Dread Gods

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(Apep)
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The Temple of the Toxic Lord exists in the stillness of the corpses of the dead, the eerie chill of silence after a great battle.  The cultists of Apep are prone to imbibing heavily before and after a day of fighting, using the torpor granted to fuel their murderous calm.  They are granted a singular focus in combat and an unfeeling disposition, often sustaining massive wounds without noticing.  His dogma appeals to [[Gnoll]] priests, whose ill-tempered dispositions are already well suited to his purpose.
 
The Temple of the Toxic Lord exists in the stillness of the corpses of the dead, the eerie chill of silence after a great battle.  The cultists of Apep are prone to imbibing heavily before and after a day of fighting, using the torpor granted to fuel their murderous calm.  They are granted a singular focus in combat and an unfeeling disposition, often sustaining massive wounds without noticing.  His dogma appeals to [[Gnoll]] priests, whose ill-tempered dispositions are already well suited to his purpose.
  
Domain:
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Path:
 
   
 
   
 
Order of the Willow,
 
Order of the Willow,
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The Temple of the Black Beast dwells in the tension before a strike and the preparation for conflict.  The cultists of the Great Black train rigorously amongst their own, using whatever means available to strengthen themselves and chase excellence.  Thusly, these cultists are especially active in [[The Great Hunt]].  They are granted the advantage of ability and a nearly psychic foresight, feeling very much at home in the haze of battle.  Its dogma appeals to Trolls, and their bodies are covered in the scars from diligent practice of the warrior’s art.
 
The Temple of the Black Beast dwells in the tension before a strike and the preparation for conflict.  The cultists of the Great Black train rigorously amongst their own, using whatever means available to strengthen themselves and chase excellence.  Thusly, these cultists are especially active in [[The Great Hunt]].  They are granted the advantage of ability and a nearly psychic foresight, feeling very much at home in the haze of battle.  Its dogma appeals to Trolls, and their bodies are covered in the scars from diligent practice of the warrior’s art.
  
Domain:
+
Path:
  
 
Order of the Elm,
 
Order of the Elm,
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The Temple of the Wretched is carried on the death rattle of the dying and rush of excitement in psychotic frenzy.  Cultists of Kali take the profession of the assassin as an act of worship, delighted by the excuse to indulge in their foul addiction.  They use the blood of their victims to make prophecy and take it in a tincture to fend off exhaustion, staying up for days.  Her doctrine draws shapeshifters, goblins,and those who humour their obscene appetites in obscurity.
 
The Temple of the Wretched is carried on the death rattle of the dying and rush of excitement in psychotic frenzy.  Cultists of Kali take the profession of the assassin as an act of worship, delighted by the excuse to indulge in their foul addiction.  They use the blood of their victims to make prophecy and take it in a tincture to fend off exhaustion, staying up for days.  Her doctrine draws shapeshifters, goblins,and those who humour their obscene appetites in obscurity.
  
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Path:
  
 
The Clergy,
 
The Clergy,
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The Temple of the Crimson King lies in the ballads of the victors and in the grand plans of conquest by mighty generals.  The cultists of Ares array themselves for every available battle, for songs are not sung of warriors who slept in.  They are especially blessed on the field with an abundance of glory, either in triumph or in death.  All monstrous and lesser races crave his favour, though few are worthy.
 
The Temple of the Crimson King lies in the ballads of the victors and in the grand plans of conquest by mighty generals.  The cultists of Ares array themselves for every available battle, for songs are not sung of warriors who slept in.  They are especially blessed on the field with an abundance of glory, either in triumph or in death.  All monstrous and lesser races crave his favour, though few are worthy.
  
Domain:
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Path:
  
 
Order of the Oak,
 
Order of the Oak,

Revision as of 03:58, 17 April 2014

Dreadgod.jpg

The Dread Gods are eldritch war deities from a lost antediluvian age that continue to speak to monstrous priests in the current era. Driven from the Celestial Realms after the Sundering War and weakened by the worship of younger gods, they constantly call for sacrifices to keep up their strength and power. In return for the relentless blood tithe, their followers are granted hideous boons. Although they have no missionaries in any conventional sense, they occasionally compel individuals to further their dark agenda. Those who have been touched by their influence, whether by miasmic visions of death or by the violent handiwork of the faithful, are often driven insane. Their priests are either independant witch-doctors calling upon the ancient traditions of their forefathers or members of The Great Hunt, a militant hunting organization.

In a psychological sense, the Dread Gods represent the primal urges and instincts that cause an individual to kill. Each of them holds domain over certain aspects of The Great Hunt, and they are glorified by the various Sacred Orders of the Sun.

Contents

The Dogma of Blood and a Creation Myth

"Before Tiamat was split to form the earth, before the sun scorched the wastes, before the genesis of the lesser races, there was a time of monsters and Gods. The Dread Gods are the few who survived the war in the stars, just as the monsters living today owe their ancestry to the violent genocides of our early history." - Yaga Xoshawv

The Tradition of Miasma teaches that before the current era of the lesser races, the world was a primeval place of death, violence, and revelry. The Old Ones, the first of the divine beings, had a loose and shifting pantheon of chaotic entities and the Celestial Realm was in pandemonium. At this time, the lesser races (elves, men, dwarves, etc.) were subservient to the monstrous races (trolls, orcs, goblins, etc.) that used them for fodder and sport. Women used men to satiate their lusts, to build their arching cities, and to solve their petty conflicts. This is the Natural Way, according to the cultists.

The greatest of the Old Ones were the deities Tiamat, Kingu, and Leviathan. Tiamat was the weaver of reality, continually shifting perception and disrupting the physical laws. Kingu, the divine commander, created the first of the mortal races and impulsively brought forth all sorts of strange life into existence. Leviathan was the most terrible, swallowing whole planes of existence as an afterthought. Life was nasty, brutish, and short.

Then, without warning, the Old Ones were no more. The Celestial Realm was void of chaos and existence had been chained to order and regulation. Tiamat was split asunder: her torn flesh became the soil and her bones the mountains; her demonic blood soaked the river beds and her vicious mind became the clouds. Kingu was wrought, and the vita that spilled from him became the known forms of life. Leviathan was the last slain, and the total of her energy became the psychic force of life. In this way, they live on in the combined creation made from them.

The only Old Ones to survive the Sundering War were the Dread Gods: masters of carnage and killing. They fled from the Celestial Realms severely weakened, taking refuge in the torpor of the Miasma. To keep hidden, they have a multitude of forms and avatars, the most common being their wild and warrior shapes. While their worship has been driven to the fringe of religious activity, their insidious power still permeates the domains of reality they rule and is harnessed by those who survive the brutal initiations of their cults.



Apep

Apep.jpg

Apep rules over the dark side of the mind, a being of hate, fear, and anger. He is the vengeful spirit of cruelty, the irrational rage of a blood-feud, and the cold stab of terror in the night. His is the mechanical mind of the calculating serial killer, clouded by senselessness and tranquil in madness. He seeks the destruction of civilization and the obliteration of tame society. He kills because she can.

The Temple of the Toxic Lord exists in the stillness of the corpses of the dead, the eerie chill of silence after a great battle. The cultists of Apep are prone to imbibing heavily before and after a day of fighting, using the torpor granted to fuel their murderous calm. They are granted a singular focus in combat and an unfeeling disposition, often sustaining massive wounds without noticing. His dogma appeals to Gnoll priests, whose ill-tempered dispositions are already well suited to his purpose.

Path:

Order of the Willow, Order of the Holly, Order of the Hazel, Butcher Merit, Berserk Merit, Trial of Fire, Trial of Earth

Fenris

Blackbeast.jpg

Fenris rules the baser instincts and the cunning genius, the hunger behind the teeth and the brilliance of extermination. It is the determination of the hardened hunter, void of doubt. Its methodical path is one of the perfection of adaptability, quietly vicious in its rabid pursuit of any weakness. It kills to serve its own desires.

The Temple of the Black Beast dwells in the tension before a strike and the preparation for conflict. The cultists of the Great Black train rigorously amongst their own, using whatever means available to strengthen themselves and chase excellence. Thusly, these cultists are especially active in The Great Hunt. They are granted the advantage of ability and a nearly psychic foresight, feeling very much at home in the haze of battle. Its dogma appeals to Trolls, and their bodies are covered in the scars from diligent practice of the warrior’s art.

Path:

Order of the Elm, Order of the Hawthorne, Order of the Elder, Order of the Ivy, Breaker Merit, Fiend Merit, Trial of Water

Kali

Kali.jpg

Kali rules the subtlety of the shadows and the shine of a keen blade pressing against unsuspecting flesh. She is the grin that haunts the night, snuffing the mortal coil of the unwary or unlucky. Her field of expertise is in the killing blow, the release of life from its shabby cell. She observes the release of life with ecstasy and beholds the sight of gore as an intoxicant. She kills for the sheer pleasure.

The Temple of the Wretched is carried on the death rattle of the dying and rush of excitement in psychotic frenzy. Cultists of Kali take the profession of the assassin as an act of worship, delighted by the excuse to indulge in their foul addiction. They use the blood of their victims to make prophecy and take it in a tincture to fend off exhaustion, staying up for days. Her doctrine draws shapeshifters, goblins,and those who humour their obscene appetites in obscurity.

Path:

The Clergy, Order of the Ash, Order of the Vine, Order of the Alder, Sniper Merit, Sneak Merit, Trial of Air

Ares

Crimsonking.jpg

Ares rules the splendour of supremacy and the will to dominance. He is the prideful boasting of the champion and the provocation in a leering taunt. His is the force of bravado carried by talent. Often wrongly interpreted as a god of a lesser race, he is the only Dread God to continue being worshipped in common society, his allure is so strong. He kills to prove his absolute authority and exhibit his skill.

The Temple of the Crimson King lies in the ballads of the victors and in the grand plans of conquest by mighty generals. The cultists of Ares array themselves for every available battle, for songs are not sung of warriors who slept in. They are especially blessed on the field with an abundance of glory, either in triumph or in death. All monstrous and lesser races crave his favour, though few are worthy.

Path:

Order of the Oak, Order of the Birch, Order of the Rowan, Order of the Reed, Brute Merit, Trial of Metal, Trial of Branch


Blood Harvest 2013

Apep: Angyz, Zuloo, Maveryk, Ryke, Spark, Sethra, Iago, Feng

Fenris: Hakan, Tethian, Theadric Thumbs, Dyre, Grekk, Horati, McGee, Alister

Kali: Turkeyfeathers, Todo, Everand, Ashii, Naga, Dickie, Mutton

Ares: Malark, Valas, Ketetsu, Sluj, Edmond, Oni, Beatrix, Divit


Blood Harvest 2014

TBA May 2014

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