Amyr

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*'''Teaching:''' Without the other pillars, this pillar is useless, yet, without this pillar, the knowledge other the other three would never spread. Condensing the experience and passing on the knowledge gained through years of fighting is an important skill and an even more important aspect of how Belegarth grows as a community.  
 
*'''Teaching:''' Without the other pillars, this pillar is useless, yet, without this pillar, the knowledge other the other three would never spread. Condensing the experience and passing on the knowledge gained through years of fighting is an important skill and an even more important aspect of how Belegarth grows as a community.  
 
==Classes and Learning==
 
==Classes and Learning==
In pursuit of betting the sport of Belegarth, the Amyr can be found organizing classes of varying kinds and sizes at all national events they attend. Some of those classes include:
+
In pursuit of bettering the sport of Belegarth, the Amyr can be found organizing classes of varying kinds and sizes at all national events they attend. Some of those classes include:
 
*Ten Basics Shots
 
*Ten Basics Shots
 
*Basic Single Blue (guards, stance, grip, approach, etc..)
 
*Basic Single Blue (guards, stance, grip, approach, etc..)
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*Macrame Belt Making
 
*Macrame Belt Making
  
On top of official classes for classes for groups, any of the Amyr is more than willing to teach anything they know if asked.  
+
On top of official classes for classes for groups, any of the Amyr is more than willing to teach anything they know if asked.
  
 
==Helpful Tutorial Videos==
 
==Helpful Tutorial Videos==

Revision as of 03:29, 5 January 2015

Amyr Symbol - Lotus
The Amyr at Oktoberfest 2014
The Amyr at Oktoberfest 2013

Contents

History

The Amyr were founded in 2012 from the former members of Belegarth's disbanded Rogue Company. The unit was created to emphasize sound fundamentals in fighting, excellent garb, and willingness to teach new skills to all members of the game. The unit traditionally seeks out its new members, looking for fighters that bring out the best in those around them, are self motivated in bettering themselves, and who have a drive to learn everything they can so they can spread it back to the rest of the Belegarth community. The Amyr is a unit built on group trust and friendship, and the unit members see themselves as a family.

  • Colors: Navy, Black, and White.
  • Sybmol: White Lotus

Mission

The Amyr's mission is to better the sport of Belegarth by upholding its four foundational pillars. The belief is that by being good examples of each pillar, its members will create an association between each pillar. For example, a fighter that appreciates and wants to learn one of the Amyr's fighting skills will hopefully associate that same skill with their weapons, good garb, and willingness to teach. From there, as fighters see members of the Amyr as role models in one area, they will also strive to improve in the other associated areas as well.

Four Pillars

  • Fighting Fundamentals: The key to excelling as a fighter is to have a solid foundation from which to grow. The areas of foot work, fighting posture, weapon grip, body mechanics, shot selection, range control, shield work, weapon guards, reading your opponent, and an overall intelligent, safe approach to fighting make up the core of this pillar.
  • Garb: A fighter's garb is their billboard as well as their sports uniform on the fighting field. Garb is the one of the first things you'll notice about a fighter and it will be a symbol for everything they embody in your mind. A fighter needs garb to match the climate he's fighting in as well as durability to match his level of roughness.
  • Weapon Technology: Crafting light, balanced weapons that will stand the test of time is an art form that anyone who has ever constructed one will attest to. There is always room for improvement as new ideas and technologies are uncovered by testing new designs.
  • Teaching: Without the other pillars, this pillar is useless, yet, without this pillar, the knowledge other the other three would never spread. Condensing the experience and passing on the knowledge gained through years of fighting is an important skill and an even more important aspect of how Belegarth grows as a community.

Classes and Learning

In pursuit of bettering the sport of Belegarth, the Amyr can be found organizing classes of varying kinds and sizes at all national events they attend. Some of those classes include:

  • Ten Basics Shots
  • Basic Single Blue (guards, stance, grip, approach, etc..)
  • Intermediate Single Blue
  • Aggressive Shieldwork
  • "Legged is Dead"
  • Macrame Belt Making

On top of official classes for classes for groups, any of the Amyr is more than willing to teach anything they know if asked.

Helpful Tutorial Videos

Background Lore

The unit borrows its name from The Kingkiller Chronicle, by Patrick Rothfuss. In this series of books, The Holy Order Amyr is mysterious group described as being equal parts knight-errant and vigilante. They had judiciary powers in both secular and religious courts, and their credo roughly translates to, "For the Greater Good." The symbol of the novel's Amyr is a flaming tower and their highest ranking members, the Ciridae, tattooed their hands to appeared covered in blood.

Ciridae

Initiates

Personal tools
For Fighters
For Craftsman
Leadership