Fortune's Path Unitless Camp

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Founding Wayfinder: Garnet the Earth Elemental

Approved First Nomads: None yet

Social Media: Look up fortunespath on the Book of Faces for updates on which events we will be attending!


History:

Wandering from battle to battle, Garnet became aware of Fortune's Path - the "one road" that connects all realms of Belegarth together. She saw many travelers on this path and she saw that many, like her, needed a place to camp.

As Garnet was a newly formed Earth Elemental with no unit mates, she decided that what the world needed was a camp for other Unitless travelers like her. That way, people who were new and had not yet joined any unit, or who had just left a unit, or did not care to join a unit would always have a place to camp during large battles that offers the shelter and camaraderie of a unit, without the restrictions inherent in organized units.

She decided that she would found a "Fortune's Path" camp at any battle she attended and attempt to get other travelers involved in getting branches of this same camp set up at battles she was not able to attend as well.

Garnet set up the first Fortune's Path camp at the Battle of Twald 2019, and will be setting up Fortune's Path camps at Battle for the Ring 2020, and Chaos Wars 2020. She hopes that soon all unitless Belegrim will know they will always have a home at the Fortune's Path camp at any event and that in time she will see the Fortune's Path banner flying at every major battle.


Lore:


The feet of many Belegrim have trod Fortune's Path at one time or another. The unfettered freedom and endless possibilities for adventure on the path call to new blood and experienced muscle alike.

Similar to the shifting grains of the sand dunes, the nomads of Fortune's Path each have their own journey.

Some are just wandering until they find a suitable home in which to settle. Others prefer the excitement of constant change and the ability to move wherever the wind takes them.

Fortune's Path attracts all types, including hopeful recruits, enterprising merchants, galavanting bards, wandering mystics, lost monsters, employable mercs and may other unit-free or otherwise unaffiliated folks.

Due to the diversity of those seeking a future on Fortune's Path, the makeshift camps that pop up along its road are often colorful, vibrant, a mixed bag of both classic and monstrous Belegarth races and cultures, and occasionally a little raucous.

Bardic songs and tales by the fire, games of chance, impromptu markets, magic tricks, friendly competitions, feats of strength, hoop / poi spinning, tea-leaf or card reading and the like are not uncommon sights in these camps.

While normally populated by unitless Belegrim, given the open nature of the road, any and all are welcome to visit and make connections in these camps.

Keep in mind that each traveler is free to wander as they please whenever they like, relying on their own fortitude and cunning to make their way.

However, many do find participating in impromptu connection making activities in these camps to be well worth their while.

As such, we encourage you to bring your lutes, flutes, hand drums, and kazoos if you desire. Additionally, games, stories, songs, and gifts you'd like to share are welcome. If you have a skill such as fortune telling, massage, armor / weapon / garb repair, please feel free to offer your services in these camps!

Camps of unitless and unaffiliated folks following Fortune's Path can be found at many events and locations, and can be begun at any event by an approved nomad in need of a place to rest and good company. (More info below.)


Walkers of Fortune's Path have few formal rules, but do tend to share these three chief agreements:

All are welcome unless they become a danger to themselves or others.

Consent is mandatory.

All who stay under the banner of Fortune's Path are required to adhere to the Code of Conduct of the event.

First Nomad (the person who creates the FP camp at the event) has the right to remove any person from the camp if deemed necessary. FP's founding wayfinder, Garnet the Earth Elemental archer of Rath, has the sole responsibility of allowing new First Nomads to create a camp at a new event. If you would like to become First Nomad for an event, see the info below!

Let us find our way on this path together!


How to get Fortune's Path at your event and / or become a First Nomad for an event:


Contact Garnet through the Book of Faces by searching for the user fortunespath and send a message to the page if interested!


Things to bring:

Your own tent Your own food Your own drinks Your garb ...as these are not guaranteed to be provided for you at every camp. Much like the man that burns, Fortune's Path requires Radical Self-Reliance.

Anything you want to bring to camp to improve the vibe, such as music, gifts, armor repair services, games, talents such as singing or poi spinning, etc.

Decorations (Note: the general aesthetic of Fortune's Path as a whole is very "world traveler" or "Silk Road" inspired. Think tassels, colorful curtains and tapestries,rugs and pillows. We encourage you to deck out your tent or put up colorful banners if you like, to add to this aesthetic. Keep in mind that the main camp pavilion is careful not to use items that are specific or easily identifiable to any one real culture in particular. Appropriation isn't pretty. If you are actually actively a participant of a particular culture and wish to bring decorations of your people, please do!)


Things to NOT bring:

Creepy or dangerously erratic behavior Not caring that enthusiastic consent is mandatory Prejudice against other races, real and within Belegarth

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