Armor

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==Rules Regarding Armor==
 
==Rules Regarding Armor==
*2.2.2. Armor is protective body covering, consisting of period materials.
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*'''2.2.2''' Armor is protective body covering, consisting of period materials.
*3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
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*'''3.3.1''' Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
*3.3.2. Armor only protects areas covered.
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*'''3.3.2''' Armor only protects areas covered.
*3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
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*'''3.3.3''' Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
*3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
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*'''3.3.4''' Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
*3.3.5. The presence of Armor must be easily discernable to count as Armor.
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
==Materials Allowed for Armor==
 
==Materials Allowed for Armor==
 
*Leather that is at least 12 oz. or 3/16" thick
 
*Leather that is at least 12 oz. or 3/16" thick

Revision as of 16:36, 11 November 2005

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

  • Leather that is at least 12 oz. or 3/16" thick
  • Steel
  • Stainless Steel
  • Copper
  • Silver
  • Iron
  • Modern Steel Alloys

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
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