Escalation

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<b>Type of Battle:</b> Field battle<br>
 
<b>Type of Battle:</b> Field battle<br>
 
<b>Time to fight:</b> About 30 minutes, with a 12-20 person field of fighters<br>
 
<b>Time to fight:</b> About 30 minutes, with a 12-20 person field of fighters<br>
<b>Special Rules:</b> None<br>
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<b>Special Rules:</b> No Reusable Missiles<br>
 
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In Escalation, teams are divided with an even number of players to begin the fight. All fighters start with no equipment except for single blue. The first battle is fought, and the winner is determined. The losing team is now allowed to pick up a single piece of equipment -- a weapon, armor, a shield -- it's their handicap for losing the last fight.<br>
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Escalation is a game designed to get players used to fighting in imbalanced situations, with minimal gear. It’s a great game to play towards the end of the day, as it requires people to remove their armor. In [[Rhovanion]], we end almost every practice with an endurance fight, usually Escalation or [[Capture the Flag]], so people leave as they tire out. Here’s how you play:<br>
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<Br>
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1 – Teams are chosen and divided as appropriate<Br>
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2 – Each fighter begins Escalation with only a single blue<br>
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3 – The fight lasts until one team wins<br>
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4 – The losing team may pick up one piece of gear for every 10 fighters on the field<br>
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5 – Teams line up and fight again, repeating this cycle until each team has all the gear they want<br>
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6 - Teams then fight a best 3 out of 5 to determine the game's overall winnner.<br>
 
<br>
 
<br>
For archers, if they pick up the bow, they get one arrow. Further choices of equipment grant them two arrows for one choice.<br>
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<b>Variations</b><br>
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-- Any end condition to the game may be set, including a timer, exhaustion, or attrition if you want play to emphasize endurance.<br>
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-- For sheer amusement, the herald may dictate what equipment each team picks up when they lose.<br>
 
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Full armor may be selected for a single fighter with a single equipment choice.<br>
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<b>Gaining Gear</b><br>
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When a team picks up a piece of gear, it may be anything allowed by the rules of the game. Each piece of gear is counted separately, so it can take a while for a team to gain full sets of gear. Note, in Escalation, there are NO REUSABLE MISSILES. Reusable missiles effectively compound the amount of gear a given team receives.<br>
 
<br>
 
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For larger battles, the losing team can get an extra piece of equipment for every 10 fighters on their team.<br>
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<b>Armor:</b><br>
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A single player may gain up to full armor and it counts as a single piece of gear.<br>
 
<br>
 
<br>
For a variation that is for sheer amusement, the herald may dictate what equipment each team picks up when they lose. <br>
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<b>Bows/Arrows:</b><br>
<br>
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If a player elects to pick up a bow, the player may have ONE arrow. They may pick up more arrows at the cost of 2 arrows for one piece of gear selection. In escalation, missiles are NOT reusable.<br>
The teams line back up again and fight a new battle. The losing team is determined and gets to pick up a single piece of equipment. There are multiple ways to determine the end conditions of this game. You can set a timer, end the game with a best-of-three or best-of-five once both teams have all the equipment they require to be fully geared-up, or you can just go until people get exhausted. In [[Rhovanion]], we end almost every practice with an endurance fight, usually Escalation or [[Capture the Flag]], so people leave as they tire out.<br>
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Latest revision as of 19:27, 3 May 2011


Number of Players: 2-200
Type of Battle: Field battle
Time to fight: About 30 minutes, with a 12-20 person field of fighters
Special Rules: No Reusable Missiles

Escalation is a game designed to get players used to fighting in imbalanced situations, with minimal gear. It’s a great game to play towards the end of the day, as it requires people to remove their armor. In Rhovanion, we end almost every practice with an endurance fight, usually Escalation or Capture the Flag, so people leave as they tire out. Here’s how you play:

1 – Teams are chosen and divided as appropriate
2 – Each fighter begins Escalation with only a single blue
3 – The fight lasts until one team wins
4 – The losing team may pick up one piece of gear for every 10 fighters on the field
5 – Teams line up and fight again, repeating this cycle until each team has all the gear they want
6 - Teams then fight a best 3 out of 5 to determine the game's overall winnner.

Variations
-- Any end condition to the game may be set, including a timer, exhaustion, or attrition if you want play to emphasize endurance.
-- For sheer amusement, the herald may dictate what equipment each team picks up when they lose.

Gaining Gear
When a team picks up a piece of gear, it may be anything allowed by the rules of the game. Each piece of gear is counted separately, so it can take a while for a team to gain full sets of gear. Note, in Escalation, there are NO REUSABLE MISSILES. Reusable missiles effectively compound the amount of gear a given team receives.

Armor:
A single player may gain up to full armor and it counts as a single piece of gear.

Bows/Arrows:
If a player elects to pick up a bow, the player may have ONE arrow. They may pick up more arrows at the cost of 2 arrows for one piece of gear selection. In escalation, missiles are NOT reusable.

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