Armor
From BelegarthWiki
(Difference between revisions)
(→Pieces of Armor and What They Cover) |
|||
Line 23: | Line 23: | ||
*Kydex | *Kydex | ||
− | == | + | <table border="1" class="wikitable"> |
− | + | <tr> | |
− | + | <th valign="top">'''Piece of armor'''</th> | |
− | + | <th valign="top">'''Covers'''</th> | |
− | + | </tr> | |
− | + | <tr> | |
− | + | <td valign="top">'''[[Helmet]]''' | |
− | + | <td valign="top"> | |
− | + | <ul> | |
− | + | <li> Head | |
− | + | </ul> | |
− | + | </td> | |
− | + | </tr> | |
− | + | <td valign="top">'''[[Gorget]]''' | |
− | + | <td valign="top"> | |
+ | <ul> | ||
+ | <li> Neck | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Spaulder]]/[[Pauldron]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Shoulder | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Rerebrace]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper arm | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Couter]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Elbow | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Vambrace]]/[[Bracer]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Forearm | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Gauntlet]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Wrist and hand | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Cuirass]]/[[Breastplate]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Torso | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Fauld]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Waist articulation | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Tasset]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper leg (normally hangs from fauld) | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Cuisse]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper leg (attached to leg) | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Poleyn]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Knee | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Greave]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Shins/lower legs | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <td valign="top">'''[[Sabaton]]/[[Solleret]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Feet | ||
+ | </ul> | ||
+ | </td> | ||
+ | </tr> |
Revision as of 00:18, 16 May 2006
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex
Piece of armor | Covers |
---|---|
Helmet |
|
Gorget |
|
</tr>
Spaulder/Pauldron |
|
</tr>
Rerebrace |
|
</tr>
Couter |
|
</tr>
Vambrace/Bracer |
|
</tr>
Gauntlet |
|
</tr>
Cuirass/Breastplate |
|
</tr>
Fauld |
|
</tr>
Tasset |
|
</tr>
Cuisse |
|
</tr>
Poleyn |
|
</tr>
Greave |
|
</tr>
Sabaton/Solleret |
|
</tr>