Armor
From BelegarthWiki
(Difference between revisions)
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− | 2.2.2. Armor is protective body covering, consisting of period materials. | + | ==Rules Regarding Armor== |
− | + | *2.2.2. Armor is protective body covering, consisting of period materials. | |
− | 3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered. | + | *3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered. |
− | 3.3.2. Armor only protects areas covered. | + | *3.3.2. Armor only protects areas covered. |
− | 3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor. | + | *3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor. |
− | 3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area. | + | *3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area. |
− | 3.3.5. The presence of Armor must be easily discernable to count as Armor. | + | *3.3.5. The presence of Armor must be easily discernable to count as Armor. |
− | + | ||
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
*Leather that is at least 12 oz. or 3/16" thick | *Leather that is at least 12 oz. or 3/16" thick | ||
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*Iron | *Iron | ||
*Modern Steel Alloys | *Modern Steel Alloys | ||
− | |||
==Materials Not Allowed for Armor== | ==Materials Not Allowed for Armor== | ||
*Plastic | *Plastic | ||
*Aluminum | *Aluminum | ||
*Latex | *Latex |
Revision as of 16:35, 11 November 2005
Rules Regarding Armor
- 2.2.2. Armor is protective body covering, consisting of period materials.
- 3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2. Armor only protects areas covered.
- 3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5. The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex