Armor

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
Line 23: Line 23:
  
 
==Pieces of Armor and What They Cover
 
==Pieces of Armor and What They Cover
*[[Helm]]-----Head
+
*[[Helm]]------------------Head
*[[Gorget]]-----Neck
+
*[[Gorget]]----------------Neck
 
*[[Spaulder]]/[[Pauldron]]-----Shoulder
 
*[[Spaulder]]/[[Pauldron]]-----Shoulder
*[[Rerebrace]]-----Upper arm
+
*[[Rerebrace]]-------------Upper arm
*[[Couter]]-----Elbow
+
*[[Couter]]----------------Elbow
*[[Vambrace]]/[[Bracer]]-----Forearm
+
*[[Vambrace]]/[[Bracer]]------Forearm
*[[Gauntlet]]-----Wrist and hand
+
*[[Gauntlet]]--------------Wrist and hand
*[[Cuirass]]/[[Breastplate]]-----Torso
+
*[[Cuirass]]/[[Breastplate]]----Torso

Revision as of 04:14, 22 March 2006

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
  • Titanium
  • Kydex

==Pieces of Armor and What They Cover

Personal tools
For Fighters
For Craftsman
Leadership