Quickstrike

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Rules:
 
Rules:
Two fighters face each other from a pre-determined distance (usually about ten feet). They start off in a crouched position similar to how a track runner starts off. Then each fighter holds a sword that is identical to the length of the other's at their sides. They should keep their other free hand off of the handle until they start, but it's not needed. At the count of three, the two fighters dash forward and "draw" their swords, aiming for their opponent's chest or waiste.  
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Two fighters face each other from a pre-determined distance (usually about ten feet). They start off in a crouched position similar to how a track runner starts off. Then each fighter holds a sword that is identical to the length of the other's at their sides. They should keep their other free hand off of the handle until they start, but it's not needed. At the count of three, the two fighters dash forward and "draw" their swords, aiming for their opponent's chest or waist. The first one struck with a lethal hit loses, and the survivor is the winner.
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If both hits are non-lethal (that is, they strike an arm, leg, etc.), then there is a rematch.
  
 
It's important that the fighters do not dodge, halt, or perform any other action that would lengthen the match, since this is designed to be a sudden death match that is ended quickly.
 
It's important that the fighters do not dodge, halt, or perform any other action that would lengthen the match, since this is designed to be a sudden death match that is ended quickly.

Revision as of 18:04, 8 June 2006


Quickstrike is a game pioneered by Knightfall's Scorn and Jolinar. It's a very easy and simple game to pick up, and is made to end quickly. Often used as a tournament-based game, it provides a nice source of entertainment while also helping fighters improve their accuracy and agility.


Rules: Two fighters face each other from a pre-determined distance (usually about ten feet). They start off in a crouched position similar to how a track runner starts off. Then each fighter holds a sword that is identical to the length of the other's at their sides. They should keep their other free hand off of the handle until they start, but it's not needed. At the count of three, the two fighters dash forward and "draw" their swords, aiming for their opponent's chest or waist. The first one struck with a lethal hit loses, and the survivor is the winner.

If both hits are non-lethal (that is, they strike an arm, leg, etc.), then there is a rematch.

It's important that the fighters do not dodge, halt, or perform any other action that would lengthen the match, since this is designed to be a sudden death match that is ended quickly.


Fun Fact: When introduced, Quickstrike was jokingly called Anime Battle.

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