The Great Hunt

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(Members of the Legacy)
(Members of the Legacy)
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*[[Soo Ma Tai]]
 
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*[[Turkeyfeathers]]
 
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[[Category:Religion]]
 
[[Category:Religion]]

Revision as of 03:21, 14 June 2011

Trolls.jpg

The Great Hunt is a religious group and sporting club for monsters to revere the Black Beast (see Dread Gods) and engage in competition with one another to prove the greatest hunters and fighters. Each septek (or Church, decided by region) has a Huntsmaster who organizes the local cultists.

The Great Hunt is a private monster (and select pinkie) hunting club based on awards and merits. These awards are listed below. At the beginning of any given day of fighting, the hunter chooses what award and class of that award they are going for. A Hunter can achieve a maximum of 3 awards per day, the Fiend and Berserker awards do not have to be declared before hand. The Voucher (whoever says that the Hunter did or did not achieve the award) will back the Hunter up on their claim. Cheating is grounds for automatic dismissal from the Hunt. Awards cannot be granted if the Lord of the Hunt is not at the given practice to witness and take note. Along with the pronunciation of victory, the Hunter and the voucher must provide the names of those the Hunter killed/wounded.

"This is the Legacy of the Black Beast, the ancient creature that taught the monsters how to hunt, how to be cruel, how to survive. We are his Legacy, and we revel in the sport he gave to us."

  1. note: Class 5 can be awarded multiple times
    1. note: Fiend and Berserker do not have to be declared

The following awards are achieved in a single battle.

Contents

Sniper

The Sniper merit is awarded for kills with a ranged weapon (rock, thrown javelin, arrow)

  • Class 1: 3 kills
  • Class 2: 5 kills
  • Class 3: 7 kills
  • Class 4: 10 kills
  • Class 5: 11+ kills

Brute

The Brute merit is awarded for kills with a melee weapon

  • Class 1: 3 kills
  • Class 2: 5 kills
  • Class 3: 7 kills
  • Class 4: 10 kills
  • Class 5: 11+ kills

Butcher

The Butcher merit is awarded for the wounding of the opponent. They cannot be on the same opponent and they cannot lead to death.

  • Class 1: 2 limbs
  • Class 2: 4 limbs
  • Class 3: 6 limbs
  • Class 4: 8 limbs
  • Class 5: 9+ limbs

Breaker

The Breaker merit is awarded for the destruction of shields or armor with a red weapon

  • Class 1: 2 breaks
  • Class 2: 4 breaks
  • Class 3: 6 breaks
  • Class 4: 8 breaks
  • Class 5: 9+ breaks

Sneak

The Sneak merit is awarded for the fatal back-stabbing of the opponent. May only be done with a single blue.

  • Class 1: 2 back-stabs
  • Class 2: 3 back-stabs
  • Class 3: 5 back-stabs
  • Class 4: 7 back-stabs
  • Class 5: 8+ back-stabs

Fiend

    • The Fiend merit is an award of great honour. It is given if the huntsman is outnumbered, either at the beginning or the end of the battle, and achieves victory.
  • Class 1: (2-1) odds
  • Class 2: (3-1) odds
  • Class 3: (5-1) odds
  • Class 4: (7-1) odds
  • Class 5: (8+-1) odds

Berserker

    • The Berserker merit is an award of great honour. It is given if the huntsman is wounded and manages to get kills.
  • Class 1: 2 kills while wounded
  • Class 2: 3 kills while wounded
  • Class 3: 5 kills while wounded
  • Class 4: 7 kills while wounded
  • Class 5: 8+ kills while wounded


The titles of the classes:

  • Class 1 - Novice
  • Class 2 - Skilled
  • Class 3 - Master
  • Class 4 - Wicked
  • Class 5 - Unstoppable


Members of the Legacy

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