Guild Master

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What is a Master?

A Master is exceptionally skilled within the discipline of their choice, and moderately skilled at others as well. They have demonstrated an aptitude at teaching. This is the final rank within a guild and among other things, gives the Master the honor of sitting on their guild's Council if they choose.

Master Garb

A Master may wear a badge with their guild's master symbol on it.

For Artificers, that would be a brown badge with an anvil, hammer, and yellow flame. For Seneschals, that would be a gold badge with a double-barred torch.

Those who achieve Master status will also be presented with a Master Sash in brown or gold with appropriate heraldry and embellishments.

Requirements

There are two paths towards becoming a Guild Master.

Apprentice/Journeyman/Master

The first path is to become a Guild Apprentice and be promoted through Journeyman to Master, meeting the following criteria. Note: Additional requirements may be required by individual mentors/masters. Please consult with your assigned mentor for your specific requirements.

ARTIFICERS

  • Approved by Artificer’s Council
  • Have created a syllabus for a class within your discipline to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students.
  • Have created at least one instructional document, and improved on a previous one or created a second instructional document, for the guild library. Videos are also appropriate.
  • Taught three classes about your discipline. This could be the same class at three different events.
  • General competency in one seneschal task associated with the arts. Organizing classes for an event promotes crafting, running an arts and sciences competition promotes exposure and excellence, organizing and assisting with feast, etc.
  • Completed an approved artificer project for someone outside your unit and realm with a quality of 7 or greater and a difficulty of 7 or greater. (Note: Exceptions may be made to acceptable recipients as the council sees fit)
  • Spent at least one year as a journeyman.

SENESCHALS

  • Approved by Seneschal Council
  • Have created a syllabus for a class within your aspect of service to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students. For shadowing projects this could be a check list of items to cover.
  • Have created an instructional document, or improved on a previous one, for the guild library. Videos are also appropriate
  • Taught three classes about your aspect of service. In areas where teaching a class may not be appropriate having individuals shadow you can take fill this requirement.
  • General competency in one crafting task associated with service. Building weapons helps a weapons checker, sewing helps a realm leader garb their realm and as such is required of a master
  • Completed an approved service project for the whole of Belegarth of considerable effort as determined by the Council.
  • Spent at least one year as a journeyman

CHRONICLERS

  • Approved by Chronicler’s Council
  • Have created a syllabus for a class within your discipline to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students.
  • Have created at least one instructional document, and improved on a previous one or created a second instructional document, for the guild library. Videos are also appropriate.
  • Taught three classes about your discipline. This could be the same class at three different events.
  • Displayed general competency (journeyman level) in at least one secondary skillset which can represent any of the three Guilds.
  • Completed an approved Chronicler project of considerable difficulty as your Mentor sees fit (this cannot be the same as your Journeyman’s project.)
  • Spent at least one year as a journeyman.

Immediate Master Recognition

The second path is to apply for immediate Master status. Many individuals in Belegarth are already masters in various areas, and have been for some time. In recognition of this the Guilds welcome those who qualify to apply for Master status now.

People who meet the requirements established by the Guild Councils may skip the apprentice/journeyman process and apply for Master Recognition in either Guild. To do so they should email the appropriate documentation, as described in the following links, to the applicable Guild email: belegarth.artificer.guild@gmail.com, belegarth.seneschal.guild@gmail.com or belegarth.chronicler.guild@gmail.com.

ARTIFICER: https://docs.google.com/document/d/1PRXCSK1orNFr4Jm9bN9sgILkDW9wIS-RpTh0fgsqckM/edit?pli=1

SENESCHAL: https://docs.google.com/document/d/1WmzpVmVxf68KeKCj0EfidRyaWoF2h0J9bnQQ61ELb_g/edit?pli=1

CHRONICLER: https://docs.google.com/document/d/1SYhWyvX19wXrQS6ASIEDJGmBoKSx9glaQGkn6qtW-Ws/edit?usp=sharing

Once received, the documents will be reviewed by the Guild Councils. There will be a time period set of three weeks from the posting date for discussion and voting, with a 2/3 majority required for acceptance. In the case of a "no" vote, the applicant will be provided with a reason for being declined and some feedback. They may reapply.

If approved, the applicant may use the title of Guild Master. Accepted application documents will be posted on the appropriate public Guild Facebook page and in the Guild Library on the Belegarth wiki for educational purposes. An Investment Ceremony may be held at an event of the applicant's choosing or privately. The new Master will be presented with a sash in their Guild colors with the Master's symbols, which indicates that they have achieved Master status. Masters may choose to sit on their Guild Council and participate in future votes, but doing so is not required. Masters may choose to take up to two apprentices, but doing so is not required.

Current Guild Masters Across All Guilds

Name Fighting Name Realm Primary Skill Secondary Skill(s) Guild Status
Ellie Apland Master Lady Armstrong Numenor Sewing Photography Artificer Active
Laura Jolliff Master Faline Northlands Sewing Machine Embroidery Artificer Active
Brett Barker Master Sven the Apothecary Shannara Brewing Music Artificer Active
Christina Stone Master Laeta Kamigawa Sewing Embroidery/Bardic Artificer Active
Marie Barker Master Alyna Shannara Sewing Jewelry Artificer Active
Bailey Scott Master Sabre Carthage Sewing Machine Embroidery/Design Artificer Active
Kaye Mahoney Master Pip Tolaria Sewing Design, 2D Art, Painting, Machine Embroidery Artificer Active
Daniel Cones Master Kyrnn Wolfsbane Mittelmarch Leatherworking Foamsmith/Plastidip Artificer Active
Caitlin Ridley Master Alyori Ivesra Fellowship of Pahmoten Sewing Hand Embroidery/Fabric Dyeing Artificer Active
David Bell Master Cien Fuegos Bethel Leatherworking Shield-smithing/Weapon-smithing Artificer Active
Danielle Purdy Dame Unicorn Ashemark Pattern Drafting Embroidery Artificer Active
Cypres Witchdoktor Zir Hixa Nostalima, Master Artificer Grond Sewing/Textile Arts Leatherwork Artificer Active
Master Saeywn Northern Steppes Sewing Artificer Active
Master Fincalian Fellowship of Pahmoten/Mittelmarch Sewing Hand Embroidery/ iber Arts Artificer Active
Elizabeth Matanguihan Master Sir Sorcia Januri Alathea the Matriarch Nomad Garb/Sewing Embroidery Artificer Retired
Mandy Cleveland Davey Master Sita Avaaraa Anduril Sewing/Leatherworking Chainmaile/Metal Working Artificer Retired
Matteo Kraftsow Master Witchdoktor Kord Ancient Wharf Lore / Bardic History Keeping Chronicler Active
Sawyer Richardson Master Bladmaster Flynnt Dur Demarion Videography Photography Chronicler Active
Anastasia Nagel Master Sir Anastasia Anduril Event Planning Realm Building Seneschal Active
Zack Lemka Master Mekoot Gorlock Nan Belegorn Recruitment/Retention Event Organization/Service Seneschal Active
Kayla Harris Master Dragoon Antoinette Thunder Guard Event Planning & Service History Keeping Seneschal Active
Dane Johns Master Sir Par Mertyns, Lord of Mistwood Rath Event Running Realm Building Seneschal Active
Danielle Purdy Master Unicorn Andor Public Interfacing Inclusion & Accessibility Seneschal Active
Liz Walker Master Sir Tari Mittelmarch Event Planning Realm Administration Seneschal Active
David Vest Master Sir Berenor Mittelmarch Medical Volunteering/Teaching Event Planning Seneschal Active
Master Sir Hubris High Spires Recruitment and Retention Realm Building and Inclusivity Seneschal Active
Abby Vance Master Dame Ruby Carthage Marshalling/Field Operations Realm Building Seneschal Active
Master Zur Pt3c#kz0vv3 !¡! High Spires Field Planning Marshalling Seneschal Active
Master Naga Pyke the Ironport Marketing & Graphic Design Seneschal Active
Elizabeth Matanguihan Msster Sir Sorcia Januri Alathea the Matriarch Nomad Event Service Seneschal Retired
Jesse Sell Master Sir Thurat Carthage Recruitment/Retention Event Organization/Service Seneschal Retired For Now

Other Ranks

Other Information