Blight
Blights
Blights are creatures spawned from sites of great evils, or summoned by corruption. they are not quite living plants. more so spirits that use dead plants to create their forms. Blights often are seen in one of three forms. Vine, twig, or Needle. with Other blights like Ent/tree, and bush existing in fewer numbers. there is also a recorded case known as the Gröf tree. a corrupted and undead Ent capable of creating Blights at will.
Blights hunt for life and seek to end it. a corruption within the natural order of things they disrupt balance and bring chaos. they are often seen on the fields of battle attacking one side or the other. picking one target to hunt down before moving to the next. they are persistent, and quick. with each blight preferring to hunt their own way and with unique weapons.
Blights in the fields of Armageddon.
as stated before the three primary forms of Blights are the Twig, needle, and vine blights, each one varies wildly in abilities and size. with twig blights being the smallest and vine blights being the largest of the three.
Twig blights were the smallest type of blights, resembling humanoid, leafless shrubs, complete with limbs and a head. They could root themselves in soil, becoming indistinguishable from regular, dead shrubs. Groups of rooted twig blights could resemble piles of firewood or debris. Twig blights were very dry, causing them to be especially susceptible to fire. they often are some of the fastest blights. preferring to use shorter blades made from debris that helps them blend in.
Needle blights looked enough like a hunched humanoid to be mistaken for one in the shadows of a forest, but a closer look made their plant-like nature obvious. Conifer-like needles grew in clumps across their bodies, and their gait was best described as shuffling. they are often seen preferring to fire their needles at enemies from a distance. though they can use bursts of sudden speed to close distance if needed.
Vine blights are often the largest of the blights. covered in slick and leafy vines they are tough opponents who hunt relentlessly. often with the greatest lust for blood. as well as the most advanced capabilities for speech. often seen using longer weapons to take the greatest advantage of their longer limbs and tougher bodies.
The Blights of House Crypt
Within House Crypt. there is a single main Entblight, the Gröf tree, from which all Bark blights are spawned. bark blights are a type created by the Gröf tree to use as eyes and ears outside of House Crypt and to function as its vessels now that the the Grof tree is rooted into the halls of House crypt itself.
each Bark blight has a Beetle buried in its head which ties it to the Gröf tree and allows it to access the archival knowledge of the Ancient and now stationary Entblight. they are made of dead and shed bark as well as the bones of fallen creatures brought to the crypts. bark blights can be made of any races bones, leading to ever changing hoards of mossy and bark coved armies of monsters and the dead spawned from the halls of Crypt.
special amongst the bark blights are the giants. towering figures who are created with the bones of giants slain for the sole reason of making one of the Grof tree's generals. they alone carry 2 beetles within them. used to reanimate the body and give it the power to create a limited but still large number of blights on the field of battle.
How to Spot a Blight.
Blights are often seen wearing woodgrain or leaf patterned armor or pieces of garb like belt flags or sleeves. as well as Moss and vine like adornments as hoods or as parts of their armor. they share a lot of similarities with the Nadar or Dryads but most blights are made of dead plant matter and the garb should somewhat reflect that.