Malark

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== Background ==
 
== Background ==
  
Malark Ashenstride was born in the Fifth Year of the Dragon to Chief Josuito of the now lost Scarbrow Tribe. The valley where the Scarbrows lived had been under the harsh rule of a cruel dragon for five years. The dragon demanded a troll sacrifice every few years, chosen from the best of the warriors of the tribe, to spare Scarbrow Valley from his wrath. As Malark grew, his parents were relieved that he wasn't particularly strong, and would probably not become a warrior, but a witch doctor. He was, however, smarter then the average troll and extremely fast.
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Malark Ashenstride is what you get when you have a tribe of monsters living in relative isolation from the rest of the world. In the small vale where Malark spent his youth hunting and learning the trades of war, his family was in continual peaceful contact with the [[Hat Troll]] and [[Gnoll]] tribes that likewise inhabited the area.  A blending of cultures commenced leading to a very unique style of mindset for a troll.  From the Gnolls, Malark learned the vicious and awe-spiring hatred for all things civilized. He also adopted their custom of wearing collars as a sign of their honour.  From the Hat Trolls, Malark learned respect for those taller then him and also an appreciation for a finely crafted hat.
  
Troll school in Scarbrow Valley is limited to speaking, hunting, and various physical training. Although he did not do well at most PT, Malark demonstrated a quick grasp on communication and a prodigal skill with a bow. This cemented his position as the Clan Shaman's new apprentice.
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Compelled by the [[Dread Gods]] to seek the blood of pinkies, Malark left the vale. [[The People of the Vale]] never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery. This reliance on Stone Age tech put Malark at a slight disadvantage at first, but his troll ingenuity figured out techniques for getting around the more well-equipped fighters.
  
Malark entered into his Magick training and the time of the sacrifice drew near.  The dragon surveyed the warriors hunting and fighting, watching to see which one was the most tasty looking. While the Chief and his head-shaman were discussing which warrior would be chosen, the shaman had a vision of Malark clad all in white standing over the corpse of the dragon. The Chief was very pleased that his son was destined to do such a thing, and when he went up to the mountain to inquire what sacrifice the dragon wanted, he began boasting to the dragon of what his son would do. Trolls are not very bright. The dragon went into a rage and demanded Malark as his next sacrifice!
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Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
 
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Fortunately for Malark, he was hunting nearby and overheard the conversation. And, not wanting to be eaten, he started running.
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When he couldn't be found for the sacrifice, the dragon lost it's mind.  It started killing every living thing it saw and burning any plant that might provide cover.  The tribe of the Scarbrow Trolls was soon wiped out and the valley burned for six years. The dragon could not find Malark.
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Then, six years later after no living thing existed in the valley, the dragon slumped to the ground... dead from exhaustion.  Something stirred in the ash near the dragon's corpse, and Malark emerged grinning.  Earlier in the Burning Time, Malark had used his limited Magickal Skill to turn his skin ash white so he could hide, coming out only when the dragon slept to hunt.  Malark cut out one of the dragon's bones and fashioned it into a spear. But now, seeing as the dragon had wiped out all life in the valley, he left.
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Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impress by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
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During his time with the Uruk-Hai, Malark also founded a [[Gladiator's School]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
 
During his time with the Uruk-Hai, Malark also founded a [[Gladiator's School]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
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The next year at Chaos Wars XIII, Malark fell victim to treachery.  While wandering about in drunken stupor, the malicious [[Breaker]] stole the collar he wears as a sign of his honour.  The collar was put in the possession of [[Lady Lillith]], who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the [[Uruk-Hai]] banner once again.  Compelled by tribal duty, Malark swore the oath, and now has returned to his previous occupation of barbarous blood-letting.
 
The next year at Chaos Wars XIII, Malark fell victim to treachery.  While wandering about in drunken stupor, the malicious [[Breaker]] stole the collar he wears as a sign of his honour.  The collar was put in the possession of [[Lady Lillith]], who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the [[Uruk-Hai]] banner once again.  Compelled by tribal duty, Malark swore the oath, and now has returned to his previous occupation of barbarous blood-letting.
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Always at the mercy of his [[Dread Gods]], Malark was forced under pain of insanity to form a monstrous religious organization called [[The Great Hunt]].  He is currently High Priest and always looking for members.
  
 
Malark currently fights in Stygia and continues to grow the revolutionary idea of the AU while engaging in the brutality that only the Uruks can muster.
 
Malark currently fights in Stygia and continues to grow the revolutionary idea of the AU while engaging in the brutality that only the Uruks can muster.
 
[[Category:People]]
 
[[Category:People]]

Revision as of 18:02, 22 August 2009

Troll stage four.jpg


Full Name: Malark Ashenstride

Unit: AU and Uruk-Hai

Realm: Stygia

Fighting Since: 2003

Race: Forest Troll

Style of Choice: Simple Weapons (e.g. rocks, spear, club, dagger, etc)

Real Name: Nicholas Brouillard

Events Attended: Chaos Wars IX, XII, and XIII


Background

Malark Ashenstride is what you get when you have a tribe of monsters living in relative isolation from the rest of the world. In the small vale where Malark spent his youth hunting and learning the trades of war, his family was in continual peaceful contact with the Hat Troll and Gnoll tribes that likewise inhabited the area. A blending of cultures commenced leading to a very unique style of mindset for a troll. From the Gnolls, Malark learned the vicious and awe-spiring hatred for all things civilized. He also adopted their custom of wearing collars as a sign of their honour. From the Hat Trolls, Malark learned respect for those taller then him and also an appreciation for a finely crafted hat.

Compelled by the Dread Gods to seek the blood of pinkies, Malark left the vale. The People of the Vale never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery. This reliance on Stone Age tech put Malark at a slight disadvantage at first, but his troll ingenuity figured out techniques for getting around the more well-equipped fighters.

Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by Valas Hune) upon his arrival, but the mercenaries were soon absorbed by the Uruk-Hai. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.

During his time with the Uruk-Hai, Malark also founded a Gladiator's School in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.

Malark soon became tired of the hierarchical structure of the Uruk-Hai and the brutality even amongst themselves. He dreamed of a Unit based on democratic principals and tribal unity, not fear and oppression. Then, at Chaos Wars XII, he conspired with like-minded warriors and created the AU.

The next year at Chaos Wars XIII, Malark fell victim to treachery. While wandering about in drunken stupor, the malicious Breaker stole the collar he wears as a sign of his honour. The collar was put in the possession of Lady Lillith, who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the Uruk-Hai banner once again. Compelled by tribal duty, Malark swore the oath, and now has returned to his previous occupation of barbarous blood-letting.

Always at the mercy of his Dread Gods, Malark was forced under pain of insanity to form a monstrous religious organization called The Great Hunt. He is currently High Priest and always looking for members.

Malark currently fights in Stygia and continues to grow the revolutionary idea of the AU while engaging in the brutality that only the Uruks can muster.

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