Ormarr agni
Ormarr Agni
Pronounced (Or-Mar Ag-nee)
Translates to "Sword's Edge of the Serpent Army"
Merex likes to call the unit "Doll Dagga Buzz Buzz Ziggity Zag" for unknown reasons
Commander: Brank
Second Voice: Merex Moth
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Members
Brank - Commander Elite
Merex - Berserk-Arch-Warrior Elite
Caine - Berserker Orc
Dezzeray (Dezzy) - Berserker Orc
Sven - Maggot
Initiation and Rundudge
Beginning Initiation
Must win a 6 vs. 1 fight using your preferred weapon or weapons. The enemies must move at a walk but you may move at any speed. The enemy may only use one Blue Type Sword.
Must win a 3 vs. 1 fight using your preferred weapon or weapons. Both you and your enemies may move at any speed. The enemy may only use one Blue Type Sword.
Must win a 1 vs. 1 with the Warlord using your preferred weapon or weapons. Both you and the Warlord can move at any speed.
Must go through a “Beat In” with as little clothing as possible. No armor or weapons. Underwear, pants, and shoes are preferred but having no shame is encouraged.
Paths
Berserker - Preferred Red Type weapons.
Must win a 4 vs. 1 using your red weapon. Both you and your enemies may move at any speed. The enemies may only use one Blue Type Sword.
Must win a 2 vs. 1 with only one life using your red weapon. Both you and your enemies may move at any speed. The enemies will use Sword and Board. The enemies’ shields are unbreakable.
Must do one or more of the following:
Dead lift double your own body weight
Do 50 push ups in with no rest
Do 300 sit ups with no rest
Run a mile in six minutes or less
Must be sworn in by the Warlord and go through a Blood Baptism.
Warrior - Preferred Blue Type weapons. (One Blue Type, Florentine, or Sword and Board)
Must win a 2 vs. 1 if you have either one or two Blue Type Weapons, or a 3 vs. 1 if you are Sword and Board with only one life. Both you and the enemies may move at any speed. The enemies must use only one Blue Type sword.
Must win a 1 vs. 1 battle with all three options of weapons (Sword and Board, One Blue Weapon, Two Blue Weapons). The enemy must mimic your weapon choice. Both you and your enemy may move at any speed.
Must be sworn in by the Warlord and go through a Blood Baptism.
Archer - Preferred Ranged Type weapons. (Bow and Arrow, Crossbow, or Rocks)
Must Be able to hit a target from a distance determined by the Warlord.
Must call three shots on a standing target from a distance determined by the Warlord.
Must succeed in a grab and shoot at an enemy that is running at you from a distance determined by the Warlord.
Must be able to shoot two arrows at once.
Must own at least six approved arrows and fifteen approved rocks.
Must be sworn in by the Warlord and go through a Blood Baptism.
Rundudge
Rundudge is the process someone must go through to become an Elite in Ormarr Agni.
Must Pass Selection First (you may request) If completed on the "Perfect" Level then you will receive 50% to your final score rather then 25%.
Maximum 100% Minimum 50% (Less than Minimum = 0%)
Push ups - 75 (Max), 40 (Min)
Sit ups - 200 (Max), 100 (Min)
Pull ups - 35 (Max), 10 (Min)
Perfect = 300%
Pass = 150-299%
Fail = 0-149%
Grappling: combatants must remain within a 12 - 16 foot (aprox.) in diameter circle. A takedown (opponents back or stomach comes in contact with the ground) will earn you +2 pts. For the opponent who falls a 1 point penalty is taken (-1 pt.). A ring-out is also a 1 point deduction. There is no separation between weight classes. Grappling can be 1 vs. 1 or teams of 2. Also Grappling free-for-alls with 4 contestants. Event last of 6:00 minuets or until a score of +10 is reached. To receive a passing score (100%) at the match end your final score must be +1 or higher. WARNING: Any over aggressive contact such as punching, kicking, and head butting will be severely punished. (This is like wrestling, NOT boxing)
Shield Wall Breeching: only a training exercise. While unarmed you must break or jump your way through the center of a 5 man shield wall (no weapons). If you manage this within 3 attempts you receive a passing score.
The Obstacle Coarse: Short, but difficult. It is a distance determined by the Warlord and Second Voice (usually short but extremely fast paced). It involves running, swimming, jumping, dodging, more jumping, and more running. Oh yeah, and there is a time limit. If the course is completed within the limited time you pass. If you do bad enough you may have to run it again in handcuffs (To be determined by the Warlord).
In order to be physically accepted as an Elite member you must have a composite score of 75% (at least 3/4 completion of the tasked listed above) or higher.
Rank and Titles
Ranks
Rank is also referred to as "Breed"
If you pass your Beginning Initiation then you are a Maggot of Ormarr Agni
If you pass your Beginning Initiation and one or more Path Options you are a Orc of Ormarr Agni
If you pass your Beginning Initiation, one or more Path Options and Rundudge you are an Elite of Ormarr Agni
Titles
If you go down the Berserker path then you can be a Berserker Orc or a Berserker Elite (depending on your Rank).
If you go down the Warrior path then you can be a Warrior Orc or Warrior Elite (depending on your Rank).
If you go down the Archer path then you can be a Archer Orc or Archer Elite (depending on your Rank).
If you haven't done Rundudge or taken a Path but have done your Beginning Initiation then you are simple a Maggot.
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Index
Blood Baptism - A ritual involving a member of Ormarr Agni and the Warlord in which the Warlord dips his hands in a bucket of pig's blood and press his palms onto the member's face. The member may not wipe the blood from their face until they are permitted to by the Warlord (Could range from an hour to a day).
Grab and Shoot - The participant places their Ranged Weapon on the ground and takes two steps backwards. Another member, the opponent (armed with a Blue Sword), is stood a certain distance away from the member going through the Grab and Shoot. When the Warlord is satisfied with the setup he will begin the trial. One member will run at the other in an attempt to hit them before they get hit. The participant must run to his/her Ranged Weapon, pick it up, load it (if applicable) and fire a shot. If the shot hits the opponent it is automatically a kill shot, no matter where it hits (a weapon hit is not included in this). Likewise, if the opponent strikes the participant before they can take their shot then the Shoot and Grab is over and the participant has failed and may try again. The distance of the opponent from the participant ranges depending on the chosen ranged weapon, where if the participant selects a rock the opponent may be very close where as if the participant is using a bow or crossbow the distance may be extended.