Hobgoblyn
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Welcome Terka'd
The Path is open to you......But first you must be pulled out of the mist
You must first become Awakened.
This script provides the wherre, wisdoms and wicked arts of what the underworld could not hold in its belly and has retched out. It is the story how some worthy souls are able to claw away from the permanence of death. It is a witness to the fulfilment of prophecy and a peek into the reliquary of the deepest Hobben paths. It is testement to the events that will usher in the next age.
Count these words as steps which bind you to the mist.
And from the mist to form...
and from the form to the cycle.....
and so the cycle to the path.......
and so the path to the pendulum.
Take your first step
The first of thousands
Maut'eh'tserre'y'brokk, ghaap'kore'dakarmyth'yy'lel'eh'occum'vide'tym'xzyyn-
"Make his heart a stone, drop it into darkness and let his eyes see this happen."
Gorgas
"Become hollow, be fulfilled."
Hobben Proverb
Description
Hobgoblyns are the earthen representations of Phobettus, God of nightmares. They are a broody and an aggressively creative race. They are agents of their lost diety and often disconnected to the world around them. Hobs are often distracted by what crawls inside each of them. Hobgoblyns fit easily into the wide range of monster races. They are taller than Goblins and shorter than Bugbears. Their skin is usually any earthen tone but they may paint themselves or apply tattoos to better integrate into their chosen monsterly broods.
Most Hobs exhibit beastly adornment on their body that reflect an instance within their early lifecycle. These can be can be any number of apparatus but can include: horns or antlers on the head, tusks as teeth, claws on the hands or armour plating on the body. They are known to have bristles or hairy patches on their body such as along the forearms and they have tufts of hair on the broad areas of their shoulders what is known as a "mantle".
A telling characteristic of Hobs is their legs which have serrated tibias. Their shins are covered to prevent accidental maiming of others and to keep nicknames like "Saw shanks" and "Fur shins" minimized. They have extended metatarsals and can walk on their balls of their feet quite comfortably.
They are usually described by their peers as menacing and variable. Their garments and gear are enhanced by the most powerful magicks manifested on the physical plane. They are described by both the fair and the monster races alike to be the boogeymen/fen and are the beings that most races mention in stories to scare their younglings with.
Character
To other contemporary monster races, the presence of a Hobgoblyn can evoke both a confidence in their inherent martial or magickal abilities but also a worry about what they might do next. They are prone to the effects of otherworldly connections and exhibit behaviours that most around them usually find odd or confusing. From their daily rituals such as "to dig in deep" to a penchant for a variety of chants and incantations, they are complex and volatile members even for the standards in the ranks of monsterdom. They are well read but can be frantic. They are steady fighters but can be prone to charge into the enemy without warning.
The Hobben character is often misunderstood. They may seem like they are distracted or aloof, but this is most likely symptom of the experience of walking their own unique Hobben path. Hobgoblyns are designed and created to fulfil a prophecy. Each plays their own unique part that they discover as they begin to understand the whispers from beyond their understanding and enter the sixth of seven Hobgoblyn Lifecycles.
Goals
The versatility of Hobgoblyns makes them an invaluable asset to the Horde. They can be deployed as shock troops, skirmishers, as part of a shield wall, as archers, they exude magick arts and actively curse enemies with every intended movement and sound. Every Hobgoblyn has their own individual goals since every hob have uniquely specific paths to follow. Saying this, the paths they take are almost always aspire to ensure that the Hobben Prophecy is brought about and they are particularly protective of their goblyn compatriots. As grunts, they fight with fierce dedication to their leaders. As leaders, they command with undying loyalty to their charges.
The Hobben Path (11=2)
The Hobgoblyn creation map
The Hobgoblyn race has complex characteristics that encourage deep diving into characterization and monsterly expression. Hobgoblyn lore runs deep and will take some time to absorb. To assist newcomers to Hobben character creation I have provided an easy to follow and comprehensive guide to help one get started and to become at long last awakened!
The map is a checklist of sorts to help our Terka'd understand the order of the awakening and the constituent parts that make a Hob connected to the material plane and a completely individualised Hobben persona.
1. The Name as a Scream.
First, you must select a name. This is a simple task but also profound in its halmark as an identifier and is the sound made as a sleeping monster wakes from a nightmare and brings your essence finally out of the mist. Note: If your name has a "S" sound in its pronunciation it will have implications later as you travel among those that utter it.
Every Hobben name is also a Hobben word (or series of words). It is highly encouraged for new Hobs to add to the extensive Hobben vocabulary (see The Vexicon below) through the addition of their new Hobben name.
2. The First Stitch and The Work
All monsters dress in garb and have their own form of fashioning it but for Hobs it is has intended meaning and significance. Since we have been pulled from the under world there must be powerful magics that bind us to the material plane. These magics begin with Hobben rituals known as "The First Stitch" and are continued with "The Work" Also known as the Tsarak-yyll.
The First Stitch is a ritual or symbolic act that represents the moment that our form becomes bound to the land we will fight in and explore. This act will require a needle that has been threaded. First tie a knot in the thread. Then make a stitch in the knot. And then repeat this stitch seven times. "For each stitch is seven" and it is done! This is your first stitch of many many more. This magical stitching in Hob-speak is called "Cunn'anannt" This stitching is to be on Every visible seam that holds Every patch of material that makes a Hobs garments. A formal First Stitch ritual is available to those who are interested in deep role-play.
The Work as it is called is really just another way of saying creating great garb. Hobgoblins are bound to this plane with patches of garb (and the remains of their enemies) and sewn together with Cunn'anannt stitching. Creating your garb will be an ongoing process as you add layers and continue to add character and depth to your Hobben identity. Hobben garb is meant to exude complexity, character history, intimidation and menace.
Hobgoblyn Garb Identifiers:
The Mantle. The mantle is a covering on the shoulders and/or on the back that are covered with bristles, fur or feathers.
The Shtulk-Khep. This is Chainmail or otherwise metal links that cover the groin.
Hobben Greaves. Most Hobs will wear protection around their shins. Not to protect themselves, but to protect others from their shins. This is because the tibia bones of a Hob are serrated and very sharp. It is said that this is from the ascension walk from the other side. The greaves might be made of leather, hide or other rigid material.
Hobgoblins can fill every role on the field of battle and so will be equipped to reflect this. Everything else relating to your Tsarak-yyll will be up to your preference and affinity.
3. Select your Kussts
This is the selection of your Kussts type. These will act as the foundation of your primal fighting drive. The Kussts are any Plague insect like the Locust, Mormon Cricket or the Cicada. These insects live inside their Hobben host and are the reason that all Hobs wear chain mail or wire mesh over the groin. The sturdy material keeps the Kussts from tearing away and victimizing those that the Hobgoblyn will band and fight along side. One of the many reasons other monsters have something to fear when a Hobgoblyn is around.
4. Select Your Speaking Beetle.
This is the selection of your Ghoor'Shu. This animal is also the Guardian of the Kussts and acts as a messenger for you. This animal will be an beetle that can fly great distances. This animal should be truly special and its selection be treated reverently.
5. Select Your Primary Animal
This is the selection of the beast of your first hunt or Kabhal. This animal will be special as it will "mark" you with some of its characteristics and abilities. It will also imbue your Hobben form with its animal apparatus. An example might be the selection of a deer. This would over time as you evolve give grace to your movements as a deer has. It might also in the case of a deer give you antlers that start to grow. Additionally, you will have the eyes of the animal you select. This is the act that allows you to see in this plane and follow the paths of it. This description is revealed in the 4th sub cycle of the Hobben Lifecycle known as "Unbinding Fear" and the 5th sub cycle of the Hobben Lifecycle known as "The First Kabhal".
6. Select Your Attratus
This is a selection of your bird of carrion. This bird will follow your arc and even become a part of you during an important stage of a Hob's life as it dies above the hollow that you will dig and is absorbed into your shoulders. This act is where we get the sub cycle name of "Mantling" as the bird will cover you first with bristles and then plume and become like a mantle on your shoulders as you mature in Hobben form during the sixth lifecycle. This bird may be buzzard or vulture, condor, carrion crow or similar.
7. Select Your Earthly Make
This is the selection of your primal particles. You must select 7 elements (periodic) and 7 minerals. These will reflect the parts of the crust of the earth that have bonded to make your form. And they will be the particles represented in the iconography and personalized sigil of your Hobben Heptagon of the Ground.
Note: Some of these tasks may seem tedious at a glance but they set the basis of what separates us from the chaff. "There is no prize without struggle"
A good "in-game" overview of what a Hobs focus and systemic Hobben factors that will help you understand the life of this race, go to "Mantling" the 6th cycle of "The Hobben Lifecycle".
Role Playing
A well played Hobgoblyn can be more of a physical factor than any bugbear, have more dark insight than any witchdoctor and can create more spectacle than any pre-molted snotling. Strength of charactarization is formed on foundations of how you identify as a Hobgoblyn. From your selection of a name to Hobben vocalizations to your many layers of garb. These all help create believability and assist in emersion. This page is full of insight and is designed to assist you to incorporate the "That Within" that is inside you into your awakened Hobben form. Do your mantle justice. Ddraven'yy'keshyyn.
Hobs are not the same as the limitless tides of greenskin masses that will swarm around them. We are on particular paths and serve more than goblin amygdalin processes. Even though we work closely with the "brood" and have participant roles in the culture and the societal tides of them, our path is resolutely ours. And this is for very good reasons.
Hobben Anatomy and Artifice
There are Seven Points on a hobs form that are divinal and important to their lifecycle processes. The list below are how they appear on the body in order starting inferior (bottom of the feet) and will end Superior (top of the head).
The Heptagon of the Ground- This is called by a Hob its "shadow". Located on the bottom of the feet and is presented under the Hob along the ground. It is a living sigil with seven sides and angles that have been imbued with the Hobs unique earthen make-up of elements and minerals and other prime constituents. It was manifested during the Alchemy in the Hollow and appears under the Hob as an ever present and deep shadow. This shadow has weight and mass as if it were a physical object. This weight increases as the Hob fulfill unholy providence and is directly proportional to their victims attributable worth.
The Shtulk- This is the center for a Hobs primal fighting energy and is the home of The Cloud. It is located in the area that lies just behind the sexual organ and in the hollow of the pelvic cavity. There are 343 living insects that inhabit this area called Kussts and these are the source of the Hobs libido and drive to fight. The brood as they are also known have an interest of their own to escape the cavity within the Hob and Fasten or to reproduce. This is always a concern for the Hob and so the groin of a Hob is very often covered to prevent the escape of any within the brood.
The Koracle- The Koracle is an opening in the Hobs abdomen to consume the souls of worthy beings. These are processed by the Koracle the same way a crucible might be used to liquify metals and other ferrous materials. The process of consuming condenses the spirit and it is absorbed by the Hob. Its specific harbour while it inhabits the Hob is along the socketed mass that is the Kusst hive (see Shtulk) and is found in the accruing layers of the Hobs shadow. The process of consuming these souls resembles the soul being pulled through an opened forge door and into colorful firelight.
The Vessittant: This is the horrible heart of a Hob. It is located in the middle of the chest between the stomach and the throat. It resembles a tightly bound series of tangled vines with wickedly sharp thorns and spikes coming from the center and it drips with poisonous ichor. Although a Hobben heart does not beat on its own as a part of a biological process, it has an audible beat that sounds like a drum with rhythms that mimic the beating heart of its intended prey. This helps the Hob to measure the index of fear within its enemy and can relish in it.
Ghoor'Shu:The Speaking Beetle acts as a part of the Hobs body and covers the throat of its hob while it lays in situ. It can be perceived as flesh or can be seen as a chitonous covering with decorations resembling the Beetles own markings. While the Beetle is in this position it acts as the Hobs speaking voice and it acts as the guardian to the brood within the Shtulk. While the Beetle is sent out to be the Hobs messanger as (one of its duties) the place where it usually resides either becomes covered with flesh or can seem hollow and voided.
Kort'yyrrah (The Excandescent Light): A channel point of perception that is located in the middle of the forehead. There is no discerning physical identifier to this channel but may be marked in a special way by the Hob. This is the Hobs direct connection to the cauldron of dark wisdoms and the periscope into the vast compendium of knowledge outside the earthen realms. The light cannot be seen by those without the perception of Darker Visions.
Omicron (of Weight): The Omicrom of Weight is located on the top of the Hobs head and is the blessing of free movement to them. As a Hob gathers weight by the art of the Tsat'tu his form becomes laden and heavy. The Omicron allows the Hob to keep its movements unhindered because of the weight of the souls burden but this does not effect a hob shadow. A hobs shadow will become increasingly heavy during the sixth cycle and as he adds spirits to the Koracle.This channel point is also known as the "Patheonic Crown" although this is only poetically descriptive.
The Hobben Connection to the Undead
"Emptiness is the creator" First Phobettyn Prime
The Dthoum'yyn Deathrisen race was brought about by 9 Hobs known as the Dark Elders. Several strains that were manifested from their powerful efforts were once the pride and pinnacle of Hobben aspect of Kadimah or Magicks. But the Hobs of the age that began to raise the dead soon found that the dark arts were difficult to manage and soon the tide of undead became an scourge and a divisive wedge between the users of the Dark arts and the traditional users of Hobben Schools of Phobettyn Praxis. This rift eventually became a war that engulfed nearly every civilisation and population centre upon the mantle crust. The Age of Keepers is named as it is due to the strident efforts made to develop ways to control the undead tide and to keep it from destroying every living and sentient being. The war was ended with the defeat of the Dthoum'yyn paragons and their subsequent retreat into the shadowy underdark. But this was at a significant cost to the Hobben population during the age.
Hod Stirs.....
The Age of Strident Shifts (our current age) is seeing another recurrence of the dead being risen. powerful ancients from the time of the war and those even older have been call out of their repose. Hobgoblyns of this age are know the lessons of their history and are allied with the new Deathrisen Initiative which is being led by the Dark Elder Tsa'ath.
The Dark Elder Gorgas-Dat'amar-Tsa'ath has again begun the rights known to bring about the various Deathrisen races and is their mortal steward. He is the Elder of the Neckromyc Direction of Mnarr and has a direct connection to Hod The Kalyph of Shadow Chains is held by him and he is currently searching for the other Dark Elders that the Undead Initiative is swiftly brought about.
Hobben Kadimah brought about the Deathrisen race as an attempt to reverse the eradication of the sacred Ddromar. This motivation brought about split of Phobettus and the manifestation of the deity Hod. The Chains of Shadow from that time were extended from the Void And these chains were cast from the Negative aspects and energies and were entwined deeply into the cycles of the mortal planes.
History
Hobgoblyn ages
The Beginning-
Phobettus was a contemporary of the first deities that would learn to create living beings.
He was not interested nor was he easily understood by those deities. But it happened that he eventually blended into the societal pantheon and is still integral to the workings in that realm.
Age of Ddromaar -
Pre history and
57,000,000 - 3,700,000+\- standard years ago.
Known for the perfect relationship that existed between Phobettus and his first creations the Ddromaar (Striders) There were two versions of the same creature created by him-
Dremm-Ddromaar (Striders of the Dream-states)
Created by Phobettus before known time began. The Dremm-Ddromaar were created to find the seven beasts cast from Phobettus during his first deep sleep (ref. Phobettyyn Sakarren 2.3) Seven beasts were created by Phobettus from the realm where dreams merge into horrors. There were seven battles that all ended with the Striders defeating and capturing the beasts. During the battles the Dremm-Ddromaar became corrupted by the beasts and they all became dreadful and dire.
Phobettus did not forsake his creations and so he learned to be their shepherd and he kept them on godlike tethers. And they became as extensions of his will. These creatures cast their dire nature unto those who slept. The Dremm'Ddromaar are the guardians and the dirges of all the states of unconsciousness. These Phobettyyn Striders became and are known to every being and every deity as "Diremares". However, they are now more commonly known and regarded as "Nightmares".
Kalah'Ddromaar (Striders of the Mantle or "Worthy Striders")
These Earthly Striders lived for aeons under the deepest waters of the planet but were pushed up to shallower areas to escape the dangers that exist in the deep. They evolved and over very long spans of time were finally called out by Phobettus, and they emerged from shallow coves and the living swamps and where the waters met the land. And upon the lengths of the land they were truly wild and for the first time in their evolution truly free.
Phobettus then created Hobs.
Hobs were first created to seek out the Striders and to keep them well.
Initial Hobben design was as shepherds for the Ddromaar. Hobs were first created in the aspect of the God that did not speak (ref. Phobettyyn Sakarren 3.2) and so in their early forms, Hobs could not speak. And so to allow them the ability call out to the Striders and to their god each Hob was given an ancient creature from the Phobettyyn Hollow. The creature allowed them to speak to the Ddromaar and to also understand them. These new creatures given to the Hobs are known as a Ghoor'shu or "Speaking Beetle" Hobs were designed to live by the sacred geometry that is set within seven living cycles. And each was encouraged to pass their knowledge on to those Hobs that were inside earlier cycles. Each Hobben life cycle is reflective of the strides that Phobettus took into the cove of creation. (Ref. Phobettyyn Sakarren 3.4)
The name for Hobs during this first Aeon was-
Hob'ddromyyn
And the first significant title for the race was established during this age. The Hobben title "Kort'ddromyyn" and later "Kort" was given to identify the best Keepers or Shepherds for the Striders of the race.
Age of Fetching-
1,230,000 standard years ago
When the Striders became fully land based and unbridled by the fear of what tied them to deep places of the earth they became totally free willed and fled their Hobben Shepherds. Phobettus instructed Hobs to hunt and re secure the Striders. The Ddromaar were hunted by Hobs through a rite known as "The Kalah'Kabhal" (The Great Hunt) . This aeon helped to make Hobs known as the great hunters and every strider was captured but the will of the Ddromaar could not be broken. Hobben hunters of this age began to seek ways to control the Striders through their will alone.
Hobs had more names than can be listed here during this age but were often referred to as Kaath or Hob'korryn for the age.
Age of the Keepers-
540,000 standard years ago
It is during this age that Phobettus discovers the 343 Primes and the sacred ochre known as Dragryyum.
Phobettus found the sacred ochre within what is known as the Negative Plane also known as the Void.
When Phobettus retrieved to ochre it caused him to split and he became also the entity known as Hod (God of the Undead) and Hod remained in the Void and established the realms within it.
This event produced distinctions into the way Hobs define intervals of time.
- Determinations of time before this event are known as (Bremaar'Prima'Yenn -b.p.y.) Before the Primes were known.
- Determinations of time after this event are known as (Sakar'Prima'Yenn -s.p.y.) After the Primes are known.
Phobettyyn Sakarren / Hobben Philosophy / Hobben Wye' Sciences / and Strategical methods were established during this epoch.
Kadimah (Hobben Praxis) was used to finally tame and control the Striders.
The Hobs learned to create and improve Hobben Kadimah or "Lucid Intent". The Hobben artifices known as the Dalamus and the Engram were also created and these were from this aeon made and carried by every Hobben being.
The Engram and Dalamus were fully established as a part of Hobben Artifice a result of a war against Deathrisen legions (led by the Demi Lich Ackyrak'kel-Ashe'takesh) that Hobs were called to front. It was also during this age that Hobben term for Corpsers as a name for their main weapon was established. It is the most powerful form that Hobs have been historically.
Hobs were known during this aeon as:
Hob'khadyynn
Age of Plagues-
194,000 standard years ago
Phobettus multi-sects his will and from this age will be known by six other names of six other races. An example for this within The Age of Plagues is where he is known to Goblynoid races as the Goblyn deity Clohaka.
He from the inception of his new form cast out a living plague. This plague infected all parts of the world. The greatest Hobs of this age were each are given 343 insects that would inhabit them and would contain the Prime element known as Dragryyum.
These creatures were known as Kussts. But the Kussts were cast out of the Phobettyyn wilderness and with the craze of Phobettus's new Clohakan form the Hobs could not properly control the Kussts. When the cloud descended it broke the spell of control that the Hobs had on the Striders and the Ddromaar again fled from their Hobben Shepards.
The Hobs released the new Kussts to bring the Striders back under control but instead of control the Kussts followed their nature and burrowed into the Striders skulls. Each Strider was poisoned by the Prime element and all were eventually destroyed by the acts of the then imperious Hobben race.
Phobettus withdrew all of the Hobben Ghoor'shu from every Hob and so for this aeon the race was left without a voice for nearly 200,000 years. They could not speak but they learned in this time to cast out their intentions and thoughts through other means such as Kadimah, servants and other technologies. We learned multiple unspoken powers during this age.
Hobs are known simply as "Hobs" or "Grimm" during this Aeon losing most of the influence that had been gained during the previous aeons.
Age of Strident shifts-
The current age
The loss of the last Phobettyyn Striders created substantial change for the relationship between Hobs and their creator.
Phobettus now deep within the state of dreams and will not speak directly with Hobs but instead through what is known as "The Whisper". This communication is only more readily heard by what he considers to be worthy Hobs. This imperfect communication prevents them from ever truly knowing him. This is a rebuke from Phobettus for the Hobben race as a response from the events that led to the extinction of his beloved Ddromaar. Because of this he is also known to Hobs as "The Lost Shepherd".
This aeon began when the goddess Sifu distracted and seduced Phobettus. Persuading him to help the Goblyn race return to its former glory. This is what binds the Hobben race to Goblyn prophecy and what makes Hobs known in the current aeon as Hob-goblyns.
The current Hobben form is an amalgam of all previous histories. Including artifice, collective Wye' (potential) and choice discretion. But this new form is presented with a costly challenge as they stride both co-dependent and in-dependent (Lurid and Lucid) paths. They have every power afforded and given to their forebears. But most will not learn to listen and so understand the Phobettyyn whisper. It is the charge of the modern Hobgoblyn to fulfill prophecy and to personally reconnect with the often dormant powers that are every Hobs divine resources. Resources that are equal parts blessing and curse.
The Dark Parables
Hobben Grimm
The Parable of Hutt River
The Fallacy of Hope
Renn'Enoch'Tsarryll:
First Grimm of the Age of Fetching. Fen of the macabre lullaby. Harbinger of Phobettus, Gorgas' current Marrah'Kant
The Hob Renn'Tsarryll coveted her Kort'sepherrah.
Her Kort was a prime among the True Path Hobs. His name was Kayyd-Dinn. The two had traveled for a time and became separated. She built a hunters hut in the empty bed of a long dry river and she waited for him. She had hope that her Kort would find her. And she grew bitter that he did not come. A languid and bitter song was heard from the hut.
A cold scourge visited her from under the rocks and she beat it back and asunder. And the rocks began to weep. She knew her Kort would come to her and she grew her hope for this. But he did not come to her. And so her songs began to turn the air and the rocks did not cease weeping. A freshly fed tick came to her door and offered her his still warm meal. But she burst it open with a word and the warm blood fell onto the weeping rocks. But yet the ticks offering was not wasted.
And still she hoped and bellowed inside her pangs of grief.
A creeping vine began to grow up from the spilled blood on the rocks and it soon enveloped the hut. And Ren could not escape it. And the weeping rocks turned a babble into a brook and the long dry river was slowly again filled. And the river submerged the hutt and for many cycles remained intact there. It overflowed and the singing Hob was soon covered by it.
Hope drowned.
Kayyd-Dinn stood at the bank of the new river and watched her disappear.
A spell was cast.
Renn would no longer evolve.
And it was that the hut would only open after her Kort passed beyond his seventh cycle so Renn could not find him and be forever saturate with what she had not allowed in.
Rumoured Connections
In some cultures, it is said that Hobgoblyns are created from the spirits of fallen heroes or divinely chosen worthy beings. Typically they are spirits of the strongest of monsters who have earned the favour and respect of the Gods in their lifetime; but in the end died valiantly in battle and failed in a solemn oath. Because of this they are not able to join their fallen brothers in the afterlife but are given a second chance through powerful magicks.
It is also said by some....these spirits are reborn from one of the most sacred and powerful of all Goblyn rituals. The Goblyn High Witchdoctor combines her mystical energy with that of the land's dominant Shaman to call the heroes' fallen spirits to the womb where they combine and are reborn into the world as a much more powerful creature, having the best traits of the spirits' original forms.
It is worth noting however that there are many ties to Hobben influences. And there are many races that will claim Hobs as connected to them. The truth is something that there are indeed many connections to the other races. This is a connection that most individuals will seldom understand but that most Hobs will easily understand.
Because of this Hobgoblyns come in all shapes and sizes. A Hobgoblyn is usually brought together by mixing with a goblyn but can be awakened from any combination of the monster races: Bugbear, Lizardmen, Kobold, Goblin, Skaven, Trolls, Gnolls, Orcs, etc. Because they cannot know for sure who they were in their past lives, they grow up with respect for all of the monster races and educate themselves on the histories, cultures, and Gods of them all.
When a Hobgoblyn is awakened, the first couple years of their earthen form they are taught by the Priestess and/or the Shaman after entering the village. Growing up around the wielders of magick makes them more likely to recognize other magick users and they become much more resistant to the their effects. It is said that no Hobgoblyn has ever fallen to the effects of magick in battle. This is a short stage in their life, aside from learning about magick and culture from their guardians they also learn how to read, write, track, navigate, gather, and trap. When they kill their first unbeliever, they are able to start their next phase of life as tools of war or move to whatever path that they need follow.
The Hobgoblyn then enters the fighting of the land. They often become adept at many weapons, reflecting their past lives abilities. It is not uncommon for a Hobgoblyn to suffer from nightmares, flashes of images from lives past.
== The Hobben God ==
Kort'tsepharrah'phobettus
"Phobettus"
Sakarren 1
Mothered by Nyym (Goddess of Night) Fathered by Koretheix (God of vicious nature)
Koretheix wanted Nyym but she was forbidden. He used the angry wilds to snare Nyym. They had a son.
Phobettus was orphaned by them and placed in the hollow of a tree. He grew in the wilderness and sought to find his way identity himself. He learned to hunt and to make fire and to commune with nature.
He wondered where he came from and asked the question but received no answer. So, he returned to the hollow and it was inhabited by creatures. He captured the life inside it to fill his own void and instructed them to be his sight and his voice. Then sent them out to find answers.
He found his mother And she was forbidden to allow him to know her. But she allowed him to understand the night and the sleep and the states inside dreams.
He found his father and this enraged Koretheix and so he in snared Phobettus in the angry wilds and left him to perrish. This caused pain in Phobettus.
Phobettus could not escape so he calmed himself and slept. And found his father sleeping and in a dream. And he tormented Koretheix. and brought him to the angry wilds and bent his will. He forced Koretheix to teach him to escape the wilds and to be vicious and to curse
Sakarren 2
The Hunger and the Cowl
There was no one other than him inside the wilds, except the life within his hollow. So he went there.
Phobettus slept-
and he dwelled inside deep dreaming states. There he grew strong and he created another realm that was his very own. Sleeping gods that wandered into this realm were tormented there. Phobettus could see into the dreams of the gods. And the unconscious realms became his minds own amphitheater. And Phobettus brought ordeals to each mindful being that traveled within it. During these ordeals Phobettus learned about the manner of the gods and he learned from their dreaming thoughts. He gained the knowledge about what they desired and the places where the gods roamed when they were not dreaming. He saw their hidden fears, where they met, where they made work and the secrets they kept. But Phobettus was not concerned with the matters of others or the cosmos as others knew it so he went back to his hollow.
And Phobettus woke-
His eyes were not used to seeing the light of the universe and so he made a cowl. And it hung on him as he stood upright to look upon the universal realm. And he discovered that seven great beasts were created by him while he slept. And that each of them possessed the torments of his new realm that exists inside the state of dreams. They had escaped him and were beyond the wilderness. Phobettus wanted the beasts for his own and so sent out the small creatures that lived in his hollow to find them. But the creatures could not travel far enough. And he knew the beasts would need to be found by his own efforts. But they were all beyond him and in seven separate directions. He knew that his skills hunting could not track them all.
And Phobettus asked-
a worthy question. But received no answer. Then he heard the sound of the breaking void. And a great comet began an arc over him. He saw that it brought change, life and death with it. And all three of these were unknown to Phobettus. And the unknown caused hunger within him. So he set out to know the contents of the comet. And to make his seven beasts know him. And to make his hunger undone.
Sakarren 3
The Cove of Creation
Phobettus made his way beyond the wilderness,
Wandering with purpose into wilder spaces. Following the arc of the comet, he came upon the cove of creation. Where there was matter and living beings and all of the verve and elements between them.
And Phobettus saw-
That there were three gods together in the cove and he slowed his approach to watch how gods interact.
One was the demagogic.
One was the silent.
One was the trickster.
And he witnessed as he approached them how creation was done. The three gods stood along the margin where the land met the water. And they argued.
The demagogic one spoke about perfection. The silent god would not speak. And the trickster encouraged everything but he sought nothing.
And Phobettus heard-
the sound of a breaking void.
Beyond the cove the great comet of the eldest god found its place in the universal realm. It collided with the aggregate of old worlds. And the fire from it burned but was beyond the sight of the gods arguing in the cove. And the tail of the comet remained as a path to it. And the three gods left the cove without having created but with the traces of creation on the bottoms of their feet. And they continued along the path of the dying comet. And they followed it to find where it's plight delivered it.
And Phobettus strode-
into the cove of creation,
disturbing its surface with the ends of his cowl. His movements churning up the deep layers laid beneath the waters. And Phobettus intended to create within the cove. But there was nothing created. For there was nothing designed. Phobettus left the cove. And continued following the arc of the great comet. And he took with him the traces of creation. And thought about design.
The Hobgoblyn Dictionary (Guide to Hobben Locution)
Numbers
0- viruum
1- aan
2- duul
3- thren
4-kor
5- ente
6- yx
7- hep
8- occu
9-nyn
10- keth
11- keth'aan
12 keth'uul
13- keth'ren
14- keth'or
20- duul'keth
21- duul'keth'aan
22- duul'keth'uul
100- Dthom
700- hep'dthom
1000- kyym (keem)
9,384- Nyn'kyym'thren'dthom'occum'keth'kor
Definite Articles
Te (teh) -the
et- It
Indefinite Article(s)
Aan- a, one
Demonstratives
Yy- and
Thy (thi)- this
Tha (Thah)- that
Tyl (Til)- these
Dah- am
Vau- for
Determiners
Pre / Post fixes
'ah' (ah-heh) -I
'eh' (eh-heh) -My
'A' (long A sound) - Is not
'T' - Belongs or is bound to
'O' - Belongs or is related to something "its"
'D' - Belongs or related to a group. "our"
Yyll (eel)- signifies as relating entirely to a thing, group, space or region
Qualifiers
kau- 'able'
amat- 'like'
Quantifiers
Uurm- many
Uurk- most
Yyf (eef)- little, few
Ouu- some
Het- enough
Kor- all
Distributives
Choom- all-of, every
Both- eh'hem
Half- gef
Either- aan'he'dre (one or the other)
Neither
Each etch
Every
Together- hem
Or- he
Other- dre
Prefixes
Anti- (against)- ezje or twe
De- (opposite)- tyy
Dis- (not)- tyk
Em- (cause to)- om
En- (cause to)- on
In- (in)- ina
Im- (not)- iv
Inter- (between)- twix
Mid- (middle)- mod
Mis- (wrongly)- mat
Non- (not)- mov
Over- uure
Pre- (before) omen
Re- (again) che
Semi- (half) mede
Sub- (under) super trans un under
Re- (again) wy
be- ke
Ex- ze
Suffixes
-th (state, quality) eveh
-ise or -ize (cause, become)
-ible (can be done) ytak
-al or -ial (characteristics of) ul
-en (made of) yyll
-er (comparative) aar
-er (one who) aar
-est (comparative) itch
-ful (full of) tota
-ic (charactristic of) yk
-tion (act or process) kom
-ity (state of) ren
-ive (adjective form of noun)
-less (without) esh
-ly (characteristic of)
-ment (action or process) abra
-ness (state of, condition of) myth
-ous (possessing qualities of) oth
-y (characterised by) xe
-able (can be done) wren
-tion lynn-ive (like) eth
-ing (verb present participle) yynn
-ed (past tense verbs) erre
-aar (one who)
-s a or ea
Terms
Aabra- reveal
Aade- add
Aadeth- positive
Aag- old
Aaht- stubborn
Aanyym- only
Abat- about
Able- kau
About- abat
Above- kreesh
Abyd- follow
''Adad''- also
Add- aade
After- titetsh
Ahev- have, possess
Alkatakla- altar
All / Completely- tota
Altar- alkatakla
Ama- tell
Amat- alike, similar
Amu- talk
Anan- angle
Angle- anan
Another- ann'dre (one other)
Abhorrent Wisdoms- The combined and incorporated knowledges of both the Hobben Dalamus and the Hobben Engram.
Against- vas
Aka- water
Aktuul (Aktool): Hurry
Al- as
Alchemy in the Hollow: The process that occurs in the hollow by which the hob enters elemental maturity. There are Seven stages;
1: Minerals from the earth mix with Zynicynth and the layers inside the cavity and the Sacred Heptagons of the Ground are formed.
2: The Kussts of the hob stir and fight to fasten and so secrete sacred Dragryyum that permeates the hollow. This is also the cause of an audible thrumming.
3: The sacred Dragryyum penetrates and is filtered by the Engram where it is then drained into the Dalamus. During this part of the process the Engrams unseen light is turned excandescent and absorbed into the Hob.
4: The Dalamus is filled and then extends into the ground where an amalgam is formed to make the hobs first tool (see "Korpser").
5: The Speaking Beetle calls out and beacons the Attratus for its final act.
6: Kussts cease the thrumming as they become aware that the Hobs mind becomes infused with Tak'levash and know that the Fastening is soon to come.
7: The summoned Attratus dances for the last time above the transformative earthen folds. It then picks through the layers into the cavity and make an opening for the hob. Then dies upon the opening and by doing so finishes the processes of the Transmutation.
Allow- aryy
Allym- life
Allyy- live
Alm- me
Also- adad
Alyph
am- dah
An- av
Ancient - kekuum
And- yy
Angles of the Dalamus: The footwork, patterns, positions of combat outlined and as part of the Abhorrent wisdoms.
Anm- any
Anmaan- anyone
Any- anm
Anyone- anmaan
Arry- allow
Artifacts of the Fastening (The Three): The Hobben Dalamus, The Hobben Engram and the Hobben Khorpser
As- al
Ash- breath
Asha- breathe
Ask- tatsh
Ash- Epher (efher)
Assist- lenn
At- ta
Ath- Gate, entry
Attratus: A bird of carrion that plays a significant part through many cycles of a Hobs life. They can be any variety of large to medium carnivorous bird such as the buzzard, vulture, roc, condor, crow or swoop. The type of bird involved will determine effects and attributes that it will impart upon the hob such as the style of death dance the hob will use and color of shoulder bristles after mantling occurs.
Av- an
Baak- back
Back- baak
Bad- maal
Banth- leave
Battle- drrash
Be- eb
Become- turne
Beg- Beketh
Begins- "khepea"
Beke- start, begin
Beketh- Hallow or consecrate. To beg. To invoke or plea for cannonization.
Believe- yllythrekah
Bhannt: An enslaved soul that belongs to or otherwise serves a Hob. This title is usually made as a pact with the hob for protection or for supplication. This is a form of a much older rite of soul-husbandry whereby a soul was trapped by the Hob by tricking an ensouled creature to utter the "S" sound in their name and so sealed a curse to bind their soul to the Hob until favour was given. The soul may then be set free or (more likely) used as fuel and burned in the Hobben Crucible also called The Koracle.
Bhoun- body or corpse
Bind- tarch (tark)
Birth- thuum
Blakkhan- The sacred Hobben tobacco. Smoked or cencered by either the learned or daring
Belonging- ominym
Body- bhoun
Bone- dhome
The Bone Needle-
'Bookah'- Carriage
'Bookhan'- Package or utility pack.
Bremmen- History. The study of past events, particularly in the scope of Hobben affairs.
Breath- ash
Breathe- ashe
Brings- kymah
Brokk- stone
Bronze- kalahmete
By- ek
Byste- give
Cada- hear
Cageh (kaajeh)- chest
Call- Reshi, kes
Called- kesyyn
Can- kau
Candle- luumyyll (loomeel)
Carriage- bookah
Cause- kaum
Cave- grov
Chain- ketek
Change- khal
Chaotic- shaka'ath
Che- she
Che't- her
Ched- set, placed, ready
Chemm- meat
Chest- cageh (kaajeh)
Chetesh- tree
Chew- tamyl
Choice- deshem
Circle- olo
Circular- oloth
Circles of the Dalamus:
Clay- claagh
Claagh- clay
Clohaka- The representation of Phobettus known as "Plague Bringer". Clohaka is a female deity in the Goblyn pantheon.
Close- cop
Closed- coperre
Cloud- ghyym
The Cloud- The three hundred and forty three insects that make up a swarm that are hosted within the groin of a Hob. The Cloud is what they are called as the fly through the air in a group.
Code- learn
Collect- kamo
Color- krolla
Come- trem
Common- ethetah
Connect- rah
Consider- tsorek
Cop- close
Coperre- closed
Copper- khope
Corpser (Khorpser): 1. What a hob calls their weapon.
2. A Deathrisen race linked to the Necromyc direction of Abysm known as "The Anomyyl Scourge "
Count- Kovex
Cove- cover
Cover- cove
Cowl- koven
Crav- write
Create- Evyyll (eaveal)
Crow- kuara
Current- Keph
Cunannant- Magickal stitching found on every seam of the hobben Tsarak-yyll (clothing). The act of sewing is ritual and never ceases during the Hobs active lifecycles.
Curse- hyyd (heed)
Curseblessing- hob
1. The state of being Hobben.
2. The state of attaining both the beastly attributes and adornments associated with the animal of the first hunt of a Hobgoblyn. This is associated with the eternal huntlusting that is with the Hob thereafter.
'Cut- deshe
Daemon- grenn
Dah- am
Dakar- dark
Dalamus: A hobben artifact that resembles a cup or a vessel that is decorated with many intersecting circles and angles. It contains Hobben fighting knowledge and is bound to the hob during the process of Alchemy in the hollow. In addition to binding to the hob, the Dalamus will also be manifested to become the Hobs first instrument and weapon after Molting.
Dangerous- uur
Dalyth
Dan- do
Dang-
Dapha- upon
Dark- dakar
The Dark Elders- The Hobs who sought and through their own trials found the prime mortal coils were known as the Acolytes of Bremmen. Each drew to the whisper and the call of the primes and carried with them the hooks of Bremmen (history). The hooks were designed and used to collect and hang the Primes, for it was known to them that none could hold the primes without mortal suffering.
And because they sought and found the Primes they were each made immortal by Phobettus. This was their curseblessing. So that they could keep the Primes safe. So they could know them and so they could teach from them. The Acolytes of Bremmen began to grow crepuscular with time and would because of this and because of prophecy become known as the Dark Elders.
The Dark Elders eventually found each other and they built a temple to keep the lessons of the Prime together and to preserve the Phobettyyn tenets. And the temple was called Thuul. And the temple was the reliquary of the ancient lessons and of Hobben history. And for an entire epoch it stood as the sanctum of the Dark Elders and the sacred hull of the temple's thousand veracious congregates.
Dat- knowledge
Dat'amaar- Ancint Hobben equivalent of a library or place where things of value were kept to endure was bogs or swamps. The term Dat’amaar was used to denote a collection of ideas, culture and informative historical stories.
Davant- to enslave
Day - domm
Dethen- Implore. Fervently ask or request.
Ddrom Stride, step or walk
Death- Dthoum or Thuuloalyym (the end of life)
Deep- tuum
Deku- odd
Depth- tuumeveh
Desh- Grace. Dignify, distinguish, honor, favor; enhance, ennoble, glorify, elevate.
Deshe- To cut away. To decide.
Deshem- choice
Destroy- shaka
Devar- eat
Device - dyven
Devotion- davakom
Dhome- bone
Die- Dthough
Dig- dryg
Dig in deep: The Hobben art of ambulant meditation. Usually referring to the act therein where a Hob will penetrate the ground with a toe or a weapon to bind the hob with the Hobben Heptagon of the Ground and echo or synchronize with the movements of the great pendulum.
Dige (deezjeh)- finger
Dire- To be inflicted with self malice and cursed. A warped and unnaturally strengthened animal that has been changed by an event or curse.
Discover- drygra (dig up)
Djet- just, fair
Do- dan
Dog- hund
Dolmyn- Space where one lives. A dwelling, house or den.
Domm- day
Door- duur
Down- dto
Dowth
Dradem- drink
Dragryyum- The Prime Element (ill-mercury): The one element that all Hob's share. It is secreted by the Kussts in their adult form and is the in the crucible of the Hollow
Dream- drem
Dreg- That which remains
Drem- dream
Dro- put
Drrash- battle
Drum- kada
Dryg- dig
Drygra- discover, find
Dthan- known
Dtao- way
Dthan'uun- unknown
Dthan'dthan'uun'yy'tarch (Dthan'dthan'uun)- Path or Thread. The literal translation of this significant utterance is "The known, the unknown and what binds them".
Dthe- they
Dtem- them
Dthe'd- their
Dthyy- you
Dtho-
Dtholl- “(Gatherer or Collector) A post within the ancient temple of the Dark Elders that held the congregation and knew their tithe. The Dtholl ritualised the ceremony after the primes were read. Part of their responsibility was to collect offerings and to maintain and protect the coffers”
Dthou- through
Dthoul- die
Dthuur- your
Dthyy(dthee)- you
Dto- down
Dtoal- work, task
Dun- energy
Du'ra- long lasting
Duum- do
Duur- door
Dyven - device, tool or method
Dyy (Dee)- flow, current
Earth- terr
Eat- devar
Eb- be
Ebtrem- become
Effect- ychek
Effrem- a martial formation
Ek- by
Eka-
Ekath- what is certain
Elemental Maturity-
Elle- even
Emmnnant Become
En- in
Ental- into
End- thuul
Enemy - mraakk
Energy- dun
Enku- include
Engram A hobben artifact that is used as a lid to cover the Dalamus and occults the unseen light. It has within it tactical knowledge and instructions from the deity that had a hand in the Hobs creation.
Enyym (eneem)- Presence. The sense of being with. A ghost, spirit, spectre, phantom or apparition.
Epher- Ash
Ephera- Ashen. Ash covered.
Er- he
Erem- him
Er't- his
Eshe- listen
Ete- it
Ete't- it's
Eta-
Etch- each
Ethem- low
Ethetah - common
Etya- yes
Even- elle
Evolve- tsa
Evyyll- create
Excandescence- The dark light that manifests during the Alchemy in the Hollow. a feverish condition brought on by anger or passion
Exe- out
''Eym''- on
Fastening- The act of copulation for both the Hob and its Kussts. The Hob may either actively seek out to fasten or be driven unconsciously to do so.
Kusst fastening behaviors start before molting and is the cause of Tak'levash within the Hob. This process is also where two of three artefacts of the fastening are made. This happens during the sixth cycle
Fate- fuur'ekath
Fear- fett
Feel- tsyy
Feet- paddan (padaan)
Fer- from
Ferryn- the swarm
Fett- fear
Fight- komba
Find- fytch
Finger- tyk
First- ga
Flow- dyy (dee)
Follow- abyd
Foot- pad (paad)
For- vau
Form- tremen
'Finger- dige (deezjeh)
The First Stitch-
The First Hunt-
Foxfire: also sometimes called "fairy fire", is the bioluminescence created by some species of fungi present in decaying wood.
From- fer
Future- fuur
Fuur- future
Fuur'ekath- fate
Fytch- find
Ga- first
Gat- pick
Gahhl- ravenous
Garrag- offer
Gate- ath
Gather- dtholl
Geh'burrah
Gekk- silence
Get- utek
Ghyym- cloud
Give- byste
Gnero- grow
Gnoth- no
Go- xjad
Going- xjadyyn
Goh- speak
Goherre- said
Good- khad
Gor- speaker
Gorah- say
Ghoor-Shu (The Speaking Beetle) (The Guardian Beetle): The voice of the Hob. This being knows the thoughts and intentions of its host and can be sent at will to communicate for and in the Hobs stead. It inhabits the Hob's form in the hollow of its throat from the first cycles. The beetle also acts as guardian and keeper of the Kussts and help guide and protect them while they are cohabitants.
Gran- sand
Great- kaath
Grenn- daemon
Ground- tunn
Grov- cave
Grow- gnero
Haade (haaday)- place
The Halls of Crynnd-
Hand - maun
Happen- xzyyn (zjeen)
Have- ahev
He- er
Head- hrang
Hear- cada
Hell (Planes of Punishment)- Hexya (heshyah)
Hen- weak
Hep- seven
Heptagon of the Ground (Heptunn): Sigils representing the 7 parts of the mantle and essences of this plane that make up the Hobs body. They are the sigils used during the art of "Digging In" and are the first of seven channeling points on a Hobs form. They have seven points and lines that intersect in patterns of magicks. The sigils can be seen as the Hobs shadow. There are two Heptagonal layers; the Elemental and the Mineral.
Her- pfe't
Het- shall
Hexya (heshyah)- hell
Hevant- weight, burden
Hevyll- heavy
Him- erem
His- er't
Hob- curseblessed
The Hobben Engram: The Engram as an artifact that is held and assimilated during the Alchemy in the Hollow. It binds with the Hobben Dalamus and becomes the Abhorrent Wisdoms that bind to the instinct of the Hob.
The Hobben Dalamus: The Dalamus as an artifact is changed to be The Hobben Dalamus during the Alchemy in the Hollow where the hob incorporates martial knowledge within its body, and into its instincts and reflexes. This gives the hob several lifetimes of fighting knowledge which is unlocked during the sixth lifecycle.
The Hobben Lifecycle: A vex of tantric prose outlining the seven cycles and the changes therein of the life of a Hob. Each cycle has a specific modus and each has a specific length of time. For instance- The First Cycle lasts for 7 hours. The second cycle; 2 cycles of the moon. The third cycle; 14 cycles of the moon. The fourth cycle starts at 100 cycles of the moon. The fifth cycle starts after two planetary cycles (years). The sixth cycle starts at 13.4 planetary cycles. And the final cycle of the Hob will end after 94 planetary cycles.
Hod- The representation of Phobettus known as The Void or Dark Immortal. Hod is a deity in the pantheon of several races. This deity is the creator and distributor of undead magicks and the ruler of Negative Material Plane and the limitless realms within it.
Hold- kluum
The cavity made by the hob as instructed by the whisper on the mountain. It is where the sacred Alchemy takes place at the end of the Fifth Lifecycle. This chamber echoes the hollows in the Hob during its formation after the first stitch and the spaces inhabited by the Ghoor-Shu and the Kussts within the Hobben form.
How- quet
Hrang- head
''Hund''- dog
Hup- did
Hurry aktuul
Hyyd- curse
If- qip
Implore- dethen
Impret- read
In- en
Include- enku
Into- ental
Information - dat
Intent- kynn'kyv
Interrum
Iron- maaz
Is or Truth- tset
It- ete
Ita- so
It's (ownership)- ete't
Jadguahn (jushwhan)- Ancient Hobben for Lord. Liege of a Deathrisen compound or battlement. The status of general rule given by a Thurgary or an Usher of Hod.
Jeer: To cause fear with a look
Jure- staff, quarterstaff
Just- djet
Ka- well
Kaath- great
1. A general of a Hobben controlled force.
2. The highest ranking survivor of a general's military.
Kade (Kaday): Trust
Kabhal 1. A common Hobben greeting.
2. The hunt of a Hob. The incant is screamed to show the Hobs intention to engage in a hunt.
Kabhal'yyshann The call to fight the unbeliever. This call is made as part of a "Vex of Curses" to establish a link to the soul to be culled and an appeasement to the Kussts inside the Hob that threaten to swarm.
Kada- drum
Kadimah- Hobben magick
Kah- Force / power (internal or external)
Kalah- worthy
Kalahmete- bronze
Kall- skull
Kamo- collect
Kata- run
Kau- can (able)
Kaum- cause
Keep (to retain) - poshetch
Keep (fortified tower)- kronn
Kekuum - ancient
Kemell - 1. Influence.
2. Suggestion.
Keph- blood
Kerreth Inside
Kesh
Kesyyn (Keseen): A Call to
Ket- thank
Ketek- chain
Kexzed
Khad good
Khal- Change. To make or become different
Khep- 1. Involve. 2. Begin"
Khep'ominym- the beginning
Khope- copper
Keph- current, flow
Kill- kryn
King- kyyn (Keen)
Kinn'uur- Wish. Dangerous intent. Promoting a wilful variance.
Kluum- hold
Komba- fight
The Koracle is an opening in the Hobs abdomen to consume the souls of worthy beings. These are processed by the Koracle the same way a crucible might be used to liquify metals and other ferrous materials. The process of consuming condenses the spirit and it is absorbed by the Hob. Its specific harbour while it inhabits the Hob is along the socketed mass that is the Kusst hive (see Shtulk) and is found in the accruing layers of the Hobs shadow. The process of consuming these souls resembles the soul being pulled through an opened forge door and into colorful firelight.
Kore' (Coray): Within
Kort': Slavery and servitude are another juxtaposed aspects of Hobben histories and the social dynamics of the Hobgoblyn race. In the deep past Hobs were the ones to enslave enemies or the foolish whom became overwhelmed with the affect of our Vex of Curses. We were known for our ability to dominate and extort the weaker minded. The title of Kort' was uttered to Hobs the same as a slave might identify one as "Master" in other races. Those days have passed and so has Hobben focus. Hobs have more to accomplish with these persuasive magicks during the current Aeon. The snakes skin has been shed and it has uncoiled and circled to bite its own tail. We now are in many respects the servants to those we would historically make our subjects.
Instead of domineering, we shepherd.
It is preclusive to slavery to know that to obtain the height of mastery you must identify as being indentured. To be the servant of servants is the calling of the most powerful among you. A cast off of our slaving nature is that Hobs are known to still "collect" diminutive creatures like fairies and wisps for our own amusements.( I guess old habits die hard.) Another cast off is the matter of the utterance of the letter 's' in a Hobs name. The ritual of soul husbandry was partially evoked using this letters sound and so Hobben ears still pick this up in reference to the relatable history. The image above is the rune of the Hobben Kort'kulliis. It is a symbol representative of the neck shackle used to secure enslaved creatures of a Hob. You will see it as a prefix to Hobben titles like Kort'Naagloshii, Kort'Plagus, Kort'Sepherrah and so on. These Hobgoblyns will commonly be called "Kort'" by those they serve. It is now a symbol for those Hobs that have taken a title that reflects an ability to abuse control but have chosen to serve instead. To keep well instead of covet. To owe instead of own.
Kort'ybhannt: A being (usually hobben) that has been called to be a neophyte to the Eridution of the Hollow. There can be seven total neophytes per worthy Hob "Kort'" that has moved into and is within the 7th cycle. These students are sent down the paths of the ordeal to secure a title appropriate to their the judgement of their Kort'tsepharrah. These initiants are usually instructed also to act as surrogate for their Kort' to do material biddings during this relationship.
Kort'tsepharrah: A worthy Hob that becomes "as the whisper" during the 7th cycle of life. They represent the Prime particle or Nucleus required for the bonding of energy and information from the extra planes.
Kort'yyrrahThe Hobs dark path to understanding game meta, otherworldly phenomena and the Whisper.
Koryk- square
Koven- cowl
Kovex To count
Kreesh- above
Krolla- color
Kromm- speed
Kronn- Keep. Strongest central tower of a military or reliquary outpost.
Kru- teacher
Kryn- kill
Kuara- crow
Kur- strong
Kusst
Kuu- who
Kyanite- A powerful Hobben mineral.
Kymah- brings
Kynn - relative to. (as in Hobben'kynn)
Kynn'kyv- intent
Kyv - will
Kyyn (Keen)- King. Ruler or Governor or an area or cultural structure.
Land- terryn
Language- ytesh
Last- thuul
Learn- code
Leave- banth
Lel- let
Lenn- assist, help
Let- lel
Levash- To fasten
Life- allym
Light (visible)- lyyth (weight)- yllah
Line- lynn
Listen- eshe
Live- allyy
Long Lasting- du'ra
Lord- jadguahn
Low- ethem
Llamyyd
The Lucid Path: The Unknown Path of a Hobgoblyn
The Lurid Path: The Known Path of a Hobgoblyn
Luum- sun
Luumyyll- candle
Lynn- line
Lyyth- light (visible)
Ma- what
Maade (Mahday)- move
Maal- bad
Maaz- iron
Magick: It is said that " A Hob does not magick. A Hob is magick.
Make- malam
Malam- make
Mantling: A process experienced after Molting and starts by the Attratus bound into their shoulders. With this the hob starts to gain the "deadly mass". The manifestation of this process will start to encumber the hob as it progresses through the sixth cycle.
Marr- of God
MarrahGod / Godess. Sometimes used as an expletive.
Maun- hand
Me- alm
Meat- chemm
Medden- middle
Meet- temet
Mek- sword
Middle- medden
Mire- slow
Mit- with
Move- maade (mahdeh)
Mraak - enemy
My- my't
My't- my
Mytte (miteh) - tactic
Myyth
Nah- not
Nape- neck
Neck- nape
Need- reme
Negative- nygeth
Nekta- wild
Nektaryyll- Wilderness or wild areas
Nevi- 1. New or "the next".
2. First sister of this age representing the Lurea'ag strain of Deathrisen.
New- nevi
Night- nych
No- gnoth
Not- nah
Now- tita
Number- umen
Nych- night
Nygeth- negative
Obta- take
Occulting Light: The pattern given out by the unseen light on the mountain along the Hobs path. It is a pattern light in which the total duration of dark light in each period is clearly longer than the total duration of darkness and in which the intervals of darkness are all of equal duration.
Odd-deku
Off- okk
Offer garrag
Okk- off
Old- aag
Olo- circle
Oloth- circular
Omicron of Weight: The state of being granted through the sigils of the ground that magickally allow an ease of movement for the hob as it gathers its mass during the sixth cycle. This state is imbued upon the Hob during the Alchemy of the Hollow.
Ominym- belonging
On- eym
Only- annyym
Opem- open
Opem'effrem- Field command to Open a particular wedge or single line formation into a "box" or "well" formation.
Open- opem
Or- uul
Our- ‘d
Out- exe
Over- uupe
Owe- xallax
Paash - press or push
Pack- bookhan
Pad (paad)- foot
Paddan (padaan)- feet
Pantheon: The gods, deities, underworld rulers, and other special entities that relate to the Horde or serve it in some way.
Path - Dthan'dthan'uun'yy'tarch. A single word that is also a phrase meaning "The known, the unknown and what binds them". It is a significant concept in Hobben philosophy relating to the significance of the meaning of the Hobs life and what they would made to seek while living.
Pfem- weak
Phetheh- putrid
Pick- gat
Picking Scabs:
Place- haade
Plennum: Hobgoblyn for "Fill entirely". Spoken as part of the ritual of the first seven stitches. The words "Plennum Ghoor-Shu" invites the Speaking beetle to inhabit the cavity of the throat and become the voice of the Hob.
Poshetch- keep (retain)
Positive- aadeth
Potential- wye
Presence- enyym
Press - paash
Put- dro
Qip- if
Qodt- which
Quet- how
Quiet- vomm
Ra- up
Rah- connection
Rain- threah
Rama- stand
Ramyr- remember
Rank- rank (ranka plural)
Rashi- To call. To get the attention of another. To acknowledge or beckon forth.
Ravenous- gahhl
Read- impret
Reality- ekath
Rectangle- rekanan
Rekanan- rectangle
Reks- shepherd
Remember- ramyr or resherre’tha
Resyyn- The Hollow
Rett- See or recognize
Reveal- aabra
Rhun- 1. Together
2. Represents, symbolic.
Run- kata
Sakarenn: "What has been written" The teachings and gathered philosophies of Phobettus and his closest followers.
Said- goherre
Sand- gran
Say- gorah
See- vide
Seek- vidyynn
Self- tsol
Servant- thamae
Set - che
Seven- hep
Shadow- tskaath
Shaka'ath- Chaotic. An ancient word with deep cultural meaning. The old translation is "The destruction of the front gates". This saying is an echo and reference to the fall of the Great Wall of Trazenn. This enormous structure was constructed as a response to the gathering leagues of Abyssal creatures that began to appear and attack the settlements along the old land masses now known as The Jagged Coast. The Hobben vanguard posted at the grand gates of the walls fought against the growing threat from the planes of chaos. The embattled entrance the the Hobben vanguard was eventually defeated when the gates collapsed upon those that were stationed within them and the order within those walls was erased. Shaka'ath was from that time used to describe the loss of that Hobben Vangaurd post and generally when there is the loss of law.
Shall- xal
She- pfe
Shepherd- reks
Shiv- Crescent Moon
Shiven- Of or belonging to the Crescent Moon
Shiveen- The various types of nymph, fairy, sprite, wisp or otherwise diminutive and 'twinkly' creatures that are sought and actively collected by Hobs. After our amusements with them, these are ultimately imprisoned in glass spheres and used to accent garb, staves or illuminate quaffs of elixirs like swamp-gas or rotroot beer. A Hob is proud of this collection and keeps them guarded.
Shtulk: The groin of a Hob. The anatomy of this area goes through many changes throughout the Hobs lifecycle. It is the nest and hive of Kussts that inhabit the hollow and line the areas inside the pelvis. Although in later life stages the flesh becomes as a living anatomy there is the risk of Tak'levash overriding the insects nesting instincts and break out of the cavity. A metal net or chain mail is worn by a Hob because of this.
Shtulk-khep- The covering of a Hobs groin. Usually made of a metal chain or wire this dressing acts as a safeguard to contain the Hobs Kussts during the 6th cycle. It is one of the primary identifiers of the Hobben race.
Shtulk-cosh: A type of unintentional spirit copulation during the Fastening that can incur ill-mercury poisoning.
Shu' (shuh)- Elder Beetle
Silence- gekk
Sit- tseje
Skaath- shadow
Skull- kall
Slow- mire
So- ita
Soma- the Hobben body as distinct from the soul, mind, or psyche. It includes the Kussts and the Ghoor'shu as they inhabit the hollows of the Hob's body.
Soothsayer (False Prophet)-
Speak- goh
Speaker- gor
Speed- zxenn
Square- koryk
Staff- jure (jewreh)
Stand- rama
Start- beke
Stride- ddrom
Strider- ddromaar
Strong- kur
Stop- tsete
Struggle- thapha
Sun- luum
Swarm- feryynn
Sword- mek
Ta- at
Tactic - mytte
Tahn- than
Tak fight
Take- tseke
Tak'levash ("To fasten is to fight."): Hobben killing instincts as given by the Abhorrent Wisdoms and driven by The Kusst storm libidos inside the hob during the sixth cycle.
Tamat- like, similar
Tamyl (tamil)- chew
Tarbeantea: A ritual drink of a Hob. It is bitter and is consumed during some common ritualizations along with Blackhann.
T'arch- "Bound to the group"
Tatsh- ask
Teacher- kru
Tell- ama
Temet- meet
Terka- relate, understand
Terka'd- An expression of kinship from a Hob to another being. Usually another Hob. "One who is relatesd to us".
Terr- Earth, dirt, soil
Teryn- Lands. Area of land with specific boundaries. Areas of land with a specific type or classification.
Test - tyyvh
Tetech- touch
Thah- that
Thame (Thamay)- 1. Servant, follower or chosen.
2. River (Hobben ancient)
Than- tahn
Thank- ket
Thapha- 1. To struggle.
2. Being within a cycle.
3. To think.
That- thah
That Within (The Mist)-
Their- dthe’d
Them- thyyn
Then- titen
These- tyyl or theph.
Think- thapha
This- thy (thih)
Thoth- thought
Thought- thoth
Thralls-
Thread (the Needle and): Dthan'dthan'uun'yy'tarch
Them- dtem
Theph- these
They- dthe
Through- dthou
Thuul- the end, the last
Thuum - birth
Tha (thah)- that
Thy (thee)- this
Thy'domm- today, "this day".
Thyyn- them
Time- titeke
Tita- now
Titeke- time
Titen- then
Titesh- after
Today- thy'domm
Tota- - All or Completely
Touch- tetech
Tree- chetesh
Tremen- become, create, form
''Trenanan''- triangle
Triangle- trenanan
True- tsue
Trust- kade
Truth- tset
Try- ude
Tsa- evolve
Tsakoth- student, learner
Tsarak'yyll The magickal patchwork of planar material that bind That Within to the Hob. It is created from the ritual of Tsat'tu. It is also comprised of special hunting remains and trophies from battle. Elaborate stitching or Cunannant is evident along every seam of this patchwork.
Tsarasen- The Whisper
Tsat'tu (To cull the irreverent): The identification and ensuing act of bringing a false prophet or soothsayer to become reverent before being destroyed and possibly made as part of the Tsarak-yyll. This is one of the devine callings of a Hob.
Tseje- sit
Tseke- take
Tset- is. To be or being. Truth
Tsete- stop
Tsol- self
Tsorek- consider
Tstartists-ka- Otherworldly totems and beings of the horde.
Tsue- true
Tsur-
Tsurrass (Tsurahh)- Reverse
Tsyy- feel
Turak- choose
Turakar- chosen
Ture- become
Turn- vert
Tunn- ground
Tuum- deep
Tuumeveh- depth
Tydomm- today
Tyk- finger
Tyyl- these
''Tym''- this
Tymbals: sound-producing organs and musculature of the Hob.
Tyyvh- test or trial
Ude- try, attempt
Understand- terka Understood- terkam
Undone- danuun
Udath Militia, Army
Unearthly brambles
Urren- Want. Desire.
Umen- number
Unfek
Up- ra
Upon- dapha
Use- utsh
Utek- get
Utsh- use
Uube- over
Uue- we
Uul- or
Uur- Pronoun meaning "dangerous"
Value- virrum
Vash- fasten
Vau- for
Vert- turn
Vessittant: The heart of a Hob. It is as a tightly wrapped ball of thorns that produces sounds of a drum. It is representative of the Unearthly Brambles during the narration of "Unbinding Fear" in the Fourth Hobben Lifecycle.
The Vexikon: A collection of dark parables attributable to Hobben lore. It includes works that range from straight forward prose to obscure chant-song all with dark lessons in them.
A short list of these are;
•The Parable of the Fifth Gate (The Fallacy of Courage) Grimm Daaggaad'EFett'Dryym- "The Kaath of Clutching Hands". Current Phobettyn Sentry. Augury of the Age of the
•The Parable of the Dark Lantern (The Fallacy of Seeing) Grimm Krymm'Uurrt-Tsett- "The Fate of Moths"
•The Parable of Shadow Chains (The Fallacy of Pain) Grimm Maal'Tyyk'Shimm- Pioneer of the Hobben Rites of Klyckabrynn. Possessor of the Kryn-Bhannt Legions
•The Parable of the Acolyte's Hook (The Fallacy of the Absolute) Grimm Khal'Rhun'Kannon- Marshal of the Great Hobben Plagues. Accounts for every Hobben Kusst.
•The Parable of the Hutt River (The Fallacy of Hope) Grimm Renn'Enoch'Tsarryll- Apprentice of Kaad'Dynn, Fen of the Macabre Lullaby, Harbinger of Phobettus. Marrah'kant of Gorgas.
•The Vermillion mark
The Hobben Lifecycle
Vas- against
The Vex of Curses: A series of involuntary movements, sounds, gestures, breath and thought that are as spell-craft that a hob creates. These can resound and effect individuals around the Hob with weak magick resistances or suggestible minds.
Vide: To see
Virrum- Value Said as part of the ritual of the first seven knots. "Virum Vessittant" is spoken to both empty and to value what resides in the heart.
Viruum-Vacuum or void
Void- viruum
Vomm- quiet
Want- uuren
Water- aka
Way- dtao
We- uue
Weak- hen or pfem
Well- ka
The Well of Souls:
Weshe- wind
What- ma
Which- qodt
The Whisper- tsarasen
Wild- nekta
Wilderness- nektaryyll
Will - kyv
Win- wyk
Wind- wyrre or weshe
Windy- weshexe (wejhezeh)
Wisdom- thoth
Wish- kinnuur
With- mit
When- whuun
Who- kuu
Whuun- when
'Within- kore
'Word - wyrre
Work- dtoal
Worthy- kalah
Write- crav
Wye- potential - Wye is the possibilies presented between each Hobben step on their path toward the great pendulum.
Wyk- win
Wyrre'-
1. word
2. wind
Xal - shall
Xallax- owe
Xjad- go
Xjadyyn- going
Xzyyn (zjeen)- happen
Ychek- effect
Yes- etya
Yesheen: A word of welcoming, The phrase- "Yesheen hevant" is used in the ritual of the first seven stitches to invite the weight imposed onto the Hobgoblyn within its lifetime.
Yllah- light (weight)
Yllythrekah- believe
You- dthee (thee)
Your- dthuur (thoor)
Ytesh - language
yy (ee)- and
Yyn- the act of
Yyshann "The soul of the irreverent": After a successful Tsat'tu, the soul of the Hobs victim is taken and is consumed in the the Hobs Koracle. This helps pacify the Kussts and will over time add to the "worth" of the Hob. These souls begin to add mass to the Hob. The overall "weight" of each Yyshann is different and can be valued by its Measure of Worth. A worthy kill may include the leaders of groups of fighters, warriors with respectable skill, priests of the fair races and all unbelieving and able bodied pink-skins.
Zxenn- speed
Zynicynth the prime Mineral (nuummite): The one mineral that all Hobs share and is central to the mineral assembly of the Mineral aspect of the Heptagon of the Ground.
Colors
Komm - Black
Ytheh (eetheh) - White
Gourth - Grey
Bromm - Brown
Rynn- Red
Ennah - Green
Boul - Blue
Yenelle - Yellow
Te'Tseta
The Hobben Dalamus
Being transcribed
The Hobben Engram
Being transcribed
The Hobben Lifecycle
The First Hob Lifecycle:
The Ephemeral Night Mare
That Within - (The Mist)
A monster with favour of the gods falls asleep and has a vision (This is usually a goblyn). They are being dragged down the river of souls. After their desecration at the mouths of Baulk they are not cast back. Instead they find the sickled finger of Sifu herself on the roof of their mouth and are picked out of the river. And then they are dropped into what feels like a corrupted and deeply unending grave.
This is The Well of Souls.
The mist therein torments the dreaming monster and from the wound left by Sifu in the roof of the mouth, it enters their body.
The pain from this causes the dreamer to scream.
The scream is a name.
And it is what makes form from the mist. The form is a Hob whom has now been named and awakened.
As does the dreamer.
The Second Hob Lifecycle: Undone
The dreaming monster awakens to find the head of a vulture deep inside their mouth. The bird of carrion, rips out a needle made of the dreamers jawbone. And the bone needle is threaded with the monster's entrails.
Out of this wound, the Hobs mist is purged.
The vulture always dances through this. And the dreamer never survives.
The mist is as the whisper on the mountain. It has a will and seeks out suitable ground.
An open field.
In the hollow of twisted trees.
In a crease of craggy rocks.
Over a current of troubled waters.
It is not moved by wind or penetrated by the light.
When the mist finds its earthen womb, it enters and begins to combine with the elements and minerals withinn it.
The First Stitch
The vulture is summoned and when above the mist drops needle and thread.
These swing in arcs that harmonize with the vultures eviscerant dance. On the seventh arc it pulls tight. This is known as.......
The Undone Undone.
This is the first stitch.
The first of thousands.
Gossamer strands become an encapsulating shell and the elements that surround fill it. Almost completely.
The Hob cannot speak but is now standing. Its sharp shins drip. Its throat and groin are empty hollows but the hob can finally seethe in the air.
The unknown causes hunger. So the Hob devours its own eyes to see the planes beyond.
The drumming starts within. Arms only moments from solidity claw, clutch and are stretched out.
It pushes its toes deep into the earth.
And in the moment that the new moon becomes a crescent sliver.......
an old intrepid beetle becomes aware.......
tymbals of Cicadas strike the air.......
and mist and earth and stitch and flesh.......
are all thus,
enmeshed.
The Third Hob Lifecycle:
The newly forming Hob is still corrupted matter. Mixed parts both will and mineral. Now alive but still without a voice.
The old beetle now crawls and flies
Seeking to be kept again
By earth and by sky.
Picking Scabs
Alone, heavy and now beginning to be covered with a first outer layer.
The first of thousands.
The Hob is now stitched to this plane, and it's quickly hardening and cracking new skin hold that within. But that within is as the Wye and seethes out. And so this layer is painfully peeled away by the Hob. This process is repeated and goes on for some time. Each shed layer shifts the Hob closer to this world and better prepared for it.
Change cannot be slain.
This is why it is said that a Hob looks to die, every . single . day.
The process finally brings the Hob to seem as flesh, blood and bone. But that within still writhes and desires binding.
And as does the Hobben Wye, seeks it out.
The Gathering Cloud
Meanwhile, in the chosen tree an intrepid and newly awakened beetle removes its binds. It has gone through a similar process as the Hob and flies toward the underground cloud.
Three hundred and forty three Kussts are this cloud. They are leavened and guarded by the beetle and so they let it coax them out of the ground. Then they moult in their own cycle. These "Kussts" are curseblessed like their guardian beetle, but they are unaware and hive-minded. Each Kusst produces glandular mercury (Dragrryum) that covers all that they touch. Their collective voice can shake the very ground. And there was thrumming on the mountian.
By the beetle the cloud is led to the Hob and is absorbed through the holes left during its manifesting. They become both the sound and the spawn. The Kussts inhabit the pelvic floor and along the pelvic rim. Expressed mercury passes through the hollow until the next cycle, when the flesh there becomes tangible and organ-like.
Growing Tymbals
After delivering the Kussts into the groin of its host, the beetle climbs through a passage and arrives tentatively at the opening at the hollow of the throat. There it quivers and extends a segmented carapace that binds to become the last internal piece of a real and almost complete body.
It is the "Ghoor-Shu".
The Speaking Beetle.
This cycle ends when first the Hob speaks. This sound carries. Across distance. Through the planet-crusts. And into the planes where grim minds listen. And when;
A worthy animal is startled and becomes imprisoned in unearthly brambles,
A false soothsayer puts on robes and follows a beckoning,
And the great mountain connecting that within, finally breathes in.
Hobs may likely live in solitude for awhile to commune. To dig in deep. But that within will eventually struggle out to find and shelter by their monster-kind.
By stick and by stone.
The Fourth Hob Lifecycle
Imbuing Spirit
In the places where nature is tamed
A soothsayer hears the call for the first time.
They have lied about being called before this. But this call is real.
It fills them. And it leads them away from their false altars.
Away from the believers that they taint. Wearing robes that portray that they are worthy to weaker minds. But hold nothing in them.
They pursue the beckoning. They find way to where the voice called out for them. And it is found at the end of thread and a swinging bone needle. They are made to regret all their misguidances while under the Hobs stitching dance. They will know that they are not aware. And they are slowly consumed as they are taught how to have reverence.
The materials once made with deceit are changed by the swinging needle.
Each stitch is seven.
What is made are simple dressings, but they are powerful. Garments once mundane is now replete with what the false witnessing could not imbue.
And that within finds peace in every stitch.
And it seeps back inside the new folds.
This is the first work.
The first of thousands.
And beginning this work will keep that within bound to the Hob.......
And so the Hob to the cycle- and so the cycle to the path- and so the path to the pendulum.
Unbinding Fear
In the places where nature is wild-
The drum beat is fast and it's sound guides the hunter to the edge of unearthly brambles. They were planted long ago and grew up as spite and as fear. A worthy animal is trapped inside them. It struggles and brays and is cinched deep into the patterns of thorns like many grasping claws.
Brambles are wicked to panic, a caltrop of the amygdala and the snare for the unprepared.
The Hob is silent and sees what is easy to kill.
But,
there is no prize without struggle.
So progress is made with intended steps.......
to the animal that twists away, and so is bound yet tighter. So the Hob reaches and touches the beast with steadfast halcyon hands. The drumming inside the beast slows and it feels the many thorns recede. And the Hob leads the beast out as if the brambles had been cut away.
The Hob and the animal look upon and know each other. They consider slaying the other. But they know that this is not the time.
For there is no sport without fear. And so both mark the other. And both are deeply changed by it.
This cycle completes as the marks on beast and hunter begin to transform them.
When the seven hundred moons are passed.
And when the huntlusting begins.
And when the mountain exhales and lets out the unseen light.
Fifth Hob Life Cycle: Pathfinding
The First Kabhal
The Hob stalks down the lurid path.
This is the path that is known.
The Hob's given mark is both blessing and curse . It harmonizes with the better parts of nature and has grown inside as an unending desire. Lusting to seek out the beast. To become what hunts. The mark has grown outside as an extension of its body. As a beastly apparatus. As that which is used to ruck or to claw or gore. And with a Hobben thought, the speaking beetle crawls from within the hollowed throat. It knows the Hobs intent, has use of the Hob's voice and with a Hobben gesture, is sent to where the lurid path will lead them.
The beast drags its feral flanks through deep wooded furrows. And casts off a rancor of spirit. On ground and grass. In the creeping air. And in the planes that only Hobben eyes can see. It is no longer with the better part of nature. It is now nature's retched and rabid.
It is now Dire. The animal released from the brambles but it is still imprisoned. Snared inside fearful instincts. And stares out as if it were shackled to the moon itself. The beetle lands by its beastly ear.
And whispers that "It is time". And that "change cannot be slain". The Hob's tymbaled voice strikes the air and the Kabhal is declared. The Dire animal knows now that the hunter comes.
And so they meet again.......
Each at the end of the others eye.......
And there is where they fight.
The Hob dances in a sequence of patterns and arcs. And the Dire animal's instincts negate its prowess as fear fills the furrows.
This is the first hunt.
The first of thousands.
And at the corpses of those killed by a Hob will be birds of carrion that will watch the Hob's dance.
And the birds will learn those dancing arcs,
And the birds will be changed by it.
And though the huntlusting wanes as the Dire beast is slain. There is still an unknown path.
The unknown causes hunger.
And so the eyes of the beast are taken.
And the earth is seen for the first time.
The new-known path is extended out before the Hob as it has always been. And so is dug into with reaching Hobben toes.......
and so is seen with new Hobben eyes.
The Hollow
The Hob ascends the lucid path.
It stretches out as if lined with foxfire. It runs through the wood and through walls that did not exist before the path was lain. And it stretches up a mountain to an indescript patch of ground that emits unseen light.
And the mountain whispers that "it is time".
That "change cannot be slain".
And so the Hob digs in and creates a hollow and enters into the cut.
And finds inside the three artifacts of The Fastening.
The lucid path has led to the vessel of the Dalamus with its intersecting circles and angles.
And it is held...
And the unseen light leads the Hob to the Engram and its occulting waves.
And it is held.....
And it covers the Dalamus as a lid.
The sound of the mountain leads the Hob to coil in and to become hollow and as a vessel.
The whisper is heard.
And it is held........
And it covers the Hob as a dream.
The Hob quivers and extends itself out. That within unfurls.
And both become the last internal piece of a great arc. And under an indescript patch of ground.......
Change is not slain. And there is thrumming on the mountain.
This cycle ends when the thrumming has ceased.
And when the Kussts begin to stir and fight and to fasten and to feed.
And when the empty vessels within the hollow are full.
And when a bird of carrion rips through the earthen membrane.
And there it dances. Then it drapes its mass and make and mantle over the opening
And dies there above it.
Sixth Hob Lifecycle
Molting
The Kant of Hobben Molting-
Under the carcass of the dancing bird;
Layers of earth are forced through. And are lifted up. On shoulders of a form that has taken in:
The Heptagon of the Ground-
and the vessel and the future and the past and the sound
and the omicron of the weight, under pantheonic crown.
And as sides give way to unsheathe the form that cuts away the cold,
A menace of the seething thing
Comes from within the mould
It's flat of brow and flight of feet
With Tak'levash it's filled.
And, in the middle where they meet
Is held the tool to kill.
It's better known and better said
To have a waking dream
Than have it turn to gore-ish mass
To make the unheard scream.
For now the nightmare comes to fight
And since the grave is dug
The unawakened are the home
For tool and tooth and bug.
Mantling (Practical Descriptive)
"The words of warriors do not matter- The sword of the wise does not cut" Gorgas
This is the cycle that most will encounter the Hob. They will during this part of the sixth cycle follow their path and each hob will have a distinctly different one.
They will become more enhanced as the Mantle of the bird that is sewn onto their shoulders first bristle and then plume. Their beastly apparatus gained through the process of Unbinding Fear becomes fully mature and is made available to use.
They will enter into the mess of other monsters. They will learn their cultures. And fight with them.
They will seek their own culture as they hear the whispers of a Kort'tsepharrah or teacher. The path they are on will become divergent as they find erudition in Hobben arts and practices.
They will add layers to their form. And these layers will have layers. The layers are real and figurative. The Hob will weave into its form patches for their Tsarak-yyll and they will weave themselves into the fabric of monster societies.
This is the prime of the Hobs physical abilities. As the Cloud within them fester for release and by so doing provide surges of primal energy into their Hobben host.
Mantling marks the peak of earthly awareness and can blind the Hob to some of the otherworldly links that it has cause to know.
Mantling continues throughout the processes of Fighting and Fastening. And will afford the hob all that it imbues until the end of the 6th cycle. When the Hob fulfills the arc. And walks the path that extends beyond it.
The Kant of Hobben Mantling
This is the shadow of deadly mass.
This is the product of earthen torrents.
And the spirits of intention.
An ancient amalgam
Of havoc ascension.
This is the voice
The laconic lexicon.
That will guide and contrive and and make cynic believe.
Cacophony wake shakes faith takes logic and makes creed.
It is the potion that is poured.
It is the magnet of the mind.
This is the remedy
The Eucharist that kills.
This is the hive of the horde and the coven of the cloud.
It is the weapon and the wound.
It is the fracture and the filled.
This is the paradigm
Standing now above the middens of murder that are made by its strides of pain along the path.
It is as the function of the fervent.
It is the deadly reapers servant.
It is a fractal on the field.
This is the flux and the forcing of fear.
This is the primitive spine of the spear.
This is the grief in a gristle of song.
This is the might and the right and the wrong.
This is the killing calamitous curse.
This is is hex and the horrid made worse.
This is the figure the freight and the fright.
This is the Hobgoblyn.
The thing that goes bump in the night.
Fighting
Inside "Fear enters where swords cannot" Gorgas
Three hundred and forty three scion insects that pulse with the dark light. They're fighting to fasten. To become multiplied. And to do this they must detach from the pattern of fleshy sockets and break through the membrane of the Hobs skin and perform Cosh'kka. They harmonize with the pulse, bristle in their nests and ooze a volatile elixir that permeates the hive and stimulates their host. They communicate that the flight will be made and that the Hob needs to prepare for this.
The Guardian Beetle can feel the brooding Kussts, undulating, fervent. It sets about its most difficult task. It is the keeper of the hive. But it is also the voice of its Hob. And this cycle of Fighting is where the beetle is called upon by the mass and by the many. As it is called to be the voice is leaves the brood and trusts the wisdom of the Excandescent Light. The dripping product of the brood surge past the Beetle and into the channel where the dark light is. It fills the cortical frame and this produces a sound from the Hob. It is the sound that indicates the Tsat'tu is begun. It is the war cry that announces the killing intent of the Hob and the pacification for the many Kusst. They calm enough that if the Beetle has cause to leave it might not unleash the cloud. The hive await the heat of the soul fire and are focused on this and are dangerously still.
The Excandescent Light now pulses in harmonic rythyms. Manifested in the Hollow it was first unseen but has now become visible. But it is dark. And it is fixed on the forehead and just behind it. A channel connects it to the Hobben matrix where it pulses the influence and inspiration from the middens of otherworldly realms. It is a connection known as "Kort'yyrrah" and is the dark path to understanding. It requires specific discipline to see and to hear into that which is not easily either. It is used to see the worth of the world. And the worth of those in it. Informing the Hob on the meaning of symbology, visions and helps decipher the whisper that is in the Hobben ear. It also helps conceal the Hob and obscure them from maligned magicks. The anatomical function is to help feed the Koracle.
The Koracle is a furnace in the Hobs body for worthy enemies and the crucible of their souls. Located in the middle of the abdomen it opens as the Tsat'tu is finished. When the cull is done. And the product of this fire is like communion to the Hob and like a drug to the bristling Kussts. They are pacified by it and belay their struggle if only temporarily. But they will stir again before too long. And this will cause the Hob to strike out over and again to keep the Koracle full and to keep the brooding Cloud fed. This is the cause to kill that is devine while on the path. To obtain the essence of the killed. And each essence has a weight. And the weight is measured and reflects the worth of the kill. The value of which settles on the Hob like a blanket. Forming thin layers upon layers and it makes the hobs matter dense and heavier.
Fighting
"Outside"
The Tool of a hobgoblyn is called a corpser and indeed that is what best describes what it produces. But it is more. It is an extension of Hobben will. The tool is an extension of the Hob's body. It is the item of the cull. It coaxes the unwilling.
The Tool is the representation of a Hob's future. It is held ahead of the Hob. It is a legend maker and life taker. The force it represents is tantamount to the actions that a hobgoblyn will take.
It is symbolic of the bone needle. In a series of arcing movements, scattered in purposeful rhythms. The pattern it makes is a binding practice to the sewer and to the sewn. It binds those that are slain or wounded forever to the wielder.
Fastening
Tak'levash "To fasten is to fight" The Final Release
Once the Omicron of Weight is burdened sufficiently and the span of the great pendulum's arm swings toward the top of the end of the sixth arc it is for the Hob the time of the Fastening.
Fastening is the time of the fulfilment of a hobgoblyns mortal design and is the moment that is all at once prophecy, promise, purge and plague.
Hobben Rituals
"Every intentional act is a ritual"
Fighting for a Hob is a ritual.There will need to be ritual killing done every day that you cast shadow on a battlefield. This is to engage in your Tsat'tu and feed the Koracle. To do this you must open your awareness and find at least one Worthy target. Worth may be defined in many ways so to keep it simple, it must be a challenge and, it must be "at the end of the others eye". Once a selection is made you go about the ritual:
The Ritual of Tsat'tu- Kinn-Tsat'tu
1. Find your worthy target and meet their gaze.
2. Use your Korpser or Hobben toe to "Dig-in-deep" and connect with the ground.
3. Use a gesture of conveyance and send out your Ghoor-Shu to the intended.
4. Make your intentions known by screaming the incant Kabhal Yyshann! (pronounced: Caabaah-Eeshan)
5. Kill them dead.
6. If there is a trophy, have it.
If there is no death from this instance, the ritual must be done again until successful. With this is done you have kept the Kussts sedate and can be comforted knowing this. For Kussts are our curseblessing. And to quell them allows for still moments.
Hunting as a Hob is a ritual.During events that allow night fighting and role play it will call you to hunt for sport. In this ritual the hunt is led by you the Hob and can include henchmen as hounds and again a clearly identified and Worthy prey. The reasons can be any that induce the hunt but the method is set.
The Ritual of the Kabhal- Kinn-Kabhal
1. Select your quarry. This can be an individual or an entire group. (The reason for selection can be a slight against you or a point of retribution for an ally. Be vigilant for an excuse to hunt!)
2. After the second hour that dusk has fallen, gather your team or prepare yourself.
3. Use a gesture of conveyance and send your Ghoor-Shu to the intended.
4. Scream that the hunt has begun with the incant "Kabhal!"(pronounced Caabaah!).
5. Hunt them down.
6. When the prey is seen for the first time you must again scream the Kabhal! to ensure it is a worthy encounter. Kill them dead.
7. If there is a trophy, have it.
Ritual of Shackling -Kinn-Klycabrynn
Shackling- “Klycahbrynn”
Titling: Kort’ybhannt (Pronounced Kor-eh-bhan) or its shortened form; Korrynn
Kort'ybhannt: A being (usually hobben) that has been called to be a neophyte to the Erudition of the Hollow. There can be seven total neophytes per worthy Hob "Kort'" that has moved into and is within the 7th cycle. These students are sent down the paths of the ordeal to secure a title appropriate to the judgement of their Kort'tsepharrah. These initiants are usually instructed also to act as surrogate for the principal Kort' to do material biddings during this relationship.
“Sickle finger, shackle stare, making irons tight. Slaving you to crescent moon who eats your eyes for sight”
From the chant of sticks and stones
The Erudition of the Hollow: A process of a begotten learner to have better access and explanation for the meanings of Hobben acumen. It is started only when the learner or “Bhannt” has offered to be a subject and responsible to their Kort’. The Kort shall require the Bhannt to be reverent in their regard to Hobben lore, histories and ritual practices in Hobgoblyn culture.
The Ritual of Shackling (Kinn-Klycahbrynn): (Pronounced: Kin-Click-a-brin)
1. The prospective neophyte is called to attend duty and offered to accept a blended path with the Kort’sepherrah.
2. A shackle is made or otherwise elected to be carried by the neophyte as a representation of the bond between them and their Kort’. This item will not be able to be bent or broken. Its integrity and strength are imperative to the rite.
3. The Ritual of Klycahbrynn manifests between the Kort’ and the prospective Bhannt. It is a meeting where the Kort inspects the shackle and tests its suitability for its use in the rite. The shackle is then held by the learner and a series of words are uttered by the Kort’ as the Kort’ stares unblinking through the shackle and onto the neophyte.
The verses of the rite-
“Ah'dah ak videmm d’Bhannt” I am now seen as a servant
“Ah'dah tsurats ak A'videmm” I cannot from now be unseen
“D’Munn Shiiv Deverram E’Occullust” I allow the crescent moon to consume my eyes
“Bek Aktull Emmnnant Resyn Muun" There will be Absolution if I become as the new moon
“Surr T’arch d’Novem, Nape, Talus Interum Pettis Animus” Not bound by septum, neck or ankle but by that within
“Klycahbrynn T’arch Tyk Ssurass Unfekt” This shackle now binds and cannot be undone
"(Subjects name) Kovex T’(Principals name uttering 'S' at the end) Yennyth Kinn-Klycahbrynn” (Subjects name) is now accounted to (Principals name uttering 'S' at the end) through this rite.
4. The neophyte will then find unknown ground and perform the ritual of Digging-In. On that spot, the shackle is placed inside ground under three days and nights during the cycle of the crescent moon. The shackle should after this time be uncovered and removed under the unseen light of the new moon.
5. The shackle is recovered under the new moon and will now never leave the subject.
6. The shackle is hung openly and displayed and is now a representation of the rite for the subject.
7. The rite concludes and the neophyte will begin the journey on the Path of Ordeals as instructed by their principal. The neophyte will now be called “Korryn” or “Kort’ybhannt” by the principal. The principal will be called “Kort” by the student.
Chants
Stick and Stone
Goblyn live by stick and stone
and shelter in the night.
My fire is a human's home
whose soul burns long and bright.
Sickle-finger Shackle-stare
making irons tight.
Slaving you to crescent moon
who eats your eyes for sight.
Goblyn live by stick and stone
the shelter in the night.
We can kill by will alone
but we prefer to fight.
I Burn
Driftin' upward
Gently lifting
Lazy on the wind
Rollin' over
Turnin' slowly
Beginning and the end
Fire is bright
Fire is clean
Never so alive
Smoke is freedom
Flame is mercy
I am free tonight
And I burn
I burn
Stoke the embers
Cleanse the spirit
A prayer in every spark
Feel the lick of
Bad religion
The finish and the start
In the beginning
We were smarter
And the flame was heaven-sent
Through the ages
We got stupid
Now we must repent
And I burn
I burn
Sift the ashes
For reminders
Stony things remain
Tooth and bone
Unimpressive
I have left these things
Because fire is bright
Fire is clean
Efficient and divine
Tooth and bone
Charms and dolls
I am free tonight
I burn
The air
You breathe (X3)
I burn
I burn
I burn (Toadies)
Tak'levash
This is for crimes
This something inside of me
Goes into your minds
Three hundred and forty three
Panic come - Panic keep
The takers toe begins to dig-in-deep
To raise head and stomp the blood
Draven'yy'kesh'yynn Fett
I'm alive and I've got the sliver
And I wonder; What will you follow....
When your head is not in order?
And I'm stomping your little.....
Hevatant Hive
Bremmen'Kinn'Tsat-tu'tset
Tsarasen'Tsi
Kort'kullis'kinn'Tsat-tu'fett
Tak'levash'Deverram
Kesyyn'karreth'kore'Kort'Kort'yyrrah
Tak'kalah'Marrah'ddrom
Draven'yy'kesh'yynn Fett
Emmnnant'dreg'korpser'shiven
Tsen'yyvash'yynn'bek'aktuul'videm
Virrum'kovex'ssurass'tsarasen
Kyerrah'khovyyn
Rhett
Jeer
Fett
Reproduction
Hobgoblyns do not cover their knees or elbows like Goblyns do unless they have a strong compulsion to do so. They can have children with other races, the child is born as the race of the Hobgoblyns mate. A Hobgoblyn is incapable of having a child with another Hobgoblyn, It is not unheard of to have a Hobgoblyn couple raise another child as their own.
Known Hobgoblyns
- Gorgas
- Dang
- Zzyzx
- Triv
- Daelenn
- Krough
- Gekko
- Baloo
- Reks
- Kahl-Rhun-Nek
- Gahhl
- Gomi
- Kreesh
- Dundee
- Bhodi
- Achilles
- Logan
- Maple
See Also: Horde Deathrisen Hod Clohaka