Ogre

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==Known Tribes==
 
==Known Tribes==
*Karanduawn of Blood Valley (Eriador)
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*[[Karanduawn]] of Blood Valley (Eriador)
 
*Throgan Ya of the Poison Plains
 
*Throgan Ya of the Poison Plains
 
*[[Blood Hills Tribe]]
 
*[[Blood Hills Tribe]]
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*Una, U'na: Goddess of water, change, revitalization, fertility, and healing. Una was the only daughter of Ule and was gentle in disposition. She preferred the sound of water than of battle but still admired Ugangi's prowess over all and often bound his wounds. Unfortunately Ugangi did not return her love and this made Una weep. Ukronos may have been driven to kill Ugangi to revenge Una but this is open to interpretation. After both brothers died Utezni gave her a staff from the Uteik and she became a shaman. She struggled to cope with her brothers' death until finally during a powerful storm she was cast from the cliff and died. Her soul remains in the waters which can bring life and death so easily. Her staff is now in the possession of Ghanima, a Shaman of Una. Sacrifices to Una are scattered into a moving body of water.
 
*Una, U'na: Goddess of water, change, revitalization, fertility, and healing. Una was the only daughter of Ule and was gentle in disposition. She preferred the sound of water than of battle but still admired Ugangi's prowess over all and often bound his wounds. Unfortunately Ugangi did not return her love and this made Una weep. Ukronos may have been driven to kill Ugangi to revenge Una but this is open to interpretation. After both brothers died Utezni gave her a staff from the Uteik and she became a shaman. She struggled to cope with her brothers' death until finally during a powerful storm she was cast from the cliff and died. Her soul remains in the waters which can bring life and death so easily. Her staff is now in the possession of Ghanima, a Shaman of Una. Sacrifices to Una are scattered into a moving body of water.
  
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For more lore see the [[Ogre Lore]] Compendium page.
  
 
=Known Ogres=
 
=Known Ogres=

Revision as of 22:56, 1 April 2015

Ogre

Contents

About Ogres

Ogres are the largest and strongest of the monster races standing over six feet tall with thick, powerful limbs. According to legend, ogres of the past were even more colossal towering at 10-12 feet tall. Females are often smaller than males but not always. Ogres have large hands, boney skulls, and thick skin. Ogres tend to be reserved and stoic, preferring sitting to the edge of fire rings and speaking rarely. But when they do, other smaller things tend to listen - partially because of their booming voices. Their general demeanor fails to describe their battlefield presence. On the field ogres are menacing brutes that have the power to crack shield walls and halt charges. When worked into a rage they are unstoppable. Ogres are nomadic and like to use simple tools as weapons (axes, clubs, long knives, spears) which are easily mended or replaced. Their clothing is also simplistic with little decoration. Crudely prepared furs, leathers, rough spun fabric - anything that is travel tested and weather resistant. They seldom repair worn garments preferring to add more pelts as the old ones wear out. It is a common belief that an ogre's heart lies within its belly. When a female becomes pregnant it becomes difficult to travel, and worse, it lasts for nearly a year, sometimes longer. As a result ogres are rare.

Stone Tongue

The so-called Stone Tongue, is the partially lost language of the ogres. Ogres, once a solitary group hated by all, have adapted into other monster groups as their own race became more scarce and so learned their tongues. As a result much of their old language has been lost but some words - specifically used in naming young ogres - are remembered. It is claimed that U'ron taught the Stone Tongue to his children, the Garad, who in turn taught the gods, the Urungnar. Some years later, Utezni, wisest of the gods, wrote the first runes to record the wisdom of the world in the Stone Tongue. Unfortunately the secrets of the runes were lost in the thousands of years since and only a few examples of them survive.

Nomadic Tribes

Ogres travel in loosely organized groups over many lands almost nonstop. These tribes are lead by a chieftain and shaman (often two separate individuals but not always). The legends say it was Utezni, the god of earth, that first led his people from their homeland, wherever that may have been. He led his people for nearly 1000 years before passing the duty onto his great-grandson. Ever since ogres have been forming and dividing into many different tribes that occupy many different lands. Some tribes wear their clothes in a style to expose their bellies, others leave their arms bare. Both of these styles are to show the strength of the individual (and may play a part in choosing a mate). Ogres also paint their skin (which is a fleshy color) with war paint. Designs vary between individuals but are commonly painted in black but sometimes include other colors like red.

As a result of their nomadic way of life ogres have no architectural styles, or common form of writing. This is not to imply that they are not artistic. They have a complex system of symbols and totems which they carve into rock, bone, and wood which they are also well equipped to fashion. Although they are incapable of mining, some ogres are capable blacksmiths and easily refashion weapons taken from dead enemies. One consequence of not having a form of writing or permanent record is that over time the dividing ogre tribes have become isolated and their myths have slowly changed from region to region, tribe to tribe. (See below.)

Ogres live in tents made from hide or dug out hovels if they settle in a place for longer than a year (typically due to a prominent females pregnancy). Ogres can live for nearly three hundred years but rarely do since they live hard lives in the field and often fall in battle. Dogs are welcomed by ogres. These pets help guard their camp, hunt, and are good traveling companions. This practice may have been first adopted by Ugangi who enjoyed the company of wolves but it is also likely to have been started after feral packs were caught following a ogre warband feeding on their scraps. Goblynz also tend to follow ogres scavenging from their kills.

Sometimes a ogre might chose to wander alone. This could be for many reasons be it because they were ostracized, or their tribe destroyed. Sometimes it is simply because they prefer it. Many ogres love the wilderness and the challenges they face alone in it. Visions from the gods come when secluded in the wilds and ogres often seek solitude for contemplation. Shaman ogres tend to be more hermetic.

Most ogres seek death in battle over dying of old age. When an ogre dies their bodies are burned and ashes scattered into wind and water, and over the earth so that they may find the gods.

There was once many tribes, but in recent years ogres have lost contact with each other. The ogres of the Karanduawn who have settled in the Blood Valley (called Eriador by the pinkfolk) may be the last tribe of ogres although there are rumors of tribes in the west and other distant lands.

Known Tribes

  • Karanduawn of Blood Valley (Eriador)
  • Throgan Ya of the Poison Plains
  • Blood Hills Tribe
  • Blue Mountain Tribe - extinct, remaining members became the Blood Hills Tribe
  • Northern Tribe, the Thurar - scattered

Chieftain

Ogre chieftains, called are unlike other cultures where leaders are elected, chosen, or go through a process of initiation. Ogre chieftains simply are the leader. Ogres tend to follow who they choose, these ogres often are the wisest and strongest. Chieftains provide direction and unity without impeding on the independence of their people. Naturally challengers may rise up against them. Sometimes this leads to duels to the death. Every once and while these conflicts of interest result in a schism that rifts the tribe in two. This is often how new tribes are founded. Other times packs of wandering unaffiliated ogres (who either wandered and lost their tribe, or disagreed with both options in a schism) find themselves in the same region and naturally form a tribe.

Shaman

Shaman often operate above normal tribe functions often living in a secluded place as hermits. This secluded life allows them to commune more regularly with the gods and study their arts. Their are many types of shaman who can possess skills in medicine, magic, runes, and war. They also work to preserve the oral history of the ogres that has been passed down for thousands of years. Shaman often advise their chieftain using this vast knowledge.

Gods

  • Ule, Uron, U'ron, Allfather: Ule was given the right to make ogres by Melashekhaad. But when the other creator gods became jealous they struck him down. Ule's body fell to earth and became a great mountain. At the peak his ogres found four children who were blessed by him. In some renditions, U'ron made ogres without Melashekhaad and before all other races. Melashekhaad was angry and sought to kill U'ron but the ogre was too huge and terrifying to attempt it for surely he would fail. Only when all the other gods took up arms against U'ron was he slain.
Uganggi
  • Uganggi, Ugangi, U'gangi: God of fire, destruction, warriors. Worshipers of Ugangi are captivated by flames drawing visions from within or using them to fuel their battle rage. Ugangi kept wolves as pets and had fiery red hair. He prefered to fight with a spear. When he was betrayed by his brother he used his spear to kill Ukronus before he burst into flame consuming his body and Ukronus'. The spear is rumored to have been burned at the same time although some legends speak of Utezni finding the spear.
Utezni
  • Utezni, The Far Wanderer: God of the earth, wisdom, justice, chief of chieftains, maker of wizards, and the patron of wanderers. Utezni first learned to use elemental magic when he was very young while exploring the wilderness alone. He could communicate with animals and plants even with the wind, rivers, and earth. After his sibling's deaths he became sole leader of his people. He traveled with them for a thousand years before eventually leaving to wander alone once again. He is said to have become one with the earth leaving his mortal body. Others, like the ogres of the Karanduawn tribe believe he returned to Utiek, the sacred grove where Ugangi and Ukronus' souls were bound by Utezni where he still lives (in some form or other) to this day. Utezni fathered children from two unions: with D'Zono the Cannibal and Kragga the Thunderer who also had children. Sacrifices to Utezni are hung from trees.
Ukronus
  • Ukronus, Uchronos, U'chronos, the Sly, One-Eye: God of winds, adventure, craftsmen, and cunning. Uchronos is often hated by ogres since he is an oath breaker who betrayed his brother so that he alone could possess the love of their sister, Una. But he was also the most clever of the gods even finding solutions to problems even Utezni the Wise could not see. He was joyous and proud. Uchronos was the fastest runner and most skilled with knives and bows excelling in hunting. There is a common saying that one is guided by Uchronos' winds when a ogre finds himself in a tough bind or struggle. Uchronos was killed by Ugangi and became the winds. According to some legends he also killed his sister whose love he longed for when she was blown from a cliff during a storm. His symbols are ravens and crows and other cunning birds. The knife which he stabbed Ugangi was lost.
Una
  • Una, U'na: Goddess of water, change, revitalization, fertility, and healing. Una was the only daughter of Ule and was gentle in disposition. She preferred the sound of water than of battle but still admired Ugangi's prowess over all and often bound his wounds. Unfortunately Ugangi did not return her love and this made Una weep. Ukronos may have been driven to kill Ugangi to revenge Una but this is open to interpretation. After both brothers died Utezni gave her a staff from the Uteik and she became a shaman. She struggled to cope with her brothers' death until finally during a powerful storm she was cast from the cliff and died. Her soul remains in the waters which can bring life and death so easily. Her staff is now in the possession of Ghanima, a Shaman of Una. Sacrifices to Una are scattered into a moving body of water.

For more lore see the Ogre Lore Compendium page.

Known Ogres

Goran
Ulvat the Beerguarde
Bhakdar
Gorlock
Tuatha De'Naan o' Throgan Ya
Inanna
Tay
Ghanima
Shi'nok
Anthrax
Aislynn
Ryno
Dagganoth
Ogre of Andor
Aslaug
Kraylose
Sigurd
Rotten

Personal tools
For Fighters
For Craftsman
Leadership