Inspecting Leather Armor

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
Line 16: Line 16:
 
*1. Armor must be worn while it is being checked.
 
*1. Armor must be worn while it is being checked.
 
*2. Check and make sure the armor conforms to the standards of the [[:Category:Book of War|Book of War]].
 
*2. Check and make sure the armor conforms to the standards of the [[:Category:Book of War|Book of War]].
*3. Run your hands along the surface of the armor looking for gaps that may catch fabric or skin. Also check for lose or broken rivits.
+
*3. Run your hands along the surface of the armor looking for gaps that may catch fabric or skin. Also check for loose or broken rivets.

Revision as of 23:26, 2 November 2005

From the Book of War

  • 3.1.1. Leather – Armor constructed of tanned animal hide.
  • 3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event.
  • 3.3. Armor must not catch appendages. Fingers should not catch in Armor. This includes articulated plates and large diameter chain.
  • 3.4. Armor may not have protrusions that rise more than ½ inch from the surface.
  • 3.5. The minimum thickness for leather Armor is 3/16 inch. The minimum thickness requirement can be achieved by layering up to two pieces of thinner leather.
  • 3.7. Composite Armor
    • 3.7.1. Studded, scaled, or brigandine Armor can only be counted as Armor if 2/3 of the target area is covered by metal or leather, or the studs/rings/plates can not be no more than 1/2 inch apart.
    • 3.7.2. Composite Armor must be identifiable as Armor by appearance.

How to Inspect Leather Armor

  • 1. Armor must be worn while it is being checked.
  • 2. Check and make sure the armor conforms to the standards of the Book of War.
  • 3. Run your hands along the surface of the armor looking for gaps that may catch fabric or skin. Also check for loose or broken rivets.
Personal tools
For Fighters
For Craftsman
Leadership