Dunedain

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Contents

Overview

Nimloth the Fair and her stars

At one time, Numenor had been a thriving realm with many fighters and many units; however, that all changed over the years. Real world things (families, school, etc.) started to take its toll and the numbers dropped drastically. It was during this period that four Numenoreans realized that there should change, if the group was going to continue to thrive. Angelus Phoenix (Angel), Matthias, Q. Horatius... (Horus), and Shrike Fletcher had seen the problems that the realm was facing: a smaller influx of new members, a steady loss of older members, and the majority of veterans becoming lazy and somewhat indifferent toward recruitment and the betterment of the realm.

Previously, there had been numerous fighters, styles, and units within the realm to accommodate the different personalities and styles of new fighters (e.g. the Army, Heidoran, the Uruk-Hai, Dark Guard, Valdemar, etc.). Yet, some of these had died and others the total number of active members dropped drastically. Seeing this, Angel, Matthias, Horus, Shrike made a proactive step by creating a Numenor camp at Oktoberfest. It was to be open to any Numenorean, viz. those without units or other places to camp, which were all primarily newer fighters. During this event, they noticed that the new fighters, even after being taken around to other units, still wanted to train and fight alongside them.

So, they talked amongst themselves and decided that the void in the realm had to be filled: there had to be a place for people to learn and grow not only their own abilities (both on and off the field), but those of the realm. They debated the needs of Numenor and eventually decided that the best course of action would be to create a new unit. This unit's focus would be service to the realm via training new fighters and giving any Numenorean a place to call home. As faithful members to Numenor, they chose the name Dunedain after the "faithful" Numenoreans in Tolkien's books, who chose not to follow Sauron.

The group was designed to increase the waning numbers of fighters in the realm via service and training. All people in the realm (fighters and non-combatants) should have the ability to learn how to fight, how to craft, and most importantly how to continue the group. As the eldest and most experienced member, Angel, a squire at the time, was appointed to the lead the Dunedain as it's first Chieftain. Matthias and Horus were appointed the Dunedain's first Captains. Shrike was appointed as one of the Dunedain's first officers. It is unfortunate, that during the early stages of creating the unit, Horus and Strike felt that they would pursue another road; although, they still offered their aid when requested.

Heraldry

The Dunedain's colors are officially brown and green, although black is permitted for armor, pants, and other less-visible clothing. The unit symbol is Nimloth the Fair also known as the "White Tree of Numenor" with seven stars over its boughs. The center star is the 8-pointed Star of Numenor, which was chosen to show dedication to the Dunedain's home realm. The symbol may be different colors depending on the rank and status of the Ranger wearing it.

Tree Colors White denotes a new member silver marks a Ranger of two or more years the gold tree may only be worn by Officers

Silver Stars are for anyone who has brought two or more new members into the unit. Gold stars are reserved for one of a Commander rank or higher.


The Gray Company's heraldry replaces the brown of the original Numenorean branch with Gray. It denotes its honorary members and affiliated knights are given a belt favor with a white tree on a Gray background. Rangers have on with a black background and Fellows have one with the unit oath written on it.

Members

Chieftain

Captains


Affiliated Knights

Affiliated War Master

High Commanders

Commanders

Honorary Members

Rangers

Gray Companions (subset of Rangers based in Northern California)

Fellows (Petitioners)

Personal tools
For Fighters
For Craftsman
Leadership