Healing
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* Be in [[physical contact]] with a person on object they are healing | * Be in [[physical contact]] with a person on object they are healing | ||
* Recite a Poem or Balad that is 100 sylables long that has been approved by a Marshall | * Recite a Poem or Balad that is 100 sylables long that has been approved by a Marshall | ||
− | * Not be within 10 feet of combat durring the time required to recite their [[healing | + | * Not be within 10 feet of combat durring the time required to recite their [[healing poem]] |
* May only heal one "thing"(limb, area of armor, shield, or bow) at a time | * May only heal one "thing"(limb, area of armor, shield, or bow) at a time | ||
Revision as of 05:35, 19 February 2006
Healing is the act of regenerating a lost limb, armor, a broken shield, or broken bow. There are no official Healing rules in Belegarth. In some Battles the Marshall's may have certain combatants or non-combatants play healers.
Traditional Healer
Traditionaly Healers must:
- Be in physical contact with a person on object they are healing
- Recite a Poem or Balad that is 100 sylables long that has been approved by a Marshall
- Not be within 10 feet of combat durring the time required to recite their healing poem
- May only heal one "thing"(limb, area of armor, shield, or bow) at a time
History of Healing
Way back in the day (1999). Officialy there were Official Healing rules in regular combat. Kegg and along with many of the Knight of Numenor got a really cool idea. They wrote on the back of their shields a healing poem and all of them got it approved. By the end of the Event, War Council was already discussing the removal of the healing section of the rules.