their abilities is unknown.
  • Dwarves are known for their ability to enhance any physical material into a greater version of itself, improving anything from weapons to clothing. This technique is commonly known as Runesmithing.
  • And some, such as Deathrisen, are known for their dark connections to decay and death itself.


Ultimately, the possibilities for including magic/majikz in your race's lore are endless. Please refer to How to Create a New Race for further suggestions!