Realm

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[[Category:Non-Fighting Terms]]
 
[[Category:Non-Fighting Terms]]
Belegarth is divided into realms by [http://www.geddon.org/index.php/Category:Realms location]:
 
  
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==What is a "Realm"?==
'''Current Active Belegarth realms''':<BR>
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Belegarth realms are simply locations where members can meet and practice their fighting skills. These chapters are located throughout the U.S., as well as Canada and Puerto Rico. A listing of all known realms can be found [http://www.geddon.org/index.php/Category:Realms here]. Also, refer to our compiled [[Map of the Realms]] for a better view.
[[Amon-Sul]], [[Andor]], [[An Tir Dearg]], [[Arnor]], [[Aquilonia]], [[Au Tir]], [[Avalon|Kingdom of Avalon]], [[Babylon]], [[Clan of the Kitsune]], [[Dun Abhon]], [[Dunharrow]], [[Dur-Demarion]], [[Ebonhold]], [[Ered Duath]], [[Etruria]], [[Forhirion]] - Land of the Northern Lords, [[Gate Reach]], [[Highlands of Chaos]] - Koryan, [[Hyden Gahl]], [[Khatovar]], [[Khazad-Dum|Khazad-Dûm]], [[Knightfall|Kingdom of Knightfall]], [[Lands of Ameth]], [[Latnemir]], [[Loderia]], [[Mordor]], [[Muxlovia]], [[Nan Belegorn]], [[Neldoreth]], [[Numenor]], [[Qahira]], [[Rath]], [[Rausumea|The Household of Rausumea]], [[Rhun|Rhûn]], [[Shannara]], [[Shaolin|Slums of Shaolin]], [[Solasmahr Tir]], [[Thunder Guard]], [[Tir Asleen]], [[Tir na nOg|Tir na nÓg]], [[Ulfur Greni]], and [[Wolfpack of the High Plains]]
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==Realm Requirements==  
'''Realms with Voting Rights on [[War Council]]''':<BR>
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[[Andor]], [[Aquilonia]], [[Arnor]], [[Avalon]], [[Babylon]], [[Dun Abhon]], [[Dunharrow]], [[Dur-Demarion]], [[Ebonhold]], [[Ered Duath]], [[Gwynedd]], [[Highlands of Chaos]], [[Khatovar]], [[Nan Belegorn]], [[Numenor]], [[Rath]], [[Rausumea|The Household of Rausumea]], [[Rhûn]], [[Shannara]], [[Southern Marches]], [[Stygia]], [[Tir Asleen]], [[Wolfpack of the High Plains]]
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Article 15: Realms<br>
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* 15.1. What is a Realm: A community or territory that has an active status in the BMCS.<br>
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* 15.2. An active realm in BMCS:<br>
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** 15.2.1. Must have and maintain at least ten (10) active members for a one-year period. An active member is defined as a person who participates in realm activities and represents the realm during inter-realm events.<br>
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** 15.2.2. Must register with the BMCS. Either contacting an Officer of BMCS, and/or the BMCS online message boards.<br>
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** 15.2.3. Must use the rules for combat based on those contained within the Book of War of the BMCS. A realm may develop realm-specific rules. However, the national rules will be used during any inter-realm event.<br>
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** 15.2.4. Must not be within 20 miles of another BMCS realm. Alternatively, if within 20 miles of another BMCS realm then must have at least ten (10) active members separate from the other realm.<br>
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** 15.2.5. A realm must have a regularly scheduled practice at least once per month.<br>
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** 15.2.6. A realm must have a written constitution and/or bylaws. These will be submitted to the War Council for review prior to being granted voting status.<br>
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*15.3. Becoming a Voting Realm <br>
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** 15.3.1 Meet all the criteria from section B of section 15.2.<br>
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** 15.3.2. An Officer of BMCS, and/or voting member of the BMCSWC must sponsor a new realm before they are granted a seat on the BMCSWC.<br>
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* 15.4. Duties and responsibilities of a sponsor realm.<br>
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** 15.4.1. Designate points of contacts for both the sponsor and sponsored realms.<br>
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** 15.4.2. Exchange contact information including names, addresses, phone numbers, and email.<br>
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** 15.4.3. Make an attempt to visit the sponsored realm practice or event at least once every six months.<br>
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** 15.4.4. Bring the sponsored realm up for speaking rights at the Belegarth War Council.<br>
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** 15.4.5. Once this is done, the sponsorship needs to be addressed by the BMCSWC and a vote taken. It will be a 2/3rds majority vote. Once passed, the new realm will have its voting rights.<br>
  
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'''Realms with Speaking Rights on [[War Council]]''':<BR>
 
[[Andúril]], [[Au Tir]], [[Beornve]], [[Frozen North]], [[Gondor]], [[Khazad-Dum]], [[Lands of Ameth]], [[Loderia]], [[The Lowlands]], [[Middle earth|Middle Earth]], [[Mordor]], [[Muxlovia]], [[Northlands]], [[Order of the Eternal Flame]], [[Thunder-Guard|Thunder Guard]], [[Umbar]]
 
  
 
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See also: [[Speaking Realms]], [[Voting Realms]], [[Non-Belegarth Realms]]
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'''Fledgling Realms that are just starting out''':<BR>
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[[Andúril]], [[Cronus]], [[Manoa]], [[Pelargir]], [[FightColumbus]], [[Salamandastron]], [[Rochdor]]
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'''Other Realms (not Belegarth)''':<BR>
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[[Angaron]], [[Chamonix]], [[Pentwyvern]]
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Revision as of 22:49, 15 December 2010


What is a "Realm"?

Belegarth realms are simply locations where members can meet and practice their fighting skills. These chapters are located throughout the U.S., as well as Canada and Puerto Rico. A listing of all known realms can be found here. Also, refer to our compiled Map of the Realms for a better view.

Realm Requirements

Article 15: Realms

  • 15.1. What is a Realm: A community or territory that has an active status in the BMCS.
  • 15.2. An active realm in BMCS:
    • 15.2.1. Must have and maintain at least ten (10) active members for a one-year period. An active member is defined as a person who participates in realm activities and represents the realm during inter-realm events.
    • 15.2.2. Must register with the BMCS. Either contacting an Officer of BMCS, and/or the BMCS online message boards.
    • 15.2.3. Must use the rules for combat based on those contained within the Book of War of the BMCS. A realm may develop realm-specific rules. However, the national rules will be used during any inter-realm event.
    • 15.2.4. Must not be within 20 miles of another BMCS realm. Alternatively, if within 20 miles of another BMCS realm then must have at least ten (10) active members separate from the other realm.
    • 15.2.5. A realm must have a regularly scheduled practice at least once per month.
    • 15.2.6. A realm must have a written constitution and/or bylaws. These will be submitted to the War Council for review prior to being granted voting status.
  • 15.3. Becoming a Voting Realm
    • 15.3.1 Meet all the criteria from section B of section 15.2.
    • 15.3.2. An Officer of BMCS, and/or voting member of the BMCSWC must sponsor a new realm before they are granted a seat on the BMCSWC.
  • 15.4. Duties and responsibilities of a sponsor realm.
    • 15.4.1. Designate points of contacts for both the sponsor and sponsored realms.
    • 15.4.2. Exchange contact information including names, addresses, phone numbers, and email.
    • 15.4.3. Make an attempt to visit the sponsored realm practice or event at least once every six months.
    • 15.4.4. Bring the sponsored realm up for speaking rights at the Belegarth War Council.
    • 15.4.5. Once this is done, the sponsorship needs to be addressed by the BMCSWC and a vote taken. It will be a 2/3rds majority vote. Once passed, the new realm will have its voting rights.


See also: Speaking Realms, Voting Realms, Non-Belegarth Realms

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