Arshank

From BelegarthWiki

Full Name: Syr Arshank Dykhana, The Witch of Dur-Demarion

Unit: Brotherhood of the Falcon

House(s): Vorshen, House Valkyries

Home Realm: Dur-Demarion

Realm Board Memberships:

Vice President (2017-2018, 2019-2021)

Merchant/Event Coordinator (2018-2019, 2024)

First Board Shadow (2016-2017)

Fighting Since: 2014

Titles: Knight of Dur-Demarion, Master Archer, Khojas Senator of The Great Hunt

Race: Daughter of a Vorshen (white tiger) mother and Gururian (wolf) father, with the blessing of a drow

Fighting Preference: Archery, Glaive, Sword and Board


Story

After the Wars of Anarchy, Zakaisia and Nanthok, lovers of one another and saviors of the realms, were welcomed back to the dark moon realm of Nagishkay with praise and adoration for their feats. Not long after, Zakaisia, an Ice Vorshen, once fearsome creature of nightmares, became heavy with a litter. Her blood and Ice element clashed with Nanthok’s Gururian wolf blood and moon element. No child had yet been born of such drastic opposite elements. Desperate to save her life and those of her unborn children, Zakaisia sought the aid of a powerful dark Elf sorceress to bless the litter and separate the elements and allow them develop and form properly before birth. Relynu agreed, but with the understanding that she would help to raise the children, as a third parent. Zakaisia agreed, and with Relynu’s blessing and assistance, Zakaisia gave birth to a litter of four children, three girls and a boy. Each was given a name with the number 3, to honor the 3 parents who brought them into the world. The eldest and smallest was named Arshai’Develtine, meaning ‘Three Tomes of Knowledge.’ Her twin, by far the largest, was named Arshasti’Vulkaren, meaning ‘Three Blades of Glory.' The only boy of the litter was named Arthainiti’Gil, meaning ‘Three Notes of Harmony.’ His twin, the youngest, was named Arshankia’Lastai, meaning ‘Three Spells of Venture.’

Zakaisia, Nanthok, and Relynu loved the children very much, and taught them the ways of hand-to-hand combat, weapons fighting, diplomacy, and magick. The children resembled their father, with gray wolf features; their mother, with glowing stripes; and Relynu's large, white eyes. The city where the children grew to be strong and honorable warriors welcomed them gladly throughout their adolescences. They grew and matured into fine warriors, spell casters, artists, and lovers of adventure. As they grew, their skills and strengths honored their names, and each distinguished themselves in the powers they were named for. When the moon filled in celebration of the children’s Blue Moon, they celebrated with great gifts and celebration. To commemorate Arshank’s eye-opening day, her family presented her with great gift. Relynu enchanted a large Viking ship to levitate and fly, protected from the realms and elements, allowing Arshank to explore the worlds beyond the walls of Nagishkay. Relynu cast a spell on the ship to protect those of good heart aboard the ship, and from any harm those not welcomed on the ship may cause. Overwhelmed with joy and excitement for the gift, Arshank soon made her way to explore the nearest elemental world beyond their city walls.

Before she left, Relynu warned Arshank that it was unwise to sail a ship with no name, and she would do well to name it soon, or risk the dangers of a perilous journey. Arshank heeded her second mother’s warning as she set sail for the Realm of Earth. Surrounded by the element of Light and so unused to the brightness, Arshank was blinded by the realm and sat her flying ship down in a desert oasis to wait for solace of darkness. It was there that she saw a scaled and furred creature held captive by a warring tribe. Held in a ring of battles and scrapping fights, the dragon creature Arshank recognized as a Drapra won every enslaved encounter with only a broken dagger. Impressed by his skills, Arshank watched the fights with distant curiosity from the deck of her ship.

When the fighting had finished, Arshank watched the Drapra and head tribe leader argue viciously. Then the Drapra took off and disappeared into the surrounding jungles on the other side of the encampment. The tribe and slaves quickly tore after him, leaving the village sparse and unprotected.

Behind her, Arshank heard rustling and scrambling by the side of her vessel and quickly drew her sword. The Drapra scrambled onto her deck and collapsed there, winded, but on the alert for the tribesmen. Arshank drew back, keeping a ready stance and distance from the creature. She channeled her aura into a ball of ice, ready to strike at the creature should he attack. Her eyes caught the sight of tall, feline ears flicking from between two long, red and blue head fins. He was part Vorshen! Arshank pushed him for answers, and the Drapra explained that he was born of two creatures, a Vorshen mother and a Drapra father, who had left his mother before he was born. Arshank had never known there were others like her in the worlds. Slowly, she lowered her sword magic and helped the creature to his tall, scaled feet. It was then that she noticed his eyes, a warm Earth brown, and cat-like. He introduced himself as Tandaar and explained how he had grown up in a forest tribe of Vorshen, raised by his mother to fight with daggers, swords and shields, and his preferred long glaive, which the nearby tribe had taken from him. He vowed to protect her and fight by her side if she would allow him sanctuary aboard the ship.

Arshank remembered the blessing Relynu had cast on the ship and knew that if Tandaar was able to board the ship, then he must be of good heart. Arshank agreed and they quickly set sail with the evening’s darkness.

For several years, they explored more of the Realm of Earth, and Arshank thought of what Relynu had said about the dangers of sailing an unnamed ship. Arshank crafted a flag depicting the wolf and the dragon and waved the banner high in the masts. The ship carried them safely through the world, carrying the name Vorshen.

When they docked in Middle Earth, Tandaar quickly noticed a hillside covered with fighters. When they approached, Arshank became fascinated with the fighting styles she had never seen before. They introduced themselves as explorers of the realms, and were met with honor and great welcome by the fighters to the hillside of Dur-Demarion, and welcomed all those who would fight and enjoy their company. Among their people, Arshank and Tandaar gathered other explorers like themselves and shared with them the sanctity of the ship.