Four Horsemen variant

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Four Horsemen Battle Variant

This is simply a variant way of playing a Four Horsemen battle. More suited for smaller numbers. For the original Four Horsemen battle type. Click Here.

History

The four Horsemen of the apocalypse have risen, and are prepared to take the world again into the dark ages. The only thing standing between them and domination is a band of determined local militia, who probably don't stand a chance.

Rules

Players: 8-15
Regen: Minions, if any in play, may be resurrected by Conquest by contact and a count of 3..2..1..ALIVE!
Teams: 1 Team consisting of at least 2 Horsemen, and one team of at least 3 militia.
How to Play: A simple team battle. The militia must defeat the horsemen to save the world from the apocalypse. For the abilities of the Horsemen, see "Classes" below.

Classes

The Horsemen

Conquest
As his blade sinks into your body, you feel your soul being drawn to his cause.
Anyone slain by Conquest becomes a minion of the Horsemen.
Due to his power, it is recommended that Conquest only be used if the militia have at least 5 members.



Death
He thrives where you fail. He takes what you give. An Eye, For An Eye.
Death regenerates a limb for every limb he takes from an enemy. When he scores a kill he regenerates all limbs lost.



Pestilence
His weapon bears disease and plague. A mere touch is all that is needed to feel its sting.
Pestilence has plague weapon. A touch from his weapon, no matter how light or grazing causes a point of damage.



War
His strikes are more powerful than that of ten men combined. With ease he destroys all that is in his path.
Any non-projectile weapon wielded by War becomes red.



Minions

Skeletons

Skeletons are minions of the Horsemen. They are not hindered in their fighting abilities or in cognitive thought, such as zombies, but they may not run and may not use projectiles. They may be resurrected by Conquest by a "3..2..1..ALIVE!" count.
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