Armor
From BelegarthWiki
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==Pieces of Armor and What They Cover | ==Pieces of Armor and What They Cover | ||
− | *[[Helm]]-----Head | + | *[[Helm]]------------------Head |
− | *[[Gorget]]-----Neck | + | *[[Gorget]]----------------Neck |
*[[Spaulder]]/[[Pauldron]]-----Shoulder | *[[Spaulder]]/[[Pauldron]]-----Shoulder | ||
− | *[[Rerebrace]]-----Upper arm | + | *[[Rerebrace]]-------------Upper arm |
− | *[[Couter]]-----Elbow | + | *[[Couter]]----------------Elbow |
− | *[[Vambrace]]/[[Bracer]]-----Forearm | + | *[[Vambrace]]/[[Bracer]]------Forearm |
− | *[[Gauntlet]]-----Wrist and hand | + | *[[Gauntlet]]--------------Wrist and hand |
− | *[[Cuirass]]/[[Breastplate]] | + | *[[Cuirass]]/[[Breastplate]]----Torso |
Revision as of 04:14, 22 March 2006
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex
==Pieces of Armor and What They Cover