Garou

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[[Category:Monsters]][[Category:Races]][[Category:Roleplaying]][[Category:Monster Lore]]
 
 
[[File:Garou1.png|thumb|300px|right]]  
 
[[File:Garou1.png|thumb|300px|right]]  
  
===The Garou===
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The Garou's origin dates back to a time filled with darkness and anguish. The evil entity known as the Wyrm, had spun the earth into a state of turmoil. The Earth's creator, Gaia, was in dire need of aid, thus creating the Garou as her protectors. Sworn to combat the Wyrm and all of its agents, they strive to prevent the inevitable end of  time. Living amongst mankind in secret, individual beliefs and cultures have divided the race across the world, thus splitting them into varying tribes. Some Garou have even become tainted by the Wyrm, leaving them marked and unable to shift from their Crinos form. As decreed by Gaia, and written in the Litany, no Garou may consume the flesh of a human. Those who taste human flesh become gradually inflicted by the Bane of Gaia, conscripting them to live as an outcast of Garou society.
*Garou [http://vocaroo.com/i/s0WvjLtT6m0y (gair-ew)] were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the lycanthrope to present a unified front against a cosmic force that pervades reality.
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*From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.
+
  
 +
==The Litany==
 +
*Garou Shall Not Mate With Garou; this births an abomination known as Metis.
 +
*Combat the Wyrm Wherever it Dwells and Whenever it Breeds.
 +
*Respect the Territory of Another.
 +
*Accept an Honorable Surrender.
 +
*Submission to Those of Higher Station.
 +
*Respect Those of Lower Station, for all are of Gaia.
 +
*The First Share of the Kill for Greatest in Station.
 +
*Ye Shall Not Eat the Flesh of Humans.
 +
*The Veil Shall Not Be Lifted.
 +
*Do Not Suffer Thy People to Tend Thy Sickness.
 +
*The Leader May Be Challenged At Any Time During Peace.
 +
*The Leader May Not Be Challenged During Wartime.
 +
*Ye Shall Take No Action That Causes a Caern (sacred meeting place) to Be Violated.
  
*The Garou believe themselves to have been created by Gaia as her defense against the Wyrm and Weaver. They revere the Wyld but are also steeped in millennia old traditions. They are fighting to survive in the modern world, but cling to the old ways. Adding to their troubles is the fact that only one in ten offspring of a Garou turns out to be Garou themselves. Worse still, their kin, the wolves, have been nearly hunted to extinction, leaving them with very few wolf mates. Thus they have had to make do with humans, thinning the primal instincts of the Garou so that a Homid Garou may never have seen a forest until after his First Change. There is one way to guarantee Garou offspring and this is to mate with another Garou. However, due to an ancient curse laid on the Garou, any offspring produced this way are deformed and sterile, marking them as obviously different. These Garou are known as Metis, and their birth can put the life of their mother in jeopardy. Thus the Garou need to take their chances with humans and wolves to continue the line.
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Not all Garou follow this list of tenets as strictly as others. Infact, some disregard it almost entirely (ie. The Bane of Gaia).
*The Garou are a divided people, divided along lines of breed, auspice and tribe. Each Garou has a breed, auspice, and tribe and this means that they are not even uniform along a single trait. A Lupus Ahroun Child of Gaia is a far different creature than a Lupus Ahroun Shadow Lord even though they share two traits in common. The most severe divisions are between tribes, but breeds and auspices hold different values as well, which can contribute to conflicts in ideals.
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*Although Garou may resemble traditional werewolves, and are sometimes referred to as such(even in their lore), they are in fact not. The garou are classified as Lycanthrope, and pride themselves in their separation from werewolves and other changelings; They are not cursed, they simply are. Garou that are accused of being werewolves, often become angry and violent.
+
 
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===Forms===
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*Garou have the inherent ability to shapeshift into one of five distinct forms. Aside from the human form, each changes their inherent Attributes such as Strength, Dexterity, or Appearance:
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**<b>Homid</b> is the human form, completely indistinguishable from other humans in most cases.
+
**<b>Glabro</b> is the "near-human" form, one that is described as resembling a prehistoric human, although slightly taller than their human form.
+
**<b>Crinos</b> is the monstrous form resembling a traditional werewolf, usually growing to nine feet tall and made of pure muscle. This form is what most Garou prefer to fight in. In this form, any weak willed human that sees it will resort to a genetic memory-induced state of pure fear and terror known as the "Delirium". Metis are born in this form.
+
**<b>Hispo</b> is a massive dire wolf-like form, usually preferred by Lupus Garou for fighting.
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**<b>Lupus</b> is the wolf form, granting certain abilities that stem from the wolf's greater senses than that of humans.
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[[File:Garou3.png|thumb|600px|center|Garou that go to war in the realms of Belegarth only appear as Crinos form.<br> During times of calm they reside in Homid or Crinos form.]]
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+
  
 +
<br/>
 +
==Forms==
 +
Garou have the inherent ability to shapeshift into one of two distinct forms.
 
[[File:Garou2.jpg|thumb|300px|right]]
 
[[File:Garou2.jpg|thumb|300px|right]]
===Auspices===
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*<b>Homid</b> is the human form, completely indistinguishable from other humans in most cases.
**<b>[[Ragabash]]:</b> Those born beneath the new moon are the tricksters and fools of Garou society. They challenge the Garou's traditional ways in order to help discard traditions that are outdated. Their tricks and pranks teach wisdom and humility to those who would listen. However, most Garou have little respect for the role of the Ragabash and consider them little more than pranksters. In addition, they also tend to be the assassins of the Garou, using Gifts to help them remain undetected.
+
*<b>Crinos</b> is the monstrous form resembling a traditional [[werewolf]], usually growing to nine feet tall and made of pure muscle. This form is what most Garou prefer to fight in. Metis are born in this form, and those who bare the Bane of Gaia are permanently restricted to it.
**<b>[[Theurge]]:</b> Those born beneath the crescent moon are the mystics and seers of the Garou. They have a natural affinity with the spirits and can speak with them, either persuading them to join their cause or forcing them to do their bidding like sorcerers. They are often associated with healing as well.
+
**<b>[[Philodox]]:</b> Those born under the half moon are the arbitrators and judges of the Garou. They are charged with keeping the traditions of the Garou. However, they also strive for balance and harmony amidst the hot tempers of Garou. They are often jacks-of-all trades and can speak with the spirits almost as well as a Theurge, yet fight just as well as an Ahroun. The Philodox are the traditional leaders of the Garou.
+
**<b>[[Galliard]]:</b> Those born beneath the gibbous moon are filled with passion that bursts forth in glorious song and hot tempers. They are the warrior-bards of legend taking time out from their art to fight and from their fighting to sing rousing tales or weave intricate stories. They are often joyous and make good company, usually.
+
**<b>[[Ahroun]]:</b> Those born beneath the full moon are the natural warriors of the Garou. No Garou is incompetent at fighting, but the Ahrouns excel at it. They often lead the Garou during times of war or when there are no Philodox in the pack.
+
  
 +
Garou that go to war in the realms of Belegarth only appear as Crinos form. During times of calm they can reside in Homid or Crinos form.
  
 +
<br/>
 +
==Auspices==
 +
===Ragabash===
 +
Those born beneath the new moon are the tricksters and fools of Garou society. They challenge the Garou's traditional ways in order to help discard traditions that are outdated. Their tricks and pranks teach wisdom and humility to those who would listen. However, most Garou have little respect for the role of the Ragabash and consider them little more than pranksters. In addition, they also tend to be the assassins of the Garou, using magiks(usually stolen) to help them remain undetected.
  
===Ideology===
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===Theurge===
*The three main spiritual forces in the world are the Wyrm, Weaver and Wyld. The Wyld is raw unbridled creation. The Weaver spins reality into patterns. The Wyrm is supposed to destroy the excess order or the excess chaos. However, the Weaver went insane and tried to spin all of reality into its web, including the Wyrm. This drove the Wyrm mad so that it now seeks not to balance, but to destroy everything. The Wyrm has many agents and many faces, all bent on the utter decimation of Gaia, the Earth. The Garou are fighting to keep that destruction from coming, but they are dying out and losing the war. Some tribes believe that the coming destruction will be the end of everything, and fight desperately for even the smallest victory. Other tribes believe the side that wins at the final battle will be able to reshape the world in its own ideal. Some Garou blame the Wyrm for all evils and some blame the Weaver for spinning the world into stasis. Thus the Garou can agree on nothing and will not provide a unified front in the coming End Times.
+
Those born beneath the crescent moon are the mystiks and seers of the Garou. They have a natural affinity with the spirits and can speak with them, either persuading them to join their cause or forcing them to do their bidding like sorcerers. They are often associated with healing as well.
  
 +
===Philodox===
 +
Those born under the half moon are the arbitrators and judges of the Garou. They are charged with keeping the traditions of the Garou. However, they also strive for balance and harmony amidst the hot tempers of Garou. They are often jacks-of-all trades and can speak with the spirits almost as well as a Theurge, yet fight just as well as an Ahroun. The Philodox are the traditional leaders of the Garou.
  
*<b>Weaver</b> - the ultimate creator, maker of all things, even the gods.
+
===Galliard===
*<b>Wyld</b> - our plane of existence, earth and it's energies, the dominion of Gaia.
+
Those born beneath the gibbous moon are filled with passion that bursts forth in glorious song and hot tempers. They are the warrior-bards of legend taking time out from their art to fight and from their fighting to sing rousing tales or weave intricate stories. They are often joyous and make good company, usually.
*<b>Wyrm</b> - ultimate destruction, all things negative.
+
  
 +
===Ahroun===
 +
Those born beneath the full moon are the natural warriors of the Garou. No Garou is incompetent at fighting, but the Ahrouns excel at it. They often lead the Garou during times of war or when there are no Philodox in the pack.
  
 +
<br/>
 
[[File:Garou4.jpg|thumb|300px|right]]
 
[[File:Garou4.jpg|thumb|300px|right]]
===Tribes===
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==Tribes==
*<b>[[Black Furies]]:</b> Composed almost entirely of female Garou, the Furies are staunch defenders of the Wyld. They rage against slights done them by male society. For all their battle prowess, the Furies are a deeply mystical tribe and their rituals are mysterious and hauntingly beautiful. The only males among the Furies are Metis.
+
===Black Furies===
*<b>[[Bone Gnawers]]:</b> The Gnawers are mangy dog-like Garou who live in the poorest, burnt out parts of the cities. They live literally paw to mouth. However, the Gnawers are supremely informed about anything and everything that goes on within their cities. The other Garou consider them mange ridden dogs however and have no respect for their urban skills. They are known for taking excellent care of their families, both human and Garou and in times past were considered to be the most loyal friend one could have.
+
Composed almost entirely of female Garou, the Furies are staunch defenders of Gaia. They rage against slights done them by male society. For all their battle prowess, the Furies are a deeply mystical tribe and their rituals are mysterious and hauntingly beautiful. The only males among the Furies are Metis.
*<b>[[Children of Gaia]]:</b> The Children believe that all Garou are really Children of Gaia who have not realized this yet. They strive for harmony between all the tribes and shun unnecessary violence. The Garou see their peace loving ways as utter foolishness and consider the Children weak. However, when the Children do strike in battle they do so with the deep conviction that they are truly Gaia's chosen and fight with the madness of religious zealots.
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*<b>[[Fianna_Garou|Fianna]]:</b> Traditionally from the British Isles, these Celtic Garou are fond of song and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying. They know much forgotten Garou lore and are considered the lost cousins of the Fair Folk.
+
*<b>[[Get of Fenris]]:</b> The Get are harsh warriors who embody the Norse ideals. They value battle prowess above all else but also put great stock in personal honor and cleverness. Most Get of Fenris hail from the Norse homelands of Sweden, Norway, Finland, Denmark and Scandinavia but have seeped into more Germanic countries like Austria and Germany over the centuries via migration. Some Get have embraced the concept of white supremacy and National Socialism in both past and present and have since given the rest of the tribe a reputation that is riddled with misconceptions and stereotypes.
+
*<b>[[Glass Walkers]]:</b> The lords of the cities, the Walkers are always on the cutting edge of technology. They are deeply involved in human society and control much of the human business world. They love the toys of the Weaver, and some are even partially cybernetic. Many Garou hold the opinion that Walkers serve the Weaver, which is considered just one step above serving the Wyrm. It is not, however, the case: Walkers do maintain unusually good relations with Weaver spirits, but serve only Gaia and police themselves against Weaver corruption. The tribe has changed names many times, the most well known prior names being the Warders of Men (Dark Ages and Renaissance).
+
*<b>[[Red Talons]]:</b> The Talons consist almost entirely of Lupus with a few scattered Metis thrown in. There are no Homid Red Talons.The Talons believe that the only way to heal Gaia is to kill every human on the planet and to let the Wyld balance things out. The Red Talons despise humans with a passion and have been known to attack humans on sight, even going so far as to devour their flesh. their participation in the devouring of humans has been both a tribal tradition and pastime since nights gone by, and has proven to raise the suspicion of the other tribes since the act of cannibalizing humans goes directly against the Litany. How a tribe of feral beasts can still manage to fight the Wyrm and not succumb to its influence is perplexing to say the least. They are known to revel in the hunting of humans and destroying technology but because of their tribes traditional "Lupus cubs only" rule, the wolf population dying off, wildlife being lessened and the Wyrm's near victorious status; they are sadly dying out.
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*<b>[[Shadow Lords]]:</b> The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They openly despise the Silver Fangs and seek to overthrow them at every turn. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords are not often respected but are almost always feared.
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*<b>[[Silent Striders]]:</b> Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. They were cast out of their ancestral homeland by the vampire Set and have been searching for a new homeland ever since. They are the messengers of the Garou and are always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophecy. They hate vampires with a passion.
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*<b>[[Silver Fangs]]:</b> The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans and by breeding with their own family members, they have bred weakness into their house. Many have mental disorders of some sort and more than one Metis has come about from a Silver Fangs incestuous habits. The rest of the Garou consider the Fangs doddering kings who should be overthrown. The Fangs will not let such a thing happen. Younger Fangs have been trying to fix what's wrong with the tribe and bring in fresh blood, though they haven't had much success as of yet.
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*<b>[[Stargazers]]:</b> The smallest of the tribes, many Stargazers are actually converts from other tribes. They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought however and most Garou think they spend too much time contemplating their navels and not enough time acting. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. They are deadly when forced to act, for they are the originators of Kailindo, the Garou martial art.
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*<b>[[Uktena]]:</b> Originally Native American, the Uktena have taken in every minority that has come to the Americas. The Uktena delve into dark secrets, from vampires, to ghosts, to things that go bump in the night. These dark mystics are often feared by other Garou who think they walk too close to the Wyrm.
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*<b>[[Wendigo]]:</b> All Wendigo are of Native American stock. They have not forgiven the European Garou (the "Wyrmcomers") for invading their homelands. They consider the Uktena their somewhat misguided brothers, and tolerate the Striders, but dislike most of the other tribes. They particularly loathe the Gnawers, Get, Walkers, Lords and Fangs.
+
  
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===Children of Gaia===
 +
They strive for harmony between all the tribes and shun unnecessary violence. The Garou see their peace loving ways as utter foolishness and consider the Children weak. Although against most violence, they fight as fiercely as any Garou when it suits them.
  
===The Umbra===
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===Fianna===
*[[The Umbra]] is the spirit world, a land filled with spirits, sometimes friendly, but more often hostile in these dark days. It is divided into several layers around the earth (frequently called The Realm, or the Gaia Realm), like an onion. Closest is the Penumbra, the reflection of the real world. In the Penumbra, things are revealed as they are in spirit. Technological items such as buildings or other man-made devices, are covered in the webbing of the Weaver while objects of the Wyrm are covered in a thin film of slime and foulness.
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These Celtic Garou are fond of merriment and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying.
  
 +
===Get of Fenris===
 +
The Get are harsh warriors who embody the Norse ideals. They value battle prowess above all else but also put great stock in personal honor and cleverness. Garou who embody the Viking way, tend to flock to this tribe.
  
===Known Garou===
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===Glass Walkers===
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The merchants of the know world, glass walkers control much of human trade. Many Garou hold the opinion that Walkers serve the Wyrm. It is not, however, the case: Walkers do maintain unusually good relations with spirits, but serve only Gaia and police themselves against Wyrm corruption.
 +
 
 +
===Bone Gnawers===
 +
The Gnawers are mangy dog-like Garou who live in the poorest, burnt out parts of the cities. They are seen as common criminals and beggars. However, the Gnawers are supremely informed about anything and everything that goes on within their cities. They live by the ''honor amoung thieves'' ideology.
 +
 
 +
===Shadow Lords===
 +
The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords tend to be deeply seeded in the politics of the world.
 +
 
 +
===Silent Striders===
 +
Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. They are the messengers of the Garou and are always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophecy. Many seek out Striders for their expertise in assassination.
 +
 
 +
===Silver Fangs===
 +
The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans and by breeding with their own family members, they have bred weakness into their house. The rest of the Garou consider the Fangs doddering kings who should be overthrown. Younger Fangs have been trying to fix what's wrong with the tribe and bring in fresh blood, though they haven't had much success as of yet.
 +
 
 +
===Stargazers===
 +
They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought however and most Garou think they spend too much time contemplating and not enough time acting. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. They are the originators of Kailindo, the Garou martial art.
 +
 
 +
===Uktena===
 +
The Uktena delve into the dark secrets of nature, and the Wyrm, but still work to destroy it. These mystics are often feared by other Garou who think they walk too close to evil. (This tribe pulls from a lot of native american culture, separating them from other existing users of magiks.)
 +
 
 +
<br/>
 +
==The Rite of Passage==
 +
To officially become a recognized member of the race, one must complete the Rite of Passage. This is done before you join a tribe, and the rite is dictated by the tribe of choice. Most Garou complete the rite as a pup when  making their transition to adulthood. A rite must be completed at a Moot, consisting of current standing Garou, and performed by a mystik of lupine decent. 
 +
 
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*Pick a tribe, and make it known that they wish to become Garou.
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*Create or achieve basic garb, following Belegarth Book of War standards.
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*Craft your own weapon of choice. If you arch, a single blue or legal dagger.
 +
*Make your own belt flag displaying your Tribe and Auspice.
 +
 
 +
<br/>
 +
==The Bane of Gaia==
 +
How a Garou is marked with The Bane of Gaia is unique to each. What remains consistent however, is that each mark is formed through the consumption of human flesh. Wyrm tainted, these Garou care only for themselves, and their own personal gain. Twisted and ravenous, those touched by the great evil lose themselves, and eventually, their ability to phase into their homid form. Bound to their Crinos form, the Bane of Gaia are generally driven by a single great desire, often times the very motive of their corruption. Due to their ostracism from Garou society, these Garou tend to become the figment of nightmares, wandering the world sating their hunger. They are known to feast upon human and beast alike.
 +
 
 +
While many choose to walk alone, there are tribes available to the Bane of Gaia, in which they rally to in times of war.
 +
 
 +
<br/>
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[[File:Bane.png|200px|thumb|Right|The Bane of Gaia]]
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[[File:Litany.png|200px|thumb|left|The Mark of The Litany]]
 +
==Appearance==
 +
Some ways to physically identify a Garou are:
 +
*The Mark of The Litany, displayed on the cheek. Those who choose to follow Gaia bare the mark in black, on their right cheek. Those inflicted with the Bane of Gaia, wear it in red, on the left cheek.
 +
*A mantle of fur on the shoulders in your fur color of choice.
 +
*A tail, also in the fur color of choice.
 +
 
 +
==Known Garou==
 
*Keebs
 
*Keebs
 
*[[Demetrios Eirenikos|Demetri]]
 
*[[Demetrios Eirenikos|Demetri]]
*[[Smiles]]
 
*[[Daedin]]
 
 
*Slag
 
*Slag
  
===See also===
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==See Also==
 
*[https://www.facebook.com/groups/BelegarthLycanthropy/?__mref=message_bubble Facebook Lycanthropy]
 
*[https://www.facebook.com/groups/BelegarthLycanthropy/?__mref=message_bubble Facebook Lycanthropy]
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[[Category:Wolfkin]][[Category:Shapeshifters]]

Latest revision as of 01:10, 25 February 2020

Garou1.png

The Garou's origin dates back to a time filled with darkness and anguish. The evil entity known as the Wyrm, had spun the earth into a state of turmoil. The Earth's creator, Gaia, was in dire need of aid, thus creating the Garou as her protectors. Sworn to combat the Wyrm and all of its agents, they strive to prevent the inevitable end of time. Living amongst mankind in secret, individual beliefs and cultures have divided the race across the world, thus splitting them into varying tribes. Some Garou have even become tainted by the Wyrm, leaving them marked and unable to shift from their Crinos form. As decreed by Gaia, and written in the Litany, no Garou may consume the flesh of a human. Those who taste human flesh become gradually inflicted by the Bane of Gaia, conscripting them to live as an outcast of Garou society.

Contents

[edit] The Litany

  • Garou Shall Not Mate With Garou; this births an abomination known as Metis.
  • Combat the Wyrm Wherever it Dwells and Whenever it Breeds.
  • Respect the Territory of Another.
  • Accept an Honorable Surrender.
  • Submission to Those of Higher Station.
  • Respect Those of Lower Station, for all are of Gaia.
  • The First Share of the Kill for Greatest in Station.
  • Ye Shall Not Eat the Flesh of Humans.
  • The Veil Shall Not Be Lifted.
  • Do Not Suffer Thy People to Tend Thy Sickness.
  • The Leader May Be Challenged At Any Time During Peace.
  • The Leader May Not Be Challenged During Wartime.
  • Ye Shall Take No Action That Causes a Caern (sacred meeting place) to Be Violated.

Not all Garou follow this list of tenets as strictly as others. Infact, some disregard it almost entirely (ie. The Bane of Gaia).


[edit] Forms

Garou have the inherent ability to shapeshift into one of two distinct forms.

Garou2.jpg
  • Homid is the human form, completely indistinguishable from other humans in most cases.
  • Crinos is the monstrous form resembling a traditional werewolf, usually growing to nine feet tall and made of pure muscle. This form is what most Garou prefer to fight in. Metis are born in this form, and those who bare the Bane of Gaia are permanently restricted to it.

Garou that go to war in the realms of Belegarth only appear as Crinos form. During times of calm they can reside in Homid or Crinos form.


[edit] Auspices

[edit] Ragabash

Those born beneath the new moon are the tricksters and fools of Garou society. They challenge the Garou's traditional ways in order to help discard traditions that are outdated. Their tricks and pranks teach wisdom and humility to those who would listen. However, most Garou have little respect for the role of the Ragabash and consider them little more than pranksters. In addition, they also tend to be the assassins of the Garou, using magiks(usually stolen) to help them remain undetected.

[edit] Theurge

Those born beneath the crescent moon are the mystiks and seers of the Garou. They have a natural affinity with the spirits and can speak with them, either persuading them to join their cause or forcing them to do their bidding like sorcerers. They are often associated with healing as well.

[edit] Philodox

Those born under the half moon are the arbitrators and judges of the Garou. They are charged with keeping the traditions of the Garou. However, they also strive for balance and harmony amidst the hot tempers of Garou. They are often jacks-of-all trades and can speak with the spirits almost as well as a Theurge, yet fight just as well as an Ahroun. The Philodox are the traditional leaders of the Garou.

[edit] Galliard

Those born beneath the gibbous moon are filled with passion that bursts forth in glorious song and hot tempers. They are the warrior-bards of legend taking time out from their art to fight and from their fighting to sing rousing tales or weave intricate stories. They are often joyous and make good company, usually.

[edit] Ahroun

Those born beneath the full moon are the natural warriors of the Garou. No Garou is incompetent at fighting, but the Ahrouns excel at it. They often lead the Garou during times of war or when there are no Philodox in the pack.


Garou4.jpg

[edit] Tribes

[edit] Black Furies

Composed almost entirely of female Garou, the Furies are staunch defenders of Gaia. They rage against slights done them by male society. For all their battle prowess, the Furies are a deeply mystical tribe and their rituals are mysterious and hauntingly beautiful. The only males among the Furies are Metis.

[edit] Children of Gaia

They strive for harmony between all the tribes and shun unnecessary violence. The Garou see their peace loving ways as utter foolishness and consider the Children weak. Although against most violence, they fight as fiercely as any Garou when it suits them.

[edit] Fianna

These Celtic Garou are fond of merriment and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying.

[edit] Get of Fenris

The Get are harsh warriors who embody the Norse ideals. They value battle prowess above all else but also put great stock in personal honor and cleverness. Garou who embody the Viking way, tend to flock to this tribe.

[edit] Glass Walkers

The merchants of the know world, glass walkers control much of human trade. Many Garou hold the opinion that Walkers serve the Wyrm. It is not, however, the case: Walkers do maintain unusually good relations with spirits, but serve only Gaia and police themselves against Wyrm corruption.

[edit] Bone Gnawers

The Gnawers are mangy dog-like Garou who live in the poorest, burnt out parts of the cities. They are seen as common criminals and beggars. However, the Gnawers are supremely informed about anything and everything that goes on within their cities. They live by the honor amoung thieves ideology.

[edit] Shadow Lords

The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords tend to be deeply seeded in the politics of the world.

[edit] Silent Striders

Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. They are the messengers of the Garou and are always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophecy. Many seek out Striders for their expertise in assassination.

[edit] Silver Fangs

The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans and by breeding with their own family members, they have bred weakness into their house. The rest of the Garou consider the Fangs doddering kings who should be overthrown. Younger Fangs have been trying to fix what's wrong with the tribe and bring in fresh blood, though they haven't had much success as of yet.

[edit] Stargazers

They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought however and most Garou think they spend too much time contemplating and not enough time acting. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. They are the originators of Kailindo, the Garou martial art.

[edit] Uktena

The Uktena delve into the dark secrets of nature, and the Wyrm, but still work to destroy it. These mystics are often feared by other Garou who think they walk too close to evil. (This tribe pulls from a lot of native american culture, separating them from other existing users of magiks.)


[edit] The Rite of Passage

To officially become a recognized member of the race, one must complete the Rite of Passage. This is done before you join a tribe, and the rite is dictated by the tribe of choice. Most Garou complete the rite as a pup when making their transition to adulthood. A rite must be completed at a Moot, consisting of current standing Garou, and performed by a mystik of lupine decent.

  • Pick a tribe, and make it known that they wish to become Garou.
  • Create or achieve basic garb, following Belegarth Book of War standards.
  • Craft your own weapon of choice. If you arch, a single blue or legal dagger.
  • Make your own belt flag displaying your Tribe and Auspice.


[edit] The Bane of Gaia

How a Garou is marked with The Bane of Gaia is unique to each. What remains consistent however, is that each mark is formed through the consumption of human flesh. Wyrm tainted, these Garou care only for themselves, and their own personal gain. Twisted and ravenous, those touched by the great evil lose themselves, and eventually, their ability to phase into their homid form. Bound to their Crinos form, the Bane of Gaia are generally driven by a single great desire, often times the very motive of their corruption. Due to their ostracism from Garou society, these Garou tend to become the figment of nightmares, wandering the world sating their hunger. They are known to feast upon human and beast alike.

While many choose to walk alone, there are tribes available to the Bane of Gaia, in which they rally to in times of war.


The Bane of Gaia
The Mark of The Litany

[edit] Appearance

Some ways to physically identify a Garou are:

  • The Mark of The Litany, displayed on the cheek. Those who choose to follow Gaia bare the mark in black, on their right cheek. Those inflicted with the Bane of Gaia, wear it in red, on the left cheek.
  • A mantle of fur on the shoulders in your fur color of choice.
  • A tail, also in the fur color of choice.

[edit] Known Garou

[edit] See Also

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