Dagorhir Belegarth Rules Comparison
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+ | [[Category:Book of War]][[Category:Fighting Styles]][[Category:StarterKit]] | ||
Consider this a work in progress started from Chicken's post. http://board.belegarth.com/viewtopic.php?p=403350#p403350 | Consider this a work in progress started from Chicken's post. http://board.belegarth.com/viewtopic.php?p=403350#p403350 | ||
Revision as of 15:35, 6 July 2009
Consider this a work in progress started from Chicken's post. http://board.belegarth.com/viewtopic.php?p=403350#p403350
Belegarth Rule | Dagorhir Rule |
---|---|
all weapons must pass <0.5" through 2.5" hole | blue/red only weapons must only pass <0.5" through 2" hole, javelins must only pass <0.5" through 3.5" hole |
spears flex <45 degrees | spears flex <90 degrees |
no flail head weight requirement, min circumference 15", no gap greater than 1.5" between dingleberries, 40" max length | flail head >4ozs., min circumference 16", tether must be "completely covered" in foam, no length maximum |
swung weapon <24" no weight minimum, 24-48" >12ozs, 48"+ >24ozs. | swung weapon 0-48" >12ozs. and 48"+ >24ozs. |
no blade dimensions, just hit test | blade min 2-edge = 1.25" x 3" 1-edge = 1.25" x 2.5" |
No rock weight max | Rocks <24ozs. |
No balance requirement | Swung weapon cannot balance below the padding (in the handle) |
No ahistorical/fantasy metals, 20ga min | Titanium allowed, min 16ga metal armor, solid plate or welded/riveted mail can be 18ga, 1/8" max thickness |
A shield must be <wielder's height-18" | A shield may not be taller than the distance between the wielder’s chin and their ankles |
18" unpadded area or 1/3 the length of the weapon, whichever is longer, not to exceed 1/2 the length of the weapon | No swung weapon may have more than 1/3 of its overall length unpadded, nor have more than 30” unpadded |
Axes, flails, maces, polearms, and the like must have padding similar to the flat of a bladed weapon on non-striking, non-handle areas | Axes, flails, maces, polearms, and the like must have striking surface level padding everywhere but the handle |
Differences in Combat: | |
Strike must land with "Sufficient" force to cause injury | Strike must land with "Noticeable" force to cause injury |
A blow solidly impacting multiple areas can only damage one, take the more disabling area | Unclear, may be either, a blow solidly impacting multiple areas damages all solidly struck areas or as in Belegarth |
Disabled weapon arm allows swapping weapon to good hand (magic switch) | Disabled weapon arm, drop the weapon (No magic switch) |
Leather can only initiate grapple with leather, chain, plate. Chain only with chain, plate. Plate never. | Can't initiate grapple in armor with anyone |
Shield bashing, checking and kicking are allowed. A person may not Bash, Check or Shield Kick an opponent's rear quadrant. Shield pushing or incidental contact in an opponent's rear quadrant is allowed. | Can't shield bash a gimp, though you can check them. Can check from behind (but still not bash). Shield contact to the head/neck is explicitly prohibited, not just discouraged. Kicking a buckler is not discouraged. |
Pierced arms hang, hacked arms behind the back | Pierced and hacked arms go behind your back, though are still pierced |
Arrows, rocks and javs must deflect >30 degrees to have hit | Arrows, Rocks and Javs only need to be slightly deflected |
No healing | Healing poems to recover from injuries |